[2.4] Pure SRS *Cheap* *Atziri* *Magic Find* *Endgame Viable*
" If you want to shred your enemies with mean little skulls, blow up their corpses in a bloody explosion to get even stronger, while you keep your distance, then this guide is for you! Pro: fast clear speed can do almost every map endgame viable relatively easy to play Atziri viable you can get high IIR and IIQ values (at the expense of safety) Cons: if you don’t pay attention, you can die pretty fast can’t do Blood Magic maps and you have to use at least one mana flask for no regen maps Videos
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Atziri Kill (2.3)
https://www.youtube.com/watch?v=Wry6RwhP8xk
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Corrupted Unidentified Volcano Map with dmg equipment (2.3) https://www.youtube.com/watch?v=jqmxZ8S37e0
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Corrupted Plateau Map with slightly magic find equipment (2.3) https://www.youtube.com/watch?v=zgEu_hqpJPo
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Corrupted Strand Map with slightly magic find equipment (2.3) comming soon
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Old
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Atziri Kill with full dmg equipment
https://www.youtube.com/watch?v=GIF4dgw1-lY Table of content 1 Passive Skill Tree 1.1 Skill Tree Pure Life 1.1.1 Leveling Tree 20 Points 1.1.2 Leveling Tree 40 Points 1.1.3 Leveling Tree 60 Points 1.1.4 Leveling Tree 80 Points 1.1.5 Final Tree 1.2 Skill Tree Life/ES Hybrid 1.2.1 Leveling Tree 20 Points 1.2.2 Leveling Tree 40 Points 1.2.3 Leveling Tree 60 Points 1.2.4 Leveling Tree 80 Points 1.2.5 Final Tree 1.3 Bandits 1.4 Ascendency 2 Equipment 2.1 Leveling Equipment 2.2 Equipment breakdown 2.2.1 Staff 2.2.2 Helmet 2.2.3 Body Armor 2.2.4 Boots 2.2.5 Belt 2.2.6 Gloves 2.2.7 Amulet 2.2.8 Rings 2.2.9 Jewels 2.2.10 Flasks 2.3 Final Equipment 3 Gems 3.1 Main Skill 3.2 Utility 3.3 Auras 4 Magic Find 5 Atziri 1 Passive Skill Tree 1.1 Skill Tree Pure Life: 1.1.0 Leveling Trees
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1.1.1 Leveling Tree 20 Points 1.1.2 Leveling Tree 40 Points 1.1.3 Leveling Tree 60 Points 1.1.4 Leveling Tree 80 Points 1.1.5 Final Tree 1.2 Skill Tree Life/ES Hybrid 1.2.0 Leveling Trees
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1.2.1 Leveling Tree 20 Points
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comming soon
1.2.2 Leveling Tree 40 Points
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comming soon
1.2.3 Leveling Tree 60 Points
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comming soon
1.2.4 Leveling Tree 80 Points
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comming soon
1.2.5 Final Tree 1.3 Bandits
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Normal: Help Oak
Cruel: Passive Mericless: Passive 1.4 Ascendancy
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Take the Necromancer Ascendancy and choose in this order while leveling:
-Mistress of Sacrifice: for some minion damage, increased skill duration for your spirits and most important: "our offering skills also effect you". Since we use Flesh Offering we get 30% more cast speed and movement speed. This lets you spit out spirits in an incredible speed. -Commander of Darkness: grants you 5% increased cast and attack speed, 10% increased damage for every aura you cast (Auras linked with generosity don't count for you!). We end up with 4 Auras so we get 20% attack and cast speed and 40% more damage for our Minions. -Spirit Eater: More cast speed, damage and 30% increased damage when you consumed or destroyed a corpse recently. This means a big bonus for Flesh Offering. Important: it also adds bonus damage the more corpses you consume. Try always to blow up as many corpses as possible to get the maximum buff. It also adds two more corpses to desecrate. -Beacon of Corruption: Some chaos resistance for you and your minions which is nice. They also spread "Caustic Cloud on death, dealing 10% of their maximum life as chaos damage per second". 2 Equipment 2.1 Equipment breakdown There is only one Unique we really need, the Alpha's Howl. Try to get good rares for the rest of the slots. We also need a total of 151 dex and 111 str to run Haste and Melee Splash on lvl 20. Our belt is a great source for strength and for the dex I would recommend to get it from your amulet and rings (It's possible to get all the dex you need from the amulet). We use the rest of the equipment to cap resistances, get some life and general survivability. 2.1.1 Sample Equipment Life based " My current equipment is what you should go for if you want to do a lot of damage. The only realy expensive piece is the Staff and the Staff is NOT needed, a simple one with +2 to Level of Socketed Fire Gems is enough. 2.1.2 Sample Equipment Life/ES hybrid " 2.2 Final Equipment 2.2.1 Staff
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Best in Slot is a Staff with: +1 to Level of Socketed Gems +2 to Level of Socketed Fire Gems Flat Mana Increased Cast Speed Increased Mana Regeneration Rate All you realy need is a Staff with +2 to Level of Socketed Fire Gems, everything else is a bonus. Even Atziri dies in seconds with such a Staff and leveled Gems It is also possible to craft a perfect staff. I recommend this guide: https://www.reddit.com/r/pathofexile/comments/3hht78/so_this_is_how_we_managed_to_accumulate_72_mirrors/ I can't reccomend Pledge of Hands for this Build since it does less damage than 6-Link and you would have to make a lot of tweaks to the skill tree to make it better than a good 5-Link 2.2.2 Helmet both variants
