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XxXMemeloverxXx wrote:
This post is kind of all over the place but I hope something came out that someone will find useful.
https://www.pathofexile.com/passive-skill-tree/AAAAAwYAA-4FtQZwBx4I9A5ID6sRLxGWFe0WvxbzHb4i4iLqIvQkiyY8JpUqTSsKL50wcTIBM4c1kjY9OkI9Xz8nQYdH4klRSshLCkt4Tp9RTFJTVL1VS1ltXEBd8l-YX7BhBmHiYetirGpDaoxsC2yMbRluqm-edf16U3p_fVt90n_GgseDCYRvhMWNv4_6kyeVLpaLl5WX9Jsmm7WdqqLZpDmpNKxHsNiyGbVItfK3PrfZwFTDOsgUykrPMs961CPUQtW52L3dqOjW62Pw1fVv-ej-Cg==
I think Iron Reflexes is a rather bad investment for this build, and opted for phase acrobatics.
Also not taking Fatal Toxins is silly because the damage increase so so massive for relatively small investment.
I'll probably run this with an Atrizi's step and a +% armor granite flask helping Oak all 3 times. The 16% damage increase is nice(unless you know you can get your hands on a really good jewel, if so maybe kill all), and the extra endurance charge is another good chunk of insurance with cwdt/immortal call if your evasion and dodge fails. I think a Pledge of Hands would be very strong with this build. Running Pledge of hands also means that it would free up the slot you would use for spell echo, so you can run a 6l as so: Blade vortex - Poison - increased duration - Increased AoE - Controlled Destruction - Life leech so you can indefinitely sustain yourself. Carcass Jack's use here should be obvious. As I've leveled I've just been using average health and resist armors with a spell damage dagger so I can still get around quickly with whirling blades.
This build also has lots of mana to use, and for 5 more points moving up from Savant you could pick up MoM if you wanted. After you could move towards the templar tree and pick up some nice value from the AoE and health. Or you could just take some more life and jewel nodes. As far as auras go artic armor and clarity seem to be the way to go. I'm not sure as of yet if you would have enough regen with clarity to sustain yourself without a flask, but if possible that would allow you to run an Atziri's Promise. As some other people mentioned vulnurability is an amazing curse for this build, but if you feel it doesn't have enough defense you could opt for an enfeeble with cwdt. I don't know if running Haste with this build is necessary but if you need another way to put out 50 stacks that could be your answer. Vaal grace, haste and clarity all seem like they could work well with this build.
2 Hallowed flasks with instant recovery will be my go-to. Since my version is focused around evasion/dodge, when damage comes in it won't trickle in like it does with lots of armor, it will be bursty, so your flasks should be adjusted accordingly.
Iron reflexes is the defensive choice i took because i personally hate acro and phase acro. I also just played an EK/ZO/EB/MOM character in the darkshrines league so i chose to go with armor and IR was the only real choice from a shadow tree. Thats really it. I will add the acro and phase acro varients as well as Zo/EB/MOM trees when i get around to it.
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Posted bydraakisback#3953on Dec 16, 2015, 10:06:30 PM
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Nubs1201 wrote:
I've really liked the shell this build has begun to take on. My biggest concern so far has been how to tankier. I'm a big fan of the old Incinerate/Block tank build that just got nerfed into oblivion. There's a Scion thread going on right now about Blade Vortex but a big emphasis on high block and life. After bouncing back and forth between the two threads, I think Shadow is the perfect fit with a slightly different tree. The new passives in the Shadow starting area seem really strong for anyone interested in chaos damage. After what this thread has shown, I think the poison+blade vortex combination is really strong with little investment. This new tree would allow for MoM/EB/GR and use the ever popular Cybil's Paw.
So here it is, the tree.
Stats
The important Stats - +259 max life
+152% life
124% increased Physical Damage
76% increased Chaos Damage
+18% to all Elemental Resistances
22% additional Chance to Block with Shields
5.4% of Life Regenerated per Second
And you can look for other stats in there. I have zero testing with this so far as I've been busy lately but I'm all about theorycrafting. I highly suggest checking out the other thread as well to see what they have come up with and mash it together with what's going on in here. I think this poison damage math is an underrated fact right now.
