[2.3] Explosive Arrow Build - Uber viable - 100 hc/sc proof - Scion, Witch, Duelist, Mara versions
" Interesting, I am curious how this would work out: https://www.pathofexile.com/passive-skill-tree/AAAABAAAAPKXOyibXQOWqJpuPVpSe8NgQ76ASsiDCW6qb5618spKNZJfsNi9m7X-CsM6hMW3Pio4Iuoki4PM6NYPqzwtBbUWv4Nfxq6NvyaVC2HE9lFH1CNh4q9sr6cn7XKpMHw31D7PMHFVS2jyHM4GDqyq9zKNfe0_vebdqIw28B887ytQ1HxZ8-oYI_ZLeKIAGF0NzQn2GjhyD_jrdqxNkjpCBLP-VJBVcYWUb_PdFHHPfsBmJy965mZUaGXZfA48PAVFR2P9ggffv5_f73wy0UbX20-aO-vu4MOCm6cIHNwlvJ2u2CS4k48aA3VWSCj6kSuYrVh3XwQ= However I do feel Vaal Pact gives up allot in term of sync with other stuff the build has. Life regen syncs nicely with blood dance boots (since they also give life regen) and this tree is naturally going close to allot of regen nodes. My latest tree has 11.8% from tree, 1.4% (with 8k life, 6L) from tireless and another 2.5% with 5 frenzy charges from blood dance boots. Last edited by foojin#2576 on Mar 10, 2016, 8:28:29 AM
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" At first I was thinking Proj dam, aoe, and fire damage would all affect EA the same. It just occured to me that it might "double dip" with Fire damage when it ignites. Is that true? IGN: dwreckedarc
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" Interesting question , would be good to know because as of right now we know very little of the possible ignite damage . We just know it 'works' well nothing more really , knowing which mechanics work with it would be useful for choosing between the gems for maximum optimization . |
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Level 90 now in perandus HC league
Now the most obvious upgrade i really need is a 6L quill rain, sadly im not having much luck there :( The damage is still really good tho, but that 30% MORE damage from slower projectiles would be so fkin sick.. My jewels are also kinda shit, but good jewels are retarded expensive in this league atm, and bricking most of my regals so far hehe. Other suggestions for upgrades? What about my tree? https://www.pathofexile.com/passive-skill-tree/AAAABAABAADBA3UEswYOCfYLYQxfDjwQYhQgFE0UcRZvGFYYkRo4Gj4abBynHNwc5yHQJKolvCftKPo1kjbpOlI64TwFPC1Bh0WdRtdN41BHU1JTpVh3WfNfBF8_Y_1mVGhlaHRo8moecYVyD3Kpdqx65ntufNmCB4KbgseDX4PMhFOMz48akFWRK5RvlKCXIZitmjua4J2un9-iAKZXpwisqq2Nr2yxQrc-uJO8n8BmwXzE9sauz37SIdR82E3Yvdl82mLaudtP37_gw-Nq6hjr7u8O73zv_fAf8i_yQfJF8932SPcy-Ov56PxL_gr-jw==?accountName=Adritch&characterName=_COINMAN_EA Here's my gear: |
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" After googling, it looks like %fire damage would increase the damage on explode and on ignite damage. Why then would inc AOE damage be better than %damage? Because it's in higher numbers? %damage should also double dip. Wouldn't 10% damage be better than 12% area damage? IGN: dwreckedarc
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" That seems good news indeed, but I don't think anyone said that inc aoe dmg would be better than fire dmg on jewels though. |
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" Last page. I bolded it. IGN: dwreckedarc Last edited by dwrecked#5218 on Mar 10, 2016, 12:09:57 PM
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Less duration or Slower projectiles on 4 link?
Other EA+GMP+Fire pen. |
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mostlz smooth sailing with a variant of this build (ranger/deadeye) but having some problems with some bosses...
what's your strategy for izaro in particular? he is so mobile, it's problematic to get procs at frost wall while he is near it.... do you use any certain gem setup, special equip/gem fighting him? You will never be happy if
you continue to search for what happiness consists of. You will never live if you are looking for the meaning of life. |
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" But he said the opposite ? He said the Fire damage is mandatory and inc aoe or life is second option . Basicly meaning the stat your jewels have to have is fire damage . I think you misunderstood ? |
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