SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

I've been playing this game since Closed Beta and loved this game and think it was the best game over any others that has come and gone in that time. However, Labs has changed my opinion on that.

I absolutely hate this. You can't gate character progression over something this crappy. I do not play PoE to play Prince of persia the Trap Simulator. I can do it but I hire others to do it for me because I can't be bothered doing something so idiotic.

I'll never do uber because I only play HC leagues. It is just asking to die to something even more stupid than offscreen one shot deaths.

Please remove that Labs as a gate for Ascendancy points.
"Never argue with a fool, onlookers may not be able to tell the difference." — Mark Twain
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Haderach99 wrote:
I've been playing this game since Closed Beta and loved this game and think it was the best game over any others that has come and gone in that time. However, Labs has changed my opinion on that.

I absolutely hate this. You can't gate character progression over something this crappy. I do not play PoE to play Prince of persia the Trap Simulator. I can do it but I hire others to do it for me because I can't be bothered doing something so idiotic.

I'll never do uber because I only play HC leagues. It is just asking to die to something even more stupid than offscreen one shot deaths.

Please remove that Labs as a gate for Ascendancy points.


Thank you for your first post regarding the Labyrinth issue.

To the readers that have not yet posted their opinion on labyrinth, please make a post. Your account name will be added to the list. Over 270 threads discussing labyrinth problems with over 610 posters in support This will hopefully help GGG to understand that this is an issue that a significant portion of the play base feels needs to be addressed.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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Haderach99 wrote:
I've been playing this game since Closed Beta and loved this game and think it was the best game over any others that has come and gone in that time. However, Labs has changed my opinion on that.

I absolutely hate this. You can't gate character progression over something this crappy. I do not play PoE to play Prince of persia the Trap Simulator. I can do it but I hire others to do it for me because I can't be bothered doing something so idiotic.

I'll never do uber because I only play HC leagues. It is just asking to die to something even more stupid than offscreen one shot deaths.

Please remove that Labs as a gate for Ascendancy points.


Thank you for your first post regarding the Labyrinth issue.

To the readers that have not yet posted their opinion on labyrinth, please make a post. Your account name will be added to the list. Over 270 threads discussing labyrinth problems with over 610 posters in support This will hopefully help GGG to understand that this is an issue that a significant portion of the play base feels needs to be addressed.


Making a separate post, when there is already a thread on that exact topic is not what you should be doing or encouraging, if it doesn't break forum rules here it at least breaks forum etiquette.


You keep saying significant, as if it is an actual representation of the issue, clearly if it was a significant issue it would have already been addressed.



https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
300 pages wow crazy lol

Yup lab should not be mandatory to get the skill points . I hated the lab even the first time going in . Was a complete different game , wasn't fun and as usual the balance team did a poor job with this too .
Last edited by Devonor on Oct 19, 2016, 3:40:18 PM
I personally like that something as stupidly powerful as ascendancy points are gated in the lab. Don't get me wrong, the traps are horrible. I LOVE the concept of the traps. I really, truly do. However, the way they are implemented now means that a high life regen character can walk through them, wheras a life based char that is not regen based is facing an overly tricky situation... although equipping two kaom's way and running through with 5 endurance charges helps a lot, CI is another issue... but as CI has some pretty epic perks and take less trap damage, I am MORE okay (not okay) with it.

I am not found of the lab, I do not run the lab often, and I have never completed uber lab and actually lost my essence drain character in an uber trial like a scrub... I still think that it is a good thing. It is a change, and gives more power than any skillpoints on the tree. It could give you 8 points on the skill tree, and it wouldn't come close. I would go so far as to say it could give you 16 skill points in some cases and still not reach what you can do with ascendancy.

I still think the traps could use a little tweaking though. I would prefer that they were effected by armor for one, and maybe even do a flat damage rate... although right now... having twink gear that is all res and no life is actually a "fun" alternative. Max your res, grab a brightbeak with faster attacks and leap slam, and just don't forget to put on your real gear before izzaro
I guess I will have to buy a one way ticket to hell with your lives
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I personally like that something as stupidly powerful as ascendancy points are gated in the lab. Don't get me wrong, the traps are horrible. I LOVE the concept of the traps. I really, truly do. However, the way they are implemented now means that a high life regen character can walk through them, wheras a life based char that is not regen based is facing an overly tricky situation...

