Frenzy
Im running a melee 2h Frnezy atm in the 1month. 3linked in normal a3 and 31 mana/cast allready. its not fun to use in the early levels i tell you that.
http://www.pathofexile.com/forum/view-thread/1158669
Cyclone MARA Beginners and Advanced Guide. |
|
Frenzy is dead. It just had a 1-(10/17)=41% nerf for me compared to a level 22 gem in the old situation. Let's move on.
| |
Way to kill skill that wasn't overpowered in a first place.
|
|
it was barely usable as main skill as the mana cost is high.
with the reduced mana cost, it has potential to be 'normal' skill. but with the attack speed nerf I just lost the reason to use it, as they also introduce other ways to gain frenzy charges. Hopefully this one nerf not making into real patch. |
|
Why would they nerf this?! Why?!
This skill was completely niche especially that High ATK Speed = High Mana Cost... And now, it's basically out of the game and being outshine by other gems like Double Strike and Viper Strike. |
|
The skill is nerfed further. 0.2% per quality instead of 0.35%.
Was GGG collectively drunk when deciding this was a good idea? | |
And why it was nerfed in the first place ? Did you see any1 kill uber atziri with it ? or maybe some1 reachead 50k + dps and 20 aps ? I don;t think so .... would be nice to get a clarification why they had to nerf it seems like they did it because of Bow's buffs but what about ppl using frenzy as a melee ?
|
|
I fail to see the reason behind frenzy nerf, especially as someone playing melee - frenzy, my build lost just so much DPS with this change, and to tell the truth it was a novelty build not a min-max build.
SO many things already scale way better than frenzy without any investment, and mana cost is huge for frenzy. Considering running a good frenzy build requires investment into passive tree, bandit reward and special uniques and vaal mods; this nerf seem totally pointless.. |
|
" Totally agree. Can we have an explanation from GGG please? Haven't respeced my ranger in standard yet. Hoping that they will do something to improve frenzy again. |
|
Personally don't like the new skill effect. Would like to see more