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Alpha’s Howl for the 8% Reduced Mana Reservation and +2 to Level of Socketed Aura Gems. This helmet makes our 4th Aura possible und means a dps boost not only from the new Aura and level itself but also through the Commander of Darkness Ascendancy Passive. 2.2.3.1 Body Armor Life based
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Belly of the Beast with its up to 40% Increased Maximum Life, 15% Increased Elemental Resistance and 50% Increased Flask Life Recovery Rate gives us a great boost to our survability. 2.2.3.2 Body Armor Life/ES based
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Get a Armor with at least 600 ES and a good Life roll. Resistances are also nice to have. 2.2.4.1 Boots Life based
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Nothing special, go for: Movement Speed, Resistance, Life and Armor 2.2.4.2 Boots Life/ES based
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Go for about as much ES as possible, a good life roll, some resistance and of course movement speed. 2.2.5.1 Belt Life based
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Aim for a Belt with the Strength you need for your Gems as stated above, Life and Resistance. 2.2.5.2 Belt Life/ES based
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Aim for a Belt with the Strength you need for your Gems as stated above. Life and Resistance are also very important and if you can afford it or get lucky some ES is also nice. 2.2.6.1 Gloves Life based
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Life, Resistance, Armor and a free slot to craft Minion Damage 2.2.6.2 Gloves Life/ES based
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A good amount of ES, Life, Resistance and a free slot to craft Minion Damage (It's a prefix) 2.2.7 Amulet both variants
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Dex Life Resistance Cast Speed Mana Reg in this order of importance. At the beginning you can ignore the cast speed and reg, you can buy some more expensive jewellry later to give you a bit of a boost. 2.2.8 Rings both variants
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Same as Amulet Consider that as soon as you get a 6-Link staff you need an unset ring (a ring with a socket) for your Chaos Golem gem. 2.2.9 Jewels
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We have up to five jewel slots to boost our damage and chance to survive. The Jewels only really need one mod: "Minion Damage". If you are lucky enough Life % is a great addition and same goes for ES % if you play the hybrid variant. Cast Speed is nice to have and resistance helps you when you run IIR and IIQ gear. Best Mods: Minion Damage (must have) Life % or ES % Good Mods: Cast Speed Resistance 2.2.10 Flasks
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All you need is a Staunching Flask to remove bleeding. Feel free to use what you want 2.3 Leveling Equipment
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For the first few levels I don't have a suggestion you have to follow. A Life Sprig with its up to 8 % Cast Speed and +1 to Level of Socketed Spell Gems is a good choice (you can even take two). As soon as you hit lvl 24 Reverberation Rod gives you a huge damage boost. Use SRS-Minion Damage-Melee Splash as gems. Its basically a 4-Link with its Spell Echo Mod. After you got your first Spell Echo, try to trade for a 5-Link Staff with +1 to Level of Socketed Fire Gems and if possible cast speed. This will skyrocked your dps and is usable for a long time. I got mine after a couple of days into a new league for 1 chaos, so there is no big investment. Use SRS-Spell Echo-Minion Damage-Melee Splash-Melee Physical 3 Gems 3.1 Main Skill both variants
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For a 5-Link use SRS-Spell Echo-Melee Splash-Minion Damage-Melee Physical For a 6-Link use SRS-Spell Echo-Melee Splash-Minion Damage-Melee Physical-Empower (lvl 4) or Added Fire Damage Important: Empower is better as Added Fire Damage but very expensive. I always carry a Mulitistrike Gem to switch with Melee Splash for Boss Fights, its even worth the tremendous mana cost. It's obvious, those gems belongs into your staff 3.2 Utility both variants
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Arc-Spell Totem To trigger Elemental Equilibrium (your Minions don’t trigger Elemental Equilibrium because they don’t count as your attack skill, a Totem on the other hand triggers Elemental Equilibrium) We have to put it into our boots, but its important that we have two 2-Links on our boots. One of the 2-Links is for the Totem setting and the other one for Blood Magic and Clarity as stated in the Auras Section below. Cast When Damage Taken (lvl 1)-Frost Wall (lvl 1)-Enfeeble (lvl 5)-Summon Skeletons (lvl 8) This setup is for additional security. Keep the gems at low level to guarantee constant triggering. Put it into your Gloves Chaos Golem or Lightning Golem Unset Ring For the last six gems use a 6 Sockets 4-Link Armor The Flesh Offering gem is one of the moste important Gems in this build. It gives cast, attack and movement speed for Minions, but with the Mistress of Sacrifice Ascendancy it also affects us and we get 30% increased Cast Speed! Keep it always up! Vaal Haste is also a huge Damage boost for our Minions and our Cast Speed. I use two because they act independent and i can have them activatet nearly all the time. Flame Dash For mobility. Desecrate To get some corpses for your offering. 3.3 Auras 3.3.1 Auras Life based
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Haste Generosity-Hatred-Anger Those Gems have to be in your Alpha's Howl Helmet as it provides +2 to you aura gems. Important, don’t link Haste with Generosity because you profit from its cast and Movement Speed. When linked with Generosity your Auras have a greater effect, but only afflict Allies and Minions. That means you need a 4 Sockets 3-Link Helmet. Clarity-Blood Magic Because its impossible to run this Aura on your Mana we have to take this little compromise and reserve (about 350) of our Life for the much needed Mana Regeneration. They go into our Boots as refered to in the section above. 3.3.1 Auras Life/ES based
