Sweep
" Theoretically? Probably. Currently? No. Last edited by Vipermagi#0984 on Feb 15, 2014, 12:42:26 PM
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and so cleave has recieved a small buff.
but sweep remains...forgotten. i have seen ONE build utilize sweep well. a pillar of the caged god build, geared with 800+str and crazy aspd. and really he just uses it b.c of the large aoe base. 75%dmg effectiveness. no reason to use over leapslam. ggg needs to ask themselves, do we simply buff it to 85%dmg effectiveness? or do we give it something new, somethign special? like while in sweep animation, strong stance take 20%reduced dmg or soemthing. cleave was OP because of dual wield elemental dmg+aspd+aoe. sweep hits 360degreed to cleave's say 70degrees. but the thing with cleave was you could stand outside of mob attack range and use it. sweep CANNOT benefit from dual wield ele dmg+aspd AND requires to be closer to mobs w.o large increased AOE radius. another idea is +20-40% knockback distance with this skill. it just feels lacking. it IS possible that it does well lategame w gear etc, i could be wrong. but how many people use sweep =/? |
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" Hegemony in his PotCG build and no one else. Oh and Kripparian in an old closed beta build. This is the most dangerous melee skill to use since you have to be in the mobs faces to do some damage. Lots of danger - almost nothing in return ! To crit or not to crit ?
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leap slam - mobility + 360' radius, ENOUGH range
cyclone - mobility, 360' radius, good range, desyncs like crazy sweep - very large radius, stationary (and vulnerable), 80% effectiveness, ~270' radius? it seems that i cant reliably hit stuff in full circle there are also other issues: - mace/staff limitation is a HUGE one. - knockback is terrible 'bonus'. this causes desync and in most cases is simply a con. i bought highQ sweep and tried to slap it on my GS character and even tho in theory both these skills share most of passives and 'concepts' GS is simply amazing (covers entire screen, stuns everything etc) and sweep.. just is. aside from damage penalty this skill has (and a penalty that i do not understand. it is not warranted by anything) there should be some kind of bonus to this skill there are ideas i had (any or all): - 50% inc crit multiplier - +20% block chance during 'sweep' currently there is simply NO REASON to use this skill. at all. |
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yeah we see fotm like ST on release and searing bond to start invasion touched up.
shockwave totem given slight buff-needed. neglected for a LONG time. cleave given slight buff. was overnerfed, esp w reave coming out after. ground slam gets given new animation. possibly slight modified the aoe size.shape. unknown. sweep still lies forgotten. the dmg effectiness. ugh. miost mobs move fast enough that you have to do something like hegemony's crazy aspd Pillar for the knockback to be effective at keeping mobs at bay. hegi is a known streamer who can play endgame, so i mention him rather than myself. in his youtube video he says that the inbuilt knockback IS NOT effective at keeping mobs away. could sweep maybe inflict a status effect like bruised ankles or something? sweep inflicts for 1.5 seconds a 20-40%slow ON KNOCKBACK. not just in general. maybe sweep could inflict diff buffs depending on weapon. maybe make it work wih 2h swords-inflict a bleed effect 2h axe-inflict a bleed effect and increased slow from debilitating wounds 2h mace-+20-35% knocback range and or reduced stun threshhold +15%. the aoe size may be 'decent'. but hell, as hegi says, 'the area is actually farther than the animation.' please, at the VERY least, we NEED A VISUAL INDICATION OF WHERE THE SKILL HITS. this isnt asking too much. ground slam got it. i was gonna say a lot, but i know these things take work. but its really not too much. like 2+ months ago ice nova got scaling visual w aoe size. as far as i can tell cleave suffers the same 'totally unclear where i hit' problem. this is not ok. i know ggg's works on 'particles' for projectiles in particular. and clearly particles could be used for sweep. but in the meantime... hey, if theres a retouch planned, let us know its coming and when! we can get excited and plan builds for next league! sweep could be interesting, fun, and unique. ...or just viable w.o such harsh dmg effectiveness. |
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I have very little experience with melee skills, but I took sweep for my staff marauder to give it a try while levelling. I removed it as soon as I got leap slam, because leap slam is a straight upgrade to it.
Leap slam: + 100% damage effectiveness + Increases physical damage by 4% per level + Movement skill, you're not vulnerable and can easily escape danger + Base attack speed is 1.4, affected by weapon - Marginally higher mana cost (14 at lv 1 increasing to 18 at lv 18) - No knockback - Level 10 required Sweep: - 75% damage effectiveness - Increases physical damage by 3% per level - Stationary skill, vulnerable when used - Base attack speed is 1.15, not affected by weapon. Can be increased to 1.265 with quality. + Lower mana cost (8 at lv 1 increasing to 17 at lv 19) + Knockback + Level 2 required I'm sure there's obscure situations that might make it better than leap slam, but given they have identical keywords (besides leap slam's movement) there's nothing you could do to one and not the other. I don't think a damage buff alone will fix this, there'll have to be a compelling reason to use the skill. |
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" Neither Leap nor Sweep are affected by a weapon's Base Attack Speed, and both are affected by on-weapon IAS multiplicatively. As such, Sweep is always faster because it has a higher Base Attack Speed. Quality on Sweep is a global modifier btw. Leap Slam's AoE radius is 15 units, Sweep is 20 units. Especially with high Increased Radius, the difference becomes pretty large. However, the built-in movement and high Damage per hit on Leap Slam makes it sooo much better. |
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I have a level 50 marauder in Act 2 Cruel and use a big ax to sweep and heavy strike for 100% of my attacks. I added a gain life on hit to sweep so a couple of sweeps not only kills off low level swarming scum, it can add a hundred or more life very quickly. For the more powerful foes, I use heavy strike. Sweep plus life gain on hit has been a pretty awesome combination so far especially when I'm looking for body count without much risk.
sweep is level 13 costs 21 of 367 mana does: 1-2 cold damage 20-40 fire 4-58 lightning 319-555 physical Heavy strike is level 12 cost 16 of 367 mana +5 life on hit 5.8% damage leeched as life 2-3 Cold 41-80 fire 8-117 lightning 919-1599 physical damage Sweep typically hits 4-6 enemies per effort or more if the mob is big, for 100 to 200 life per key stroke. 2 or 3 sweeps reduces most mobs to zero. |
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You can replace sweep with leap slam and youll notice a positive difference with added mobility as a bonus.
Sweep 8s currently so bad that you can get 18%+ quality sweep for 2 or 3 chaos like i did. And leap slam is still better |
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OK. I'll give leap slam a try.
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