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CharanJaydemyr wrote:
If anyone asks me if this is worth it, I say if they don't have their own unique to promote/work with or some personal message (as with The Lover -- so sad!)
Please enlighten me about The Lover. I missed this out. Thanks. (・・ ) ?
The Gemling Queen favours 'NotACuckRoach'.
Ethaereal │ Exaltreal │ Cherrubim │ Erremes │ Khainne │ Kaelous │ Balzael
Powered by 2015 Alienware 17" R2 laptop · Standard League · BLÔW Guild · Bird-Day - Aug 7, 2012
人生はただのゲームだ。楽しむために生きろ。勝利をつかむため遊べ。人生に勝ち、そして喜ぶために生きろ。o(^▽^)o ♪
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Posted byNotACuckRoach#2948on Aug 10, 2015, 12:17:31 PM
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I'm a new player, so I can't really appreciate the way the cards are affecting things like gear progression and endgame content. But I DO know that I love the way they look - they're fairly simplistic, yes, but in a very charming, old-schooly way. They remind me of boardgames and tabletop games from my childhood :)
I really wouldn't mind owning a deck of printed divination cards - what would they do, though? I feel like you guys at GGG might explore the idea of creating a collectible or non-collectible card game with the look inspired by divination cards.
The only complaint I've got gameplay-wise is that, thanks to the relative availability of Tabula Rasa, now every town hub looks a lot like an altar-boy convention ;)
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Posted byKroeghe#7180on Aug 10, 2015, 12:32:09 PM
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GeorgAnatoly wrote:
Was making them account bound or something like that so they would have realistic drops rates for the individual rather than being, as some have put it, more trade fodder ever on the table?
Soulbound non-quest-specific items are a terrible, horrible, no-good very bad design choice in every game I've ever played.
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Posted byLoreweaver#1263on Aug 10, 2015, 12:34:03 PM
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CharanJaydemyr wrote:
Feel free to explain why 'Rain of Chaos' gives only one chaos orb then. Fairly sure you guys know what 'rain' means.
Did Jozen specifically request just one orb for 8 cards, and insist it be called 'rain'? Really curious about that one.
Oh, and The Alpha's Howl card art is *terrible*. Yes, in most cases you struck a fine balance between stylistic and truly artistic, but in that case, it looks like a fucking doodle. Were I the supporter behind that I'd be like 'uhm, 1.1k for that? Seriously?'
Anyway, good job sucking a lot of money out of folks for *far* less dev work than required for the cheaper (and now obviously defunct, at least openly) custom unique design pack. Better than the farce that was Grandmasters, at least.
If anyone asks me if this is worth it, I say if they don't have their own unique to promote/work with or some personal message (as with The Lover -- so sad!), probably not. 1.1k USD to fill out a submission form with like, four options and *maybe* get a few messages back and forth with a faceless dev (probably Nick) regarding 'compromise'?
Nope. Not that GGG I supported so heavily and happily.
That pretty much summed up my experience with the Div card process. After my card went live and I was able to find it and where it dropped specifically, I was severely disappointed. My e-mails to GGG about it resulted in responses along the line of "It's working as intended" and "we can't tell you anything else". I had specifically asked as part of the design process that it have as many cards as possible so as to be like alteration shards for chaos orbs. I followed what was on the div card page and chose something with a pretty low rarity so that the card would be a common drop. I expected it to drop in multiple zones like Carrion Crow; instead it drops in Cruel and Merc Crossroads and the Village Ruins map. What that means is that the card pretty much never gets completed. No-one is going to farm Crossroads for a single chaos.
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Serleth wrote:
Considering I typically get 4-6 of those cards per Village Ruin run, certainly feels like it's raining Divination Cards at least, if not chaos orbs.
Fits with the drop rate discussion as well; as we well know, you can easily go 10 maps without dropping a single chaos orb. Two to three VR map runs = 1 chaos = fitting enough to me.
Fits well with the flavour text also: Where the shards fell, all was destroyed. Seems like a village got ruined by a rain (or perhaps reign) of chaos.
As for the name, and amount required per stack:
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Once we've mutually decided a name, flavour text and reward item, we take over the process. We'll create art for your card, balance its rarity, determine how many you'll need to complete a stack, and assign it to drop in specific locations.
-- From " How Divination Card Submissions Will Work"
So, stands to reason that Jozen decided the 1 chaos orb, GGG decided the cards per stack, and the name was mutually agreed on.
Glad to hear it's working better in Village Ruin. Yes, it was supposed to be Reign of Chaos but I was told that would cause copyright issues with WC3 so I had to settle for Rain of Chaos.
Last edited by Jozen#0663 on Aug 10, 2015, 1:15:21 PM
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Posted byJozen#0663on Aug 10, 2015, 1:04:50 PM
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Loreweaver wrote:
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GeorgAnatoly wrote:
Was making them account bound or something like that so they would have realistic drops rates for the individual rather than being, as some have put it, more trade fodder ever on the table?
Soulbound non-quest-specific items are a terrible, horrible, no-good very bad design choice in every game I've ever played.
lol
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Posted byGeorgAnatoly#4189on Aug 10, 2015, 1:11:48 PM
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Jozen, so was the card a reference to Warcraft 3?
IGN: Ironmallet
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Posted byIronmallet#5457on Aug 10, 2015, 1:24:34 PM
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Caladaris wrote:
I think the idea of the cards is nice. But in reality the implementation right now is somewhat lackluster for the casual player (= me at the moment). Every once a while a card drops, but always either with super trash reward (like 40 scrolls of wisdom - wow, if you farm that card, you easily get 500 just from farming) or it's like super rare and you have 1/12. Leading to the cards being put into stash and then just being forgotten.
So this is once again a hard core-player-only feature. But this contradicts with many cards just being trash and not worth farming. Good players will farm for a very limited amount of cards, while the weak/medium cards - clearly designed for casual players - are not used at all.
All in all not a very satisfactory feature in my opinion. One option to fix it would be to massively increase card drops for weak/medium cards, and to make it much more transparent what cards can drop in which areas.
This x100
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Posted byXtrane6#5512on Aug 10, 2015, 1:26:25 PM
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I really like divination cards so far. I dont seek for them actively unless I got lucky with some of their drops (with exceptions like humility), but after some time I eventually get the sets just by playing normally. So far I like the design and flavor text, but I still think that some specific cards need a revison (rain of chaos for example).
Now I really think that you ninja buffed the drop rates in the lastest patch tho. I have been getting tons of cards lately in comparison to the beggining of the expansion.
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Posted byMANGUERA#1183on Aug 10, 2015, 1:39:42 PM
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OH FOR THE LOVE OF THE ANCESTORS
PLEASE MAKE ACTUAL PRINTS OF THESE CARDS FOR THE NEXT SUPPORTER PACKS
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Posted bycsucbcr77#4831on Aug 10, 2015, 1:40:37 PM
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To many cards = almost never a complete set = trolled space taken up in your stash.
Saved
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Posted by60x7#2399on Aug 10, 2015, 1:42:24 PM
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