Hope this helps contribute :)
Yeah i actually considered going cybils with this build at one point but honestly even at level 75 with out Iron reflexes or any kind of special defensive setup i am still decently tanky with 5k HP and a decent amount of evasion plus the extra block from tempest shield. They are all viable choices however. If your build can make cybil's work well then its worth exploring. I would add that you should try to make a dual wielded cybil's block build too, because thats pretty damned strong in general.
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Posted bydraakisback#3953on Dec 16, 2015, 10:09:17 PM
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Syclic wrote:
One variant of this build that I've been toying with today is using Mortem Morsu offhand because then the "Poison on Hit" applies to everything you do and not just attacks made with it. The 20% conversion to chaos damage also lets that 20% of your base damage double dip from all the chaos/phys nodes in the beginning of the tree. The only real problem is that you lose shield stats and can't use a wand.
Pros:
-20% chaos conversion
-Poison on Hit without the gem
-Gaining Faster Casting or Controlled Destruction instead of Poison Gem
Cons:
-Less Defenses from loss of shield
-Losing the 110-125% Increased Poison Damage from the Gem
-Having to use a spell based dagger
My tooltip went from ~1700 to ~2200 because of the switch over, but that does not show the damage loss on the poison.
Edit: Using main hand dagger lets you whirling blades/fortify to help a bit with the DR
Tool tip honestly isn't all that important, but, it still is worth exploring this kind of varient with he added chaos conversion from the unique. Ill have to personally check it out then update the guide with my findings. Thanks for bringing this to my attention and have fun :)
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Posted bydraakisback#3953on Dec 16, 2015, 10:11:11 PM
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Kadomir wrote:
Ty for a build! Can u add with which gems setup we need leveling? and in which level we need take this main gems setup?
And see this build in video would be great.
And if u add defense - offense stats (from most important to least important like in other builds) would be great also.
Sorry for my english mate.
yeah ill add that as soon as i have some time.
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Posted bydraakisback#3953on Dec 16, 2015, 10:11:55 PM
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Ty for added a leveling
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Posted byKadomir#3380on Dec 17, 2015, 2:43:03 AM
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So what about add least important and most important stats to add? I mean, like: We need more spell DMG or phys dmg? Hp or armor?
If u add it would be rly great
Last edited by Kadomir#3380 on Dec 17, 2015, 2:58:31 AM
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Posted byKadomir#3380on Dec 17, 2015, 2:50:36 AM
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Kadomir wrote:
So what about add least important and most important stats to add? I mean, like: We need more spell DMG or phys dmg? Hp or armor?
If u add it would be rly great
Yeah ill look at that. Its mostly, Duration/Cast speed > aoe > phys > chaos > spell damage
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Posted bydraakisback#3953on Dec 17, 2015, 3:23:35 AM
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I was wondering if it was worth getting the Entrophy passive (right of Coordination in the shadow tree) It's 37% increased dmg over time and 5% skill effect duration for just 2 nodes.
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Posted byPwnation#5446on Dec 17, 2015, 7:09:27 AM
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Pwnation wrote:
I was wondering if it was worth getting the Entrophy passive (right of Coordination in the shadow tree) It's 37% increased dmg over time and 5% skill effect duration for just 2 nodes.
The damage over time from these nodes would only effect the damage of the poison competent of the skill and ultimately wouldn't give much of an increase in damage. the 5% duration is attractive but ultimately the 2 skill nodes are not that efficient. perhaps when you cap out at level 90 and want to squeeze a little extra damage you would try to pick up these nodes, but personally i would get crit nodes instead.
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Posted bydraakisback#3953on Dec 17, 2015, 2:18:24 PM
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what about bandits? And which jewel we need use at start and which than?
Last edited by Kadomir#3380 on Dec 17, 2015, 4:38:50 PM
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Posted byKadomir#3380on Dec 17, 2015, 4:26:41 PM
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