[2.3] Explosive Arrow Build - Uber viable - 100 hc/sc proof - Scion, Witch, Duelist, Mara versions



Finally able to get a +1 corrupt!
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foojin wrote:
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Kelyus wrote:
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Obeast wrote:
Would you recommend a level 2 empower over Slower Proj?


Wouldn't even recommend a 3 over a slower projectiles. Tried with a level 3 once on my singletarget setup, barely noticed a difference. Might be more effective on the AOE. Didnt try that.


I expect a level 3 is about equal. However empower does not slow your projectiles down, if you care about this.


empower lvl 3 is a bit worse dmg wise but doesnt slow down ur projectiles, so i would also go for that one instead. I posted a chart somewhere... but that was like 40 pages ago
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J0hn_L wrote:
So if you continue to fire EA past 5 shots does it not work the same as if you shoot 5 stacks and stop?

Just curious...


When we look on the text quoted on the gem it says: "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration.".

Endless nonstop attacking on a mob mob would result in an endless fuse timer what results in 0 damageoutput. So your ideal damageoutput is stack 5 fuses ... wait ... stack 5 fuses ... an so on. But that's just the case when you stand in open terrain. Another good damage option is standing beside a wall or other object where the fuses can explode and then you can fire without stopping (don't knkow why the fuses doesn't stack endlessly on walls).
I still don't understand how does elem equilibrium work in 2.2 update
With first fire damage it grants +25% res (not - 50%), isn't it?
Am i missed smth?
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KenjiMinami wrote:
I still don't understand how does elem equilibrium work in 2.2 update
With first fire damage it grants +25% res (not - 50%), isn't it?
Am i missed smth?


The initial shot will grant -50% if you have some +lightning or +cold dmg on gear, which is why you need that. When the explosion goes off, the mob gets the increased fire res.. but the mobs rarely survive that. If they do and you happened to ignite them, hit them again and you will again apply the -fire res buff which will become noticeable as the burn degen will dramatically increase.
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xodrul wrote:
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KenjiMinami wrote:
I still don't understand how does elem equilibrium work in 2.2 update
With first fire damage it grants +25% res (not - 50%), isn't it?
Am i missed smth?


The initial shot will grant -50% if you have some +lightning or +cold dmg on gear, which is why you need that. When the explosion goes off, the mob gets the increased fire res.. but the mobs rarely survive that. If they do and you happened to ignite them, hit them again and you will again apply the -fire res buff which will become noticeable as the burn degen will dramatically increase.


This. Also, the reason to use a curse on hit setup like rain of arrow so you can apply EE to magical packs and rare/unique monsters behind a pack.
Hello guys. Will Mokou's Embrace Ruby Ring work with this build? +10% chance to ignite and+25% to fire damage look's cool.
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spirit192 wrote:
Hello guys. Will Mokou's Embrace Ruby Ring work with this build? +10% chance to ignite and+25% to fire damage look's cool.


Not worth the ring slot. You dont need more % chance to ignite on either your aoe bow or your singletarget bow. The fire damage isnt bad, but it's not even close to enough to be worth it.

It would be nice for leveling though, if you are leveling with a fire damage gem of some sort.
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Kelyus wrote:
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spirit192 wrote:
Hello guys. Will Mokou's Embrace Ruby Ring work with this build? +10% chance to ignite and+25% to fire damage look's cool.


Not worth the ring slot. You dont need more % chance to ignite on either your aoe bow or your singletarget bow. The fire damage isnt bad, but it's not even close to enough to be worth it.

It would be nice for leveling though, if you are leveling with a fire damage gem of some sort.

Thx for answer
What is your opinion on the Tireless cluster? Increased HP and reduced mana. Playing on PHC

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