[3.0] Legasi's Masterpiece - Trivialize Bossfights! Shaper Deathless! Boss Guides inside! HC
" I had a look at your character tab, that's quite interesting. The loss of Enhance hurts a lot. I didn't think of that before. Maybe it needs some further tweaking: Can you run Disc on top of the curses? Maybe swap it in for Blasphemy? With an IM there is obvioulsy no low mana problem. OR even put WM in there too? Very nice Shield and Chest, I'm getting jealous. Is there an open suffix on the regalia? No Sulphur Flask? No Vaal Discipline? You also got neither freeze/chill immunity nor dispel, are you playing balls of steel mode? :D If you wanna keep this setup, I recommend moving VD - Inc Dur - Golem or Aura to your shield and Wither - Spell Totem - FC - Inc Dur in your gloves. Just in case, Echo does not work with Wither Totems, but you just might have switched if for FC for a bossfight, dunno. _________ My luck is Essence is horrendous, as of now I don't even have t7 essence, and didn't get a single lucky essencecorrput either. No idea how that would work out, but the loss of the shield is definitely severe. My Build Compendium: https://www.pathofexile.com/forum/view-thread/1634158 Last edited by Legasi#0675 on Oct 22, 2016, 4:54:25 PM
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Yeah I just respec this character on standard so I haven't done any tweaking at all. I planned to use vaal discpline just hadn't taken it out of the stash yet. Overall I was basically able to facetank everything in several t13 maps. The only issues I had was with the plaza boss and her drain spell, but that is one of the more annoying fights anyway.
I didn't notice the enhance you had in your helm. My thought was to boost the curse effectivness with the lvl 20 blasphemy and plus 2 curses in the HV. I don't have a enhance past 2 to test in a rare helm. I may try to see if I can get one. I don't have enough mana to run the two curses and discipline with the level 3 enlighten. I do have a level 3 empower I may swap with the blasphemy quality gem to see if it would boost the enlighten high enough to allow me to do this though. THe enhance setup may be better overall though. EDIT... Didn't take into account the empower mana multiplier so that won't work lol. The Regalia does have an open suffix. I got it and the shield at the end of prophecy league for a good price with the intent to carry it into standard. I decided to roll a new character on essence since I'm pretty bored with my essence drain tricker to try out the decay dagger. Thanks for your input. I''ll make some of the changes on standard before I start the essence character. Last edited by stephenp1983#3755 on Oct 22, 2016, 10:47:17 PM
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So I am able to run warlords, temp chains, and enfeeble in the HV and have 146 mana left over. This seems to be fine I just have to space my FS cast out a little. I have 13k ES without discpline and that goes up to around 18k if I pop vaal discpline. I rarely saw my es drop at all in the few t12/13 maps I ran. I was able to just sit in the shipyard warband boss group and cast FS until they all died.
This is by far the tankest build Ive ever played. I tried a trickster ED character this league on essence, and even with 11k ES it felt fragile compared to this. Thanks for great build/guide. |
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Almost 90 running red maps back to back with this build, deathless. My only problem i am having is lack of damage soon as i start up with a group. then i just feel like all i do is apply my curses as firestorm just seams to just warm up the mobs to be oneshooted by the rest of the group.
Did try a T16 (fire one? I cant remember ) and was pretty easy, no deaths..for my first try. my support friend died about 30 secs into the fight and was amazed at how i just stood and facetanked the boss for 4 minutes. I know there is alot more room for upgrading my gear but i am hitting a brick wall on figuring what to replace first. since my rng has been crap for lucky drops i am quite poor. Still amazed at what this build can do with only putting in about 70c worth of gear. I have been trying to 6L the chest and get my gems 20/20. Sofar they are all so close to just level 20, wonder how much i will see having them all 20 quality. overall very cool build that i think i am going to see how far i can push for a few more weeks. |
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" Wow, great demonstration of this build's strengh on a tight budget! Mind linking your gear so I can make an up to date budget spoiler in the gear section? What's your es and FS tooltip? Are you sure it was the firey Phoenix guy? I doubt you could tank the big kaboom like that. Was propably the physical Chimera with the clouds and the animal adds, right? Your flasks could need some love. The quicksilver doesn't have a suffix. Any rare Suphur is better than the unique one. A Basalt is better for mitigating big hits than a Granite. Both at the same time are best :) General tip: For leveling the three E support gems, get 2 Haku weapons wiht +x quality of socketed support gems (6 is max) for up to 30% inc xp gained for the gems. Put your enhance in offhand and add a faster casting to the wither totem. Yeah party clearspeed is really low, just enjoy getting carried for now and show off big time while killing hard modded high tier map bosses on 6 man health while everyone else chickens out ;) My Build Compendium: https://www.pathofexile.com/forum/view-thread/1634158
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in hideout i got 1964 fs damage. + overload i get around 3000. with support this goes up to 5-6K(i think in a few weeks i might break 10K easy) and melts things. I got 9345 es that goes to 14k es with vaal disc. I rarely run normal disc.. i got a few support friends that run it for me :P
Never knew about haku's weapons, I will wait till he sells some onehand stuff. Let me see if i can get obs to record...
