[2.1 Updated] [Budget] Crit Ball Lightning Dual-Curse Witch - EB/MOM/ZO. Detailed Leveling Guide
Changes in 2.1 and updated Skill Tree
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Ball Lightning got a nice buff in damage in this patch (20%) so I expect this build to be better than ever. The only change to the tree which matters is in the Shadow area, which actually makes considerably more HP available(!!) All-in-all I think this build is an excellent choice for the upcoming league. An updated late game crit skill tree would look something like this: Also, with the addition of Controlled Destruction gem, a non-crit version also starts to look very appealing (and is even more budget-friendly). Swap Conductivity in for Assassin's Mark. Can also remove the Voidbringer gloves and pick a good rare instead. The largest downside is that without crit you shock less often, causing Herald of Thunder to trigger less, so curse application becomes more unreliable. In this case, removing HoT (and AA) and then using Blasphemy on the two curses may be the correct move. A completed non-crit tree would look like this: ---------------------------------------- Introduction
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Are you interested in a build that is new player friendly, can be done on a budget measured in chaos rather than exalts, and still has the damage scaling to tackle mid- to late-game content? Then this might be for you. During The Awakening beta, Ball Lightning was "the skill" for awhile. Everyone was using it, with totems, self-cast, etc. For the final release, the damage for BL was nerfed 20% and the skill seems to have fallen off the radar somewhat in 2.0. I've been playing Ball Lightning and having a blast in the 1MHC so I decided to write a brief guide. The concept: We want to be able to run Wrath, Herald of Thunder to apply curses, plus Arctic Armor for some extra damage mitigation. To do all of this we'd either have to (a) take a bunch of aura nodes which are inefficient and have mediocre payoff, (b) make a low-life build, which is high-budget and pretty difficult in a new league or (c) use the synergy of Eldritch Battery and Zealot's Oath to reserve all our mana with auras and cast spells off of energy shield. Obviously, I choose (c). Why Ball Lightning?
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If you want pure damage, lightning skills are the way to go. The reason being, SHOCK! Shocked enemies take bonus damage, which means if you shock/crit something, the next hits will kill it very quickly. As lightning skills go, the viable choices are either Arc or Ball Lightning (or Storm Call... ha). Arc is also great and a perfectly viable skill. Its inherent chance to shock makes it viable in non-crit builds as well. However, I want the damage scaling available from high crit chance, so inherent shock is less necessary. Ball Lightning has several attractive features. The ball lingers in the air, so you can cast several and it will continue to clear enemies. This actually offers a defensive bonus, because if you cast BL and walk behind it as you move forward, anything that tries to leap on you gets zapped. It's also much better at single target than Arc. A quick note on the mechanics of the skill: the "ball" itself is both a projectile and AOE, which shoots projectiles at nearby enemies. Increased AOE will extend the range that enemies are zapped at, but increased AOE damage does nothing for BL's damage (which is all from projectiles). In practice, this means we can skip all the AOE nodes on the passive tree. Video Demonstrations
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All filmed during Beyond + Onslaught in the 1MHC. Character is only level 76 in the videos, but this gives an idea of what it's capable of. Wharf (Level 69) https://youtu.be/j-zPCZWXcG8 Vaal Pyramid (Level 70) - Features appearance of a Beyond boss - https://youtu.be/oHFwpY9v08k Phantasmagoria (Level 71) https://youtu.be/vy5VLVrTQTE Phantasmagoria Boss Kill - not very clean but no RIP https://youtu.be/-41tCrFt45Q Underground Sea (Level 72) - Part 1 https://youtu.be/mFhxJSipkds - Part 2 https://youtu.be/3ZaXJs0b_-c Pros and Cons
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Pros: - Relatively cheap to gear, can reach maps in a 4-link. The recommended uniques can be acquired for a total of 15 chaos or less. - Tanky as a caster can be: Arctic Armor, Endurance charges, Immortal Call, a Chaos Golem, and Enfeeble curse. I designed it for the 1MHC flashback league and it has handled every bit of nastiness thrown at it so far. - Good DPS thanks to Wrath. Crit gear can scale this well for late content. - Melts hard mobs and bosses with Vaal Storm Call. Cons: - Extremely vulnerable to bleed effects, which halts "mana" (ES) regen. Many staunching flasks are required. Corrupting blood is also very dangerous because BL delivers many hits to each target. - Relatively short range as casters go. Swapping out Slower Projectiles for Faster could change this, but at the cost of DPS. - A high ES + Life 5-link is nearly required later, which is likely the most expensive/difficult to acquire. I found a Vaal Regalia and chaos spammed it a few times and got a good result, you may be less lucky and have to save up and buy one. Unique Items