That's why I suggested to temporarily disable regen/pots when hit by a trap shortly after ascendancy release, in order to even the playfield. Surely the design idea was to hit everyone equally, otherwise it wouldn't have been percentage damage. Obviously their damage and placement would need tweaking accordingly. Well, guess how this community reacted ....

GGG is no better. Instead of actually leveling the playfield, they made it even more uneven, giving ES toons basically damage reduction against traps; trivializing them even further for certain builds.
Last edited by dyneol on Oct 19, 2016, 11:08:38 PM
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dyneol wrote:
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I personally like that something as stupidly powerful as ascendancy points are gated in the lab. Don't get me wrong, the traps are horrible. I LOVE the concept of the traps. I really, truly do. However, the way they are implemented now means that a high life regen character can walk through them, wheras a life based char that is not regen based is facing an overly tricky situation...

That's why I suggested to temporarily disable regen/pots when hit by a trap shortly after ascendancy release, in order to even the playfield. Surely the design idea was to hit everyone equally, otherwise it wouldn't have been percentage damage. Obviously their damage and placement would need tweaking accordingly. Well, guess how this community reacted ....

GGG is no better. Instead of actually leveling the playfield, they made it even more uneven, giving ES toons basically damage reduction against traps; trivializing them even further for certain builds.


I had a high level character with Vaal Pact (no life regen) and wanted to reset to a different ascendancy class. So I tried to run a normal labyrinth. At one point I ran out of life flasks in the middle of a bunch of traps. Very irritating because I had to exit the labyrinth rather than chance dying going forward or back. My view is that; first, I should have carried more life flasks than my normal two. Secondly, labyrinth shouldn't be mandatory content because it is significantly different play style than the rest of PoE and not fun to play for some people.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:


I had a high level character with Vaal Pact (no life regen) and wanted to reset to a different ascendancy class. So I tried to run a normal labyrinth. At one point I ran out of life flasks in the middle of a bunch of traps. Very irritating because I had to exit the labyrinth rather than chance dying going forward or back. My view is that; first, I should have carried more life flasks than my normal two. Secondly, labyrinth shouldn't be mandatory content because it is significantly different play style than the rest of PoE and not fun to play for some people.


You could have done something else if you really wanted to like having a couple of respec points available and unspecing out of vaal pact in that situation. Could have equipped an item that provided life regen and changed back after you got to the boss zone.

It being different is a good thing. If you actually avoid the traps, as it is intended for you to then the lab is no different then any other piece of content you need to do. With the exception of disabled portals.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
You could have done something else if you really wanted to like having a couple of respec points available and unspecing out of vaal pact in that situation.


I've heard this exact thing suggested many times, so I just have to say...

This is a rather retarded workaround.

Respec points and regret orbs were never designed to provide a way to spec into and out of passives which are optimal for certain types of content and not others. You can certainly use them that way, of course. But suggesting that as a workaround just highlights the inherent flaws in the content, imo.
Wash your hands, Exile!
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gibbousmoon wrote:
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goetzjam wrote:
You could have done something else if you really wanted to like having a couple of respec points available and unspecing out of vaal pact in that situation.


I've heard this exact thing suggested many times, so I just have to say...

This is a rather retarded workaround.

Respec points and regret orbs were never designed to provide a way to spec into and out of passives which are optimal for certain types of content and not others. You can certainly use them that way, of course. But suggesting that as a workaround just highlights the inherent flaws in the content, imo.



Or they are there for you to make adjustments to your builds for the different content you are challenged with. While it isn't even necessary because many people do the lab with VP as life based even, if you want to not get stuck you have an option to not get stuck.

In terms of it not being intended, people used to spend 5 or more regrets per uber atziri run in order to min max the fight when it was difficult and it was necessary to get the most you possibly could out of the tree. This isn't really needed anymore, but to say it wasn't intended is IMO just a wrong assumption.

We all know that turtle is less then good at doing the lab, partly because he hates the content, if he planned better or spent even 1\2 the effort he does learning it as he does shitposting on the forums he would have not been in that situation in the first place. Instead his ignorance on the topic will continue because instead of trying to do anything differently to improve he blames the design.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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