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Haste Discipline Generosity-Hatred All those Gems have to be in your Alpha's Howl Helmet as it provides +2 to you aura gems. Important, don’t link Haste and Discipline with Generosity because you profit a lot from the cast speed, movement speed and of course the engergie shield. When linked with Generosity your Auras have a greater effect, but only effect Allies and Minions. That means you need a 4 Socket 2-Link Helmet. Clarity-Blood Magic Because its impossible to run this Aura on your Mana we have to take this little compromise and reserve (about 350) of our Life for the much needed Mana Regeneration. They go into our Boots as refered to in the section above. 4 Magic Find Since there are only two items we can't replace, the staff and helmet, we are free to use the rest of the equipment slots for IIR and IIQ gear. Keep in mind that you can also use a IIR gem in your staff or even IIQ if you play standard. Beware that every piece of magic find gear takes off a layer of defence. I recommend to experiment a bit to find a good compromise between loot and defense. Example Gears:
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Good compromise
" Dangerous " Suicide Loot " 5 Atziri This guide is at the moment only how you do the fight with this build, not how the whole Atziri fight works. Read a general guide if its the first time you try Atziri. This Build can do Atziri quiet easy, not because you have a good chance to survive, to be honest, you die from every misstake, but because of the incredible damage. Remember that you switch your Melee Splash gem for Multistrike for every boss fight Oversouls
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Just stay near one of them and cast your spirits, use desecrate for your offering and remember to place your totem. The fight should be over in seconds and none of them should be able to even attack you.
Trio
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I think this fight is the hardest of the three stages. Start casting spirits as soon as you enter the room and the moment you hit 50 cast desecrate for your offering, place a totem and trigger the trio. Keep moving and ocassionally recast spirits. One hit can kill you so keep moving.
Atziri
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Like the trio fight, first go for max spirits, cast desecrate, cast your totem and trigger the queen. All you have to do all the fight is evade her attacks, the damage of the spirits is so hughe that you rush trough her phases. To say it in short terms: recast spirits and evade attacks thats all you have to do all the fight.
While this Guide should cover the most questions, I try to update it as soon as possible. Changelog
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03.06.16: Update for the 2.3 content patch
14.03.16: Some general improvements, added a section about Jewels, better formating, Magic Find, Atziri guide 20.03.16 corrected some misspellings, equipment update, Magic Find update 21.03.16 some finetuning to the final tree Things to do: General improvements More details Formating ooops...and it's a ranger again Last edited by FliegenTod#7130 on Oct 6, 2016, 3:01:16 PM Last bumped on Aug 17, 2017, 9:36:49 AM
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reserved
ooops...and it's a ranger again
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Have you considered using Victario's Charity Laminated Kite Shield? The added attack speed and damage on the spirits is really nice.
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what about bandit option ?
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" This shield sounds REALY intersting, i have to test it. But it would change the whole build (or at least the equipment). But tank you, i take a closer look. " I addet a section about that but it is: Oak Passive Passive ooops...and it's a ranger again
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Was just wondering what i put in these jewel sockets
Last edited by Garruok#3137 on Mar 12, 2016, 1:16:36 AM
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" Hey, its only import that it has minion damage. If you can afford it then Life % is very good. I try to update the Guide tomorrow, latest on monday. I also tried the shield but im not convinced. i write more about his matter when i update the build. ooops...and it's a ranger again
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Cast when damage taken w/ bone offering is nice.
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Do you think Pledge of Hands is also an option for final staff? Free Level 30 Spell Echo which opens up a slot, gives you 100% more mana, and a potential 7L. This build reminds me of another I ran in Warbands which used Chaos Golem instead of Arc in your CWDT setup.
Is there a reason you only grab 5 jewel sockets? You can push more damage by getting more sockets, including life and resistance which can help with Magic Finding and gear. You're probably already on it, but you should add a Jewel section for the guide. Last edited by Kaysick#4100 on Mar 12, 2016, 1:44:18 PM
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I'm enjoying this build quite a bit, especially running with a 14 Aura support friend :)
Writer of The Other Grey Meat, a 315 page webcomic. Last edited by Magravan#4944 on Mar 14, 2016, 10:49:42 PM
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