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Required: Voidbringer Conjurer Gloves. These offer a huge amount of energy shield, lots of spell crit, and a boost to socketed elemental gems (used for our single-target Vaal Storm Call setup). Most importantly, the "energy shield on kill" property lets us sustain casting based on ES. Recommended: Heartbreaker dagger. Gives a boost to ES and ES recharge time, which is nice if your ES pool becomes depleted and you have to run away. Culling Strike essentially means all mobs have 10% less HP. This could be replaced with Divinarius or a good rare, however I think the Culling Strike and ES from Heartbreaker are very valuable. Also dirt cheap (1 chaos). Highly Recommended: Blood Dance boots. Has great synergy with Zealots Oath, improving your mana situation, also creating Frenzy charges which are very powerful. However, losing ES/life/resists from boots means the rest of your gear has to be a bit better to make up for it. For convenience: Restless Ward is a solid chest armor for this build, and dirt cheap to buy. The HP gain from endurance charges makes ES sustain quite a bit easier. However, with all the other uniques that you'll want (Blood Dance, Voidbringer) getting enough resists may be hard, so a rare chest is often preferable. Not Recommended: Call of the Brotherhood. Very good item for the ability to freeze, and general damage boost. However, the mana regen on it is largely wasted, and it lacks the HP/ES/crit we'd otherwise want on a ring. Also, this makes you more vulnerable to reflect (as a topaz flask alone won't be enough) and your lightning penetration from the tree/gem is much less effective. The passive tree should be changed if you want to use CoB, basically. Other Gear
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You will need some +Dexterity items for Slower Projectiles, or be forced into taking some Dex notables which is undesirable. Otherwise, important stats (aside from HP/ES) are: Crit Multiplier, Spell/Lightning Damage/Cast Speed. Cast speed benefits this build less than, e.g. Arc, because BL doesn't have to be spammed to clear packs. Gem Links
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Ball Lightning + Spell Echo + Slower Projectiles + Lightning Penetration + Increased Critical Damage Herald of Thunder + Curse on Hit + Assassin's Mark + Enfeeble CWDT + Immortal Call + Increased Duration + Enduring Cry (we are self-casting EC, but want it linked with Duration) Vaal Storm Call + Spell Echo + Lightning Penetration + Added Lightning Chaos Golem + Minion Life + Minion Resists Flame Dash, Arctic Armor, Wrath Explanation: Slow Projectiles is fantastic with BL, as it both gives a "more" multiplier to the damage and slows the ball down, giving it time to hit enemies more frequently. The dual-curse setup offers good defenses while also granting us power charges with Assassin's Mark. SOme swaps could be made here: for highest DPS, you could swap Enfeeble for Conductivity (not really necessary). For better defense, you could run Temporal Chains + Enfeeble, and generate power charges by making the 5th link on Ball Lightning be Power Charge on Crit. However, Assassin's Mark also grants life (which becomes ES) on kill, which makes sustaining your ES easier. Vaal Storm Call is the secret weapon for melting tough, dangerous packs very quickly. Accept no substitutes, this skill is a must have! Especially deadly when socketed into the Voidbringer gloves for +1 spell level. Mechanics of EB/Zo/MoM
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This may be old news to some but I'll recap the idea briefly here. Eldritch Battery: energy shield protects mana instead of life. Zealots Oath: life regeneration applies to ES instead. Mind over Matter: take 30% of damage off of mana first before taking it off of life. The combination of the three essentially means that your ES/life becomes one big pool for defensive purposes, while you cast off just the ES part (sort of like Blood Magic but slightly more complex to use). The life regeneration we can get off the Witch part of the tree is not nearly enough to sustain our 300+ mana cost/second of spamming Ball Lightning, however. To confront this we need a few (cheap) uniques, plus frequent use of Enduring Cry. Enduring Cry grants 200-300 life regeneration over a short period of time. With ZO, this is like a mana potion that also gives you endurance charges! Linking it with Increased Duration also increases the amount of mana regenerated. Bandits
