SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Jgizle wrote:
Content that changes how you play the game is good content. D3 makes its living on changing how people play the game at the mechanics level up. Poe changes gameplay and is instantly met with negativity from a minority of players (less than 3% of entire active playerbase). This is a normal reaction. People dislike change. Eventually you will come to see that this was good for the game, or you will find a new game.


People play games that they like. The one thing about a game that people have to like before they will play it is game play. When an established game like PoE introduces new game play different from the game play that has been in the game from the beginning (like labyrinth) then some in the player base may not like the new game play (more than 67% of the entire active player base).

(Note: the 67% is bullshit but I suspect much closer to reality than 3% bullshit figure above. :-) )
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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Jgizle wrote:
Content that changes how you play the game is good content. D3 makes its living on changing how people play the game at the mechanics level up. Poe changes gameplay and is instantly met with negativity from a minority of players (less than 3% of entire active playerbase). This is a normal reaction. People dislike change. Eventually you will come to see that this was good for the game, or you will find a new game.


People play games that they like. The one thing about a game that people have to like before they will play it is game play. When an established game like PoE introduces new game play different from the game play that has been in the game from the beginning (like labyrinth) then some in the player base may not like the new game play (more than 67% of the entire active player base).

(Note: the 67% is bullshit but I suspect much closer to reality than 3% bullshit figure above. :-) )


3% is actually a statistical fact want the evidence mate. Let me enlighten you.

Source 1: http://www.escapistmagazine.com/forums/read/7.838339-Path-of-Exile-Accumulated-3-7-Million-Player-Accounts-in-2013

Chris Wilson says active playerbase is 70k at peak hours.

Source 2: http://www.strawpoll.me/7257403/r
From https://www.pathofexile.com/forum/view-thread/1639251 says says 60% of votes dislike lab (1000 votes). Now ill be generous and say 1000 people have not voted in the poll and are part of these threads that dislike Lab or are unspoken.

2000 ÷ 70000 is 2.8% but i am nice and say 3%. There are not 2k people who have said they dislike lab. Lab haters are a minority. This is all assuming the playerbase has not grown at which point that 3% is likely to grow closer to 1% (which is a more realistic figure than the 3% above).
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Last edited by Jgizle on Oct 7, 2016, 6:54:42 PM
Jgizle, the majority of the accounts created are bot accounts. That's what happens with freebie games. Any human player account owner is a member of the vocal minority.

You numbers and GGG's are meaningless.
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Jgizle, the majority of the accounts created are bot accounts. That's what happens with freebie games. Any human player account owner is a member of the vocal minority.

You numbers and GGG's are meaningless.


Not true. Its only active player base, and active is players past level 25 who have unlocked the ability to trade.

Bots are not active players, they can not trade, and are not active in that they are banned same day.
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Yes, please remove the lab. Admit your mistakes and move on, it was a terrible design.
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Jgizle wrote:
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Bots are not active players, they can not trade, and are not active in that they are banned same day.


Tell that to poe love, lmao
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Chadwixx wrote:
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Jgizle wrote:
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Bots are not active players, they can not trade, and are not active in that they are banned same day.


Tell that to poe love, lmao


Name 1 bot you saw more than 1 day. Gl with that. People can make infinite bots they just get banned. It only inflates the "total users statistic" not the "active players statistic". For example the same link i posted said there are over 3m players playing poe which is a lie. There maybe is 2.9m+ bots who created an account and got banned and made new account.
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Last edited by Jgizle on Oct 7, 2016, 8:08:40 PM
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Jgizle wrote:
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Turtledove wrote:
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Jgizle wrote:
Content that changes how you play the game is good content. D3 makes its living on changing how people play the game at the mechanics level up. Poe changes gameplay and is instantly met with negativity from a minority of players (less than 3% of entire active playerbase). This is a normal reaction. People dislike change. Eventually you will come to see that this was good for the game, or you will find a new game.


People play games that they like. The one thing about a game that people have to like before they will play it is game play. When an established game like PoE introduces new game play different from the game play that has been in the game from the beginning (like labyrinth) then some in the player base may not like the new game play (more than 67% of the entire active player base).

(Note: the 67% is bullshit but I suspect much closer to reality than 3% bullshit figure above. :-) )


3% is actually a statistical fact want the evidence mate. Let me enlighten you.

Source 1: http://www.escapistmagazine.com/forums/read/7.838339-Path-of-Exile-Accumulated-3-7-Million-Player-Accounts-in-2013

Chris Wilson says active playerbase is 70k at peak hours.

Source 2: http://www.strawpoll.me/7257403/r
From https://www.pathofexile.com/forum/view-thread/1639251 says says 60% of votes dislike lab (1000 votes). Now ill be generous and say 1000 people have not voted in the poll and are part of these threads that dislike Lab or are unspoken.

2000 ÷ 70000 is 2.8% but i am nice and say 3%. There are not 2k people who have said they dislike lab. Lab haters are a minority. This is all assuming the playerbase has not grown at which point that 3% is likely to grow closer to 1% (which is a more realistic figure than the 3% above).


Very silly, I have a hard time believing that you actually believe it and instead you are just trolling is a much kinder and more respectful conclusion.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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2000 ÷ 70000 is 2.8% but i am nice and say 3%. There are not 2k people who have said they dislike lab. Lab haters are a minority. This is all assuming the playerbase has not grown at which point that 3% is likely to grow closer to 1% (which is a more realistic figure than the 3% above).


Actually you cannot claim that they are or aren't a majority.
All we know is that they are a majority of the people that voted on that poll.
You cannot pretend to know what the rest of the community thinks because simply put you haven't got any information to support your claim (or deny it for that matter).

So stop pulling stuff out of your bum to try to argue this point. There are a lot of people that dislike the labyrinth and in particular dislike the attempt at moving hardcore mechanics into softcore.
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shaunus wrote:
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2000 ÷ 70000 is 2.8% but i am nice and say 3%. There are not 2k people who have said they dislike lab. Lab haters are a minority. This is all assuming the playerbase has not grown at which point that 3% is likely to grow closer to 1% (which is a more realistic figure than the 3% above).


Actually you cannot claim that they are or aren't a majority.
All we know is that they are a majority of the people that voted on that poll.
You cannot pretend to know what the rest of the community thinks because simply put you haven't got any information to support your claim (or deny it for that matter).

So stop pulling stuff out of your bum to try to argue this point. There are a lot of people that dislike the labyrinth and in particular dislike the attempt at moving hardcore mechanics into softcore.


Wheres your evidence, at least i got concrete numbers.
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