Spoiler
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Currently at lvl 92 and enjoying the build more and more. Was on 10k ES with 120c worth of gear, after switchting to 250c worth of gear and 2 ex for ring craft mods, I'm on 13.6k and can facetank almost everything. 6L IM upgrade is expensive, but with life leech I can now happily run hexproof maps as well. Gonna have to try Shaper soon...
Regarding Jewels: First a noob question: You wrote that " My understanding was that fire dmg and area damage double dip due to chaos conversion, does inc. chaos damage really double dip as well? I'm currently using an Izaro's Turmoil (22% inc. fire damage), which gives more hideout tooltip DPS than one with 10% inc chaos dmg + 11% inc area dmg - also a nice option I think, even though it doesn't give increased ES. Last edited by seeRettich#2327 on Oct 27, 2016, 9:53:54 AM
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" Glad you like it. Just *almost* everthing? Disappointed :P Huh seems you misunderstood something here. Fire damage does *not* double dip. It increases the intial hit damage, but the poison dot effect is not affected by fire damage in any way. The poison dots are however affected by chaos damage modifiers, because well, poison deals chaos damage over time. This has nothing to d with converting damage whatsoever. Shall I give you a private ts lesson on PoE mechanics? ;) The majority of this build's damage is 'silent' since the damage over time it is not shown on the tooltip. Quick example: Speccing 10% inc chaos damage node. Well, it gives you 10% increased hit damage which is included in the tooltip. But it also provides 10% increased poison damage, so you are dealing 10% inc hit damage x 10% inc poison damage = 21% increased dot compared to before. On top of that comes the 10% tooltip increase you get anyway. So the value of a 20% inc fire node is, I don't say, 20% inc damage. Now compare that to 10% inc hit damage *and* 21% increased poison damage. This means Izaro's Turmoil is meh at best. Use the jewel you have. @JamesWizard Thanks for the infos, I'll add them on the weekend. My Build Compendium: https://www.pathofexile.com/forum/view-thread/1634158
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Oh, seems I am an even bigger noob in PoE than I thought, thanks for the clarification! I always thought inc fire would first be applied, then chaos conv, then inc chaos, and so more fire = better than more chaos dmg. Seems like I could use a private lesson ;)
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" Even though it seems that way, that's not how it works. Lets assume 100% conversion to keep it simple. There is no "first" or "second" application of modifiers (behaving like "more", but once again, not the case). Both affect the hit damage *equally*: Hitdmg = Base * (1 + IncFire + IncChaos + IncOther) etc. Double dipping in PoE means that modifiers are applied to the damage twice multiplicatively. Afaik that's only the case for damage over time in PoE. Quick Example: Physical Bleed, 100 dmg, 10% inc dmg node TotalDmg = Hit + Dot = 100 * 1.1 + 100 * 1.1 * 1.1 * 0.1 * 5 = Aua Hit IncHit Hit IncHit IncBleed Bleedmod Duration As you can see here, the 10% phys is applied at the Inchit and the IncBleed, so the resulting Änderung to the bleed dmg is 1.1^2 = 1.21 It's applied twice. More Details on Weekend ;) Edit: Behindertes Forum macht mein Format kaputt, grrr My Build Compendium: https://www.pathofexile.com/forum/view-thread/1634158 Last edited by Legasi#0675 on Oct 27, 2016, 4:55:59 PM
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