Ice Nova

Damage on this skill is way too low past act 2 normal. Even boosted by curses and added lightning/cold/chaos and/or cold pen and/or concentrated effect it's not anywhere near damaging enough to be worth using from act 3 normal and on. It's always safer and more effective to use any other attack/spell with a multiplicative support when level 19 happens.

It's frustrating as it's pretty fun to use and very risky, if either it had higher damage or effectiveness, or guaranteed chill and increased crit chance on chilled mobs, I would love to use it again.

edit: how about combining ice nova and shock nova?
Last edited by Frod99#4903 on Aug 5, 2013, 3:10:30 PM
Like JohnKeys said, insane 1 hour racing weapon, but after that it fades fast. I think it's supposed to be a more of 'spellcaster tank' skill, but in practice it's not worth your time to stand around casting it when you could just as well use Freezing Pulse.

Here's how I'd change it:

Reduce the radius slightly and reduce the damage effectiveness, don't make it do too much damage. BUT you make it fire multiple novas per cast, with the number increasing as you level it up, going up to say 4 novas at level 20. This means you get multiple hits on everyone with which you can inflict knockback, blind and so on.
Last edited by Incompetent#3573 on Jul 29, 2013, 1:29:41 AM
This skill is amazingly strong early on and amazingly worthless past level 25 for anything but triggering EE. Is this intended to just be the go-to racing skill, forgotten about in the main game?
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Can we at least get small damage buff for ice nova.I love that skill but end game wise dmg is too small.
IGN:Vraarz
I think some kind of defensive bonus would be great for this gem, because just buffing damage would be less intresting.
Just up the crit chance to 10% and its a top tier skill :)
"
ShinoRagnar wrote:
Just up the crit chance to 10% and its a top tier skill :)
well it WOULD be nice to see a reasonably low damage skill have a high crit chance base, but this skill shouldn't be it.
"
Ice Nova: Damage at high levels has been increased (around 10% more damage at level 15).

So, how much will this buff help?
DEADLIFTS = LIFE
@huge_quads is my ign
10% of shit damage = utter garbage

This spell needs a massive damage buff and/or increased critical chance to be viable at high levels of play. Been wanting to make an Ice Nova build forever now, and this change is a joke.

Freezing Pulse deals 182-273 damage at level 20, has 6% critical chance, and only a .65 cast time. This spell can also be supported with LMP/GMP for 3X+ damage, and allows its caster to kite and remain a safe distance from enemies.

Ice Nova only deals 128-200 damage at level 20, only has 5% critical chance, and has a massive .95 sec cast time. To use this spell you must stand in the middle of groups of enemies and risk being stunned.

I love GGG and PoE, but sometimes their idea of balanced really puzzles me.
Last edited by Cooley#4485 on Nov 13, 2013, 4:33:45 PM
FP only deals that kinda damage to monsters inside of you; the damage drops off as the Projectile travels.

"
Cooley wrote:
[Freezing Pulse] allows its caster to kite and remain a safe distance from enemies.

Base range on Ice Nova is roughly the same as FP, but Ice Nova actually deals good damage on the edge too (and by default covers a far larger area because it's radial). FP doesn't get actual range until you get Projectile Speed bonuses; Ice Nova can get AoE Radius bonuses all the same.

It's not nearly as bad as you describe. At least be fair to both Skills.
Last edited by Vipermagi#0984 on Nov 13, 2013, 5:13:56 PM

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