Sweep
gotta agree that currently sweep is underpowered as all hell, the major reason for this seems to be its locked base attack speed.
one way i can see fixing it without removing the locked attack speed is giving it a charge system like reave, maybe momentum stacks for each stack it gets a % more attack speed and damage based on the skill level, if something like this was added however the knockback effect would need to go out the window. regardless of what style of buffing happens to sweep it really needs a rework of some sort |
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" One thing you might want to keep in mind is that sweep has a 33% larger aoe radius than leap slam. It's a trade off for damage but hits a huuuge area. |
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" How Knockback distance interacts with increased Knockback Distance passives? There are three of them for total 40% increase which would give 5,6 units. What I believe is that most numbers in PoE are rounded down. So max distance would be 5 units = 25% efeective increase. Or is this not the case? IGN: Eric_Lindros
CET: Timezone |
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" Sweeo isnt a full 360-degree arc, while leap slam is. So sweep actually doesnt have more AoE coverage IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Yes, it is. It has been a full AoE for, what, two years now. |
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Anyone knows for sure the base attack speed of Sweep ?
According to this guide, the attack of Sweep is 1.14 ? I thought it was 1.14 attack per second but according to my tests, it's much slower, probably 1.14 second per swing. 1.14 second per swing means 0.88 attack per second (1/1.14). Even if the weapon's local attack speed apply multiplicatively to that speed, it still gonna be slower than any other attack, except Leap Slam. Despite this, Sweep has a 75% damage multiplier, very similar to other comparable aoe skills such as rain of arrows (75%), Cleave (70%) and Ground Slam (80%). At least Leap slam has a 100% damage multiplier to compensate its slow base speed (0.71). So, can anyone explain to me what's the point of Sweep if the base attack speed is so slow and the damage multiplier so low ? Why use sweep at all instead of skills like cleave, ground slam, reave or any other single target melee skills with melee splash ?? In term of dps, sweep will always be at the bottom. I don't think the 360 degree arc and knockback are enough to justify such a low dps potential. In addition, sweep only get +3% increased physical dmg per level while most other melee skills get +4%. If Sweep base attack speed was 1.14 aps (instead of 0.88), it would at least make sense to use Sweep with very low base attack speed weapons (1.1 or slower). Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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" Sweep makes your weapon's base swing time equal to 1.00, in the same way, as Leap Slam makes it equal to 1.4. Since most weapons have swing time <1, you will suffer additional AS penalty. To avois this, use slow weapons (Karui Maul, etc). P.S. Sweep is indeed too weak. Leap Slam will be always better. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Feb 1, 2014, 9:00:57 AM
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can reduced duration gem affect sweep?
GGG listens to its fans!!! Thank you!
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" Theoretically? Probably. Currently? No. Last edited by Vipermagi#0984 on Feb 15, 2014, 12:42:26 PM
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and so cleave has recieved a small buff.
but sweep remains...forgotten. i have seen ONE build utilize sweep well. a pillar of the caged god build, geared with 800+str and crazy aspd. and really he just uses it b.c of the large aoe base. 75%dmg effectiveness. no reason to use over leapslam. ggg needs to ask themselves, do we simply buff it to 85%dmg effectiveness? or do we give it something new, somethign special? like while in sweep animation, strong stance take 20%reduced dmg or soemthing. cleave was OP because of dual wield elemental dmg+aspd+aoe. sweep hits 360degreed to cleave's say 70degrees. but the thing with cleave was you could stand outside of mob attack range and use it. sweep CANNOT benefit from dual wield ele dmg+aspd AND requires to be closer to mobs w.o large increased AOE radius. another idea is +20-40% knockback distance with this skill. it just feels lacking. it IS possible that it does well lategame w gear etc, i could be wrong. but how many people use sweep =/? |
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