[2.1] Life based EB CoE Wander | 70k GMP+Chain Kinetic Blast 4.5k life with Coil
Any changes with the new tree?
IGN: Spectoria, Slither_shot
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" Nothing too significant I think, since by the looks of it, none of the gems used are getting nerfed. Only just getting the chance to look at the new tree though. I'll probably do a comparison showing what stats go up, and which go down shortly after I get home from work. Edit: This is what I've got so far: http://exiletools.com/passive-skill-tree/AAAAAwYARXyXl_v1tDjlGYw2VUth4iaVFr-J03BSKgsPqySLwzoqOBmK-wn22hqPbWzssIwLuXw2PZ2qbIxirFWFpcsi6ujWBbWNv1FH51Qk_f_eN9TtPz7PveYwfI19I_ZNkhqNWyZ_-5u1hMVfsMpKb56DCZykhxN3B_GzS1fA42BDbj2-gA5I44QN0WNDG8jP3fGKEZYHHpUu8NVJUX_GoqPB84Ie2wsUsJphwnNzcJ-I9ufOcAmgbOc_c5UgLR9Ms9Af7-sgblAwBAeD21XGOlhrF7zqwFRqQ8Uo9ltZvAj0214= But I feel like it's still a bit lacking. So I plan to keep working at it. But the Shadow does seem just as short on life as ever. Edit2: So, it looks like while using 3 fewer points, I have 60% less crit, and 4% less life. Unfortunately there's no way to make up for that in 3 points. So, that's a bit of a bummer. I'll keep working at it though. Edit3: Just noticed that the Essence Sap wheel now leeches mana from all attack damage. That's pretty significant. Going to brick one of my level 88 Shadows, and see how viable returning to a Mana-based build is. Edit4: Also here's a preliminary mana-based Ranger tree in which you can skip the life leech gem entirely. Skipping CoE, and using Rat's Nest to make up for the lost crit, the build has more life and room for Acrobatics. Not sure if the extra gem slot is going to make up for the loss of CoE, might need to tweak the tree further, I'll brick one of my Ranger's testing it out when the patch hits. http://exiletools.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-fXX-uu967g6jiiP2TZKNfTB8UUc31O0_Ps_nVCT9_9695o2_1CMFtRqNWyZ_-2KsbIyly_GK8uFjQw3R44QOSBGWBx6VLvDVSVEqC3BSidOMNlVLYeImlRa_nao2Pc_dG8hVhW1s6NZ_xqKjwfOCHhSwmmHCc3Nwn4j2585wCaBs5z9zlSBrF7zqwFRqQy0fTLMgblAwBAeD21XG0B_v68jcwUn-HfzFDY1br04qI9NvJ5pq4J8FZgj07LCMC7l853SPYId2459KfV3y Last edited by Shotgun_Surgeon#5561 on Dec 7, 2015, 12:41:59 PM
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I looked over your proposed tree, do you think picking up Will of Blades to the right of coordination a good option? It offers 20% phys dmg and crit chance.
IGN: Spectoria, Slither_shot
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Hey there. I quick tested your build on std with some random gear (5L carcass, 150pdps 10.5crit wand , CoE, malis) and got around 15k with charges I believe. Anyhow... clear speed is quite crazy, however I have some questions because I want to try this in talisman and apart from the "cost" of starting it up, got few other... as it's been a while since I played wanderers.
