[2.1.0] Poison Balls (Voltaxic Rift 100% Chaos Ball Lightning Caster)
This is just a fun experiment I put together trying to play with the shock and poison status ailments, there is probably ways to optimise this build far better but I'm not taking it too seriously. If you're looking for a mad DPS tank then this build is not for you.
Pros and Cons
Pros:
Reflect immune. Decent damage. Ball Lightning is a good hit and run skill, cast once and side step while letting the Ball Lightning zap everything it comes across, even more so since this is a poison build you can let the DoT do the work while you re position yourself. Only requires one unique, flexible gear choice. People don't usually seek defensive stats on quivers so they are pretty cheap and having more defensive stats means you have more options for your other equipment slots. IT'S FUN. Cons: Probably should not be your first build, Voltaxic costs at least 1 exalted and even more if it's 5L or 6L. It also costs quite a lot of chromatics to get the correct colours.
Video
Double Boss T11 Academy Map run @ Lvl 90. This video is better, I have 60% projectile speed here.
Random Canyon Map run @ Lvl 86. Made this video back when I was still figuring out this build and before I discovered Winds of Change gloves existed. " " "
Stat screenshots
Life/ES/Mana
Ball Lightning Damage
Vaal Storm Call Damage
Herald of Thunder Damage
FAQ
Q: Why not use Lightning Arrow instead?
A: Why is it so hard to understand this is not a bow build but a caster build? Q: Why this build at all? A: It's just a fun concept I put together, not a serious mad dps uber killer build. I'm enjoying playing it. Q: Why not use Spark or Arc instead? A: I simply don't like the playstyle of these two skills and prefer Ball Lightning. Q: Why not use Frenzy to generate charges? A: I'm not specced into Frenzy charges at all and stopping to generate 3 charges, which isn't much, is not really worth the hassle. I would if I was really specced into it. Q: Does Drillneck increase Ball Lightnings damage since it has inherent 100% pierce chance? A: No. Drillneck states arrow pierce chance therefore only arrow pierce chance and global pierce chance works. Supporting Ball Lightning with the Pierce support gem will give you an increase in damage with Drillneck however. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Jan 20, 2016, 12:27:14 PM
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Added a video!
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson |
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Updated FAQ
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson |
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" I'm interested in seeing your chaos damage focused build actually. My build really isn't that focused on poison damage, I just take mainly chaos damage and it double dips into my poison and I've avoided DoT nodes since they do nothing for my base damage. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Jan 1, 2016, 5:00:43 PM
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" Looks pretty solid but I was wondering: Where do you get mana/mana regen from with this build? Wrath and Herald of Thunder are big boosts to my build's damage and it's even better with your build since you have so much more ele and lightning damage and without some mana increases it will be difficult to have enough mana to cast Ball Lightning. Your passive tree has gave me some ideas on how I could optimise my build though, don't really feel like rerolling another char at all so I won't be going CI. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Jan 1, 2016, 11:25:20 PM
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No need, after playing around with your passive tree it's actually kinda easy to alter for cast speed, mana etc.
I came up with something similar but for life based: https://www.pathofexile.com/passive-skill-tree/AAAAAwYAsNhFfKLZyBT1b2qMFr8PqyaVJIth4sM6VUuJ4BmKm7WMNuZY-wmExVRHkx_22qa-SRMaj57EXfIOSCsKEZYRL3_GBx7rY5MnlS61SDY9bAvviPDVnaoi9Pk3j_pJUWyMbRnXz1xAYqyX9Aj0SbGHy1JTwFSnm5eVPV-86mpDdZ5Ms88V0B8EB-_r6-SD2x8CXypVxjI0Oljk7KyYdhH31xEPEFhSr36vTC0snLtNtYWNGRSwVa7dX-9Q4BKCHkSrZ_zBtNlf9OmPpi193Yw2iYIQZ73fsOaBy70= Respecced to ^ and it's overall better than my previous tree. "so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson |
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Slightly changed my tree, respecced out of double curse and specced into Projectile Speed since I discovered Winds of Change unique gloves exists. Ball Lightning feels much better to play now that it travels so fast and can start killing things before I'm even in their aggro range.
Also new DPS with respecced tree: I have a T11 map run I have recorded too, will upload soon. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Jan 19, 2016, 8:21:19 PM
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Uploaded T11 map run Double Boss T11 Academy Map run @ Lvl 90
Remember this is just a for fun build. "so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson |
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why do you have so much proj speed? it's bad for BL as it hits less times.
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" BL reaches mobs faster and travels further. I also gain a lot of bonuses to my projectile damage (which increases both my chaos damage and poison damage) from the same passives/unique. Keeping the projectile speed low for "more hits" is pointless if it takes forever for the BL to reach the mobs in the first place. This build's clear speed is faster since it can begin clearing packs faster and safer since it can off screen mobs with projectile speed than without. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Feb 3, 2016, 1:17:46 PM
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