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Normal: Oak (HP) Cruel: Kill all (passive) Merciless: Alira (power charge) What not Alira for cast speed in Cruel? This is also a legitimate option. However, the build is simply not that reliant on cast speed for DPS. As you'll see from the videos, most mobs are cleared with a single Spell Echo'd cast of Ball Lightning. It is not a spammy skill, so 5% cast speed from Alira just isn't all that impressive. Passive Tree (2.0, outdated - see 2.1 changes) Leveling Guide
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1-24:
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Take Freezing Pulse after killing Hillock. Buy Fire Trap from Nessa. After entering the Submerged Passage, take the WP back to town and buy Flame Totem. Use these three skills until you reach level 12 and kill Merveil, then collect Arc from Nessa to replace Freeze Pulse (you will still be mostly using Flame Totem, socketed with Added Lightning in a +1 Fire Scepter to kill things). More importantly, buy a Firestorm gem from Nessa and use this as well. In Act 2, get Herald of Thunder and Herald of Ice. Run these together with Clarity for your auras. Purchase Arctic Armor and begin leveling it in your weapon-switch. After killing Gravicius in A3 you will get Ball Lightning as reward. However, it's highly recommended to buy a quality version of the spell from another player and use that, while leveling up the quest reward one in an off-hand weapon in order turn it into 20 quality later in the game. Also in A3 you will get access to the Wrath aura, level that up in an extra slot as well, even though you won't be using it for awhile. Leveling Tree: You'll notice I took fire nodes, rather than lightning, while leveling. This is because the scaling of early Lit skills is poor while Flame Totem / Fire Trap / Firestorm is awesome at these levels. The 9 points taken in fire skills can be easily spec'd out of once we reach Cruel using only the respec points given through quests. https://www.pathofexile.com/passive-skill-tree/AAAAAwMABAcQWBEtHwIqjSycMjQ22DpYRKtFnUkbU1JVrlXGfIOCEIPbh2WPpprgrJivt9-w6-7sVfFs 25-50:
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Act 4 Normal should be complete around level 40. In Act 1 Cruel go do all of the passive respec points available (Fetid Pool N/C, Crypt N) for a total of 10 respec points to fix up the tree, going into lightning and cutting the fire nodes taken earlier. Then move toward the Templar side of the tree, taking life nodes along the way, and then back toward shadow. Also, around this time we gain access to Curse on Hit, which can then be linked to Herald of Thunder and Assassin's Mark for power charges. Dual Curse can be taken either now or later, as you may want to wait before 4-socketing an item to put the curse setup into. Tree: https://www.pathofexile.com/passive-skill-tree/AAAAAwMABAcEswVCBx4RLRGWGGosnC0fMtE6WEGWRKtFR0WdSVFMs1NSVa5VxlgHakNrF3gvfIN85X_GghCCm4Pbj0aPppUglS6aO5rgm6GiAKKjpwius7zqwFTAZsHz0PXVpt-w4XPr7u088B_w1Q== 51-67:
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Ball Lightning should be doing work for you in a 4L setup, with dual curse to reduce the threat from enemies. Fill in crit nodes near the Shadow, and grab jewel nodes when you have something good to put in them. Also, begin shopping for your high ES gear which will be needed in the final stages of the build. Acquire an Enduring Cry gem and begin leveling it up. Tree: https://www.pathofexile.com/passive-skill-tree/AAAAAwMABAcEswVCBx4I9A5IES0Rlha_GGoaOBzcJpUnLyoLLJwtHzLROlg62EGWRKtFR0WdSVFJsUyzU1JVS1WuVcZYB13yYeJknWZUakNrF3BSeC98g3zlf8aCEIKbg9uFe4nTjDaPGo9Gj6aP-pBVkyeVIJUumjua4JuhoS-iAKKjpwius7zqvorAVMBmwfPQH9D11abXz9-w4XPr7uv17DjtPO-I7-vwH_DV8h35Nw== 68+:
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Around this time we can finally spec into EB/ZO (which should be taken all at once) and start running Wrath, Arctic Armor, and Herald of Thunder as our auras (abandoning Clarity and Herald of Ice, or keeping HoI if softcore and not so concerned with defenses). Generally you'll want at least 800 ES before taking EB/ZO, and at least 1500 before adding in MoM. When exactly this happens depends on the quality of your gear. The build is mostly "done" at this point. Then you can go back and fill in more cast speed, jewel nodes, etc in the order that seems best to you. Tree: https://www.pathofexile.com/passive-skill-tree/AAAAAwMABAcEswVCBx4I9A5IES0RlhZvFr8Yaho4Gmwc3CSqJpUnLyoLLJwtHzbpOlg62EGWRKtFnUlRSbFMs1NSVUtVrlXGWAdd8mHiZJ1mVGpDaxdwUngvfIN85X_GghCCHoKbg9uFMoV7idOMNo8aj0aPpo_6kFWTJ5UglS6aO5rgm6GdrqEvogCio6cIrrO86r6KwFTAZsHz0B_Q9dWm18_bC9-w4XPjauQi6-7r9ew47TzviO_r8B_w1fId98H5Nw== How to Play the Character