1. Is the char too squishy if you play decently? ie. Getting from 60 to 90 with few deaths as possible (~10-15) 2. How's single target against bosses in maps for a "budget" build. Maybe Thunderfists with LL is best option? Cheers for the great build ;) EDIT: Read a comment from the previous page... So in general, most of the problems above are resolved simply by investing more? ie. Light Coil, better jewls, dmg on gear etc? [1.1.0] Invasion/Ambush - Exiled Fiery Dragons (self-found / newbie friendly / invasion tested) http://www.pathofexile.com/forum/view-thread/816814 Last edited by GoranH#3360 on Dec 8, 2015, 8:03:17 AM
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" I wouldn't, your phys works out to like 10-20% of your overall damage, slightly more with mirrored gear, but even then, not enough to justify. I did think about it, but in the end that node is really just 20% crit, and that's not worth 2 points. " I don't know about managing it in under 10-15 deaths. I certainly died more than that on my way to 93. But I know it's definitely possible with good gear. " Single target's definitely what suffers the most at lower budget levels. AoE is pretty much always good no matter what. I actually use Thunderfists on my build now because of that. I go from 70k AoE down to 62k. But my single target goes from 175k all the way up to 200k. Still though, I'm not sure if that's going to be a good idea anymore. Since they took out a lot of crit in the 2.1 passive tree, and I think the crit from Maligaro's is going to be more important than ever. Will probably have to wait and see. |
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Well, patch notes are out, and it looks like it contains some good news:
" Guess that's the benefit of taking advantage of niche skills no one uses. Also a Power Siphon buff, which is interesting, and was needed. But it's still not enough to justify ever using it, probably enough for it to do more DPS than Frenzy in all circumstances though, as opposed to only doing more damage in edge cases like it did in 2.0. |
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Hello Shotgun_Surgeon.
I really like the ranger tree, allows us to skip LL, which is huge in terms of dps. Anyway, im really waiting you to see if there is something that can be improve cause im looking forward to play this build in the upcoming talisman league. Thanks you so much and i'll wait your "final" tree just to see if there is something that im missing with mine. Cheers buddy! |
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Running this on the new 3m league, but really don't know if I'll be able to get ahold of two level 2 or 3 enlightens. Should I just go HoA, Wrath, and HoI with Mana leech on gear + mind drinker? I'm going mainly physical based too btw, not using WED and only really get elemental damage from auras.
Mess with the best, die like the rest. Last edited by Edzilla#0339 on Dec 14, 2015, 9:06:35 PM
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" Even with the heaviest possible phys investment you can do, you still end up doing about 60% of your damage as Ele anyways. And WED still ends up being the best support gem for damage. I wouldn't ever suggest skipping it. Either way, if you want to try going mana-based instead of EB, then you want to head towards Essence Sap, not Mind Drinker. Even with a purely phys investment, Attack Leech is about twice as valuable as Physical Leech, so don't do phys leech, even if that wasn't true, it'd fail due to the leech cap anyways. Without Acuity, you'll need enough maximum mana to push your leech cap to the point where it can sustain your skills. For GMP+Chain KB, that somewhere on the order of 350-400 mana/second, which is going to require 1750-2000 total mana. If you spend 3 points on leech and take Essence Sap, that will boost your leech cap to 25% of your total mana. Meaning you'll only need 1400-1600 mana, which is actually possible. Don't expect it to be easy either way, I'm still experimenting with how much effort it actually requires. It might be worth it, but I have no idea yet. In either case, the leech cap is your limiting factor, not how much leech you can get, even 0.2% leech should be enough to instantly cap your leech, it's all about raising that cap. As for Auras, if Enlightens are out of your reach, then you'll get the best results from Wrath+HoI+HoT. HoA simply isn't going to be as good as HoT, even if you had a mirrored wand to scale phys off of. With a mirrored wand, you'd get 35.25 base fire damage from the phys of your mirrored wand(Assuming Foe Bite's 235 base phys damage). But Herald of Thunder gives you 47.5 base lightning damage regardless of how bad your wand is. |
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" 60%? Wow, that's insane - i'd like to know how you got those numbers. There's a good amount of +physical damage nodes in shadow, along with some nice wand ones as well... Well, damn. My tree is already mostly done for physical. Help me figure out how to convert it to ele, without going broke in regrets :P level 46 atm. I guess I want to do Essence Sap hybrid of your build. (something I worked up, for @level 90.) Also, if you are going elemental, why do you use a purely phys wand? Wouldn't a tri elemental wand be better? Edit: Do you think Barrage is > frenzy with 2.1? Was just reading your previous post. Mess with the best, die like the rest. Last edited by Edzilla#0339 on Dec 16, 2015, 6:35:59 PM
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