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Scoot and Shoot: Generally you don't want to be casting from the same place repeatedly. Move along the edge of the pack, letting loose a cast at a time to rip through enemies. In closed quarters, cast and then move forward to cast again. The result is a wall of BL that will travel with you, zapping enemies that try to close. Enduring Cry is your mana potion! Use it at every opportunity to recharge your ES, because if that runs out you're in big trouble and have to retreat. Keeping up endurance charges also has the benefit of damage reduction and powering Immortal Call. Vaal Storm Call liberally. This charges up very quickly so use it to shorten fights against tough rare mobs, map bosses, or generally stubborn packs. Questions
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Can I do this with Shadow instead? Yes, but it's less efficient (the elemental damage nodes off Shadow are not as good as the Witch spell damage nodes). Can I do this with Templar? Not recommended as traveling out of the Templar starting area is a bit awkward, and also less efficient than witch. Is this Atziri viable? Not sure, but probably not (at least in HC). However it is cheap to get up and running in a new league, and can take you through mid-level maps to build up wealth for your eventual Atziri character. If there's anything I haven't addressed here, I'll do my best in the comments. Last edited by ThanatoZGaming#6817 on Dec 29, 2015, 6:41:08 PM
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Reserved post
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Im doing this build in Darkshrine, currently 38, died at lvl 51 just before respeccing so have only used Flametotem, Firetrap and Firestorm yet. When should I respec? When I have enduring cry and all the other gems? Or when I can afford blood dance?
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My friend, very nice build, strong lightnings skills and all.
One big problem tho. Where do you find cloth gear with 4 red sockets?? I think you should include a way around this for us new players... For example, should we use a pair of boots that are armor/ES ? other ideas? or another kind of gem setup concerning CWDT? thanks! |
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Edit.
Last edited by Shamaniax#2568 on Dec 9, 2015, 2:59:40 PM
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" Ball Lightning can start being used anytime after it's available - but I think the beginning of Cruel is about the right time to respec. You won't be using EB/MoM/ZO until around level 70 when the ES gear available is good enough, though (meaning you won't be running Wrath until that time either, probably). " You may end up spamming a lot of chromes. There's no great solution, unfortunately. You could use an AR/ES helmet (as the gloves/boots are both taken by uniques) or swap out the Voidbringer gloves for AR/ES. Alternately, abandon the Increased Duration gem in the CWDT setup and replace it with a blue/green gem of some sort (such as Chaos Golem, Enfeeble, Frost Wall, or Temp Chains). Getting 3R and 1G in Blood Dance is not overly difficult. Putting the Golem on CWDT is a solid choice, I think, and then stick Enduring Cry and some other utility skills on the weapon slots it was taking up instead. Last edited by ThanatoZGaming#6817 on Dec 9, 2015, 9:42:21 PM
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At level 25-50 when you switch over to lighting in the passive tree are you using ball lighting to level up?
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thoughts on restless ward? with blood dance nerf sustaining es seems rough
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" Yes, you can start using it at level 28. If you spec'd into fire damage for leveling you'll need the respec points you get in A1Cruel to fully get out of fire nodes, though, which would probably mean starting to use lightning at about level 33. " Restless Ward is a solid choice for EB/MoM. Blood Dance is still awesome to use in spite of the nerf (frenzy charge generation) so if you use both, will need really excellent resists on other gear. For awhile I was sustaining ES with just very frequent use of Enduring Cry. Blood Dance/Restless Ward boost the convenience but it's doable without them. Another option for ES regen is the Immortal Flesh belt, if you can handle the -max resist. |
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GGG broke our tree in the Shadow section, removed 3 lightning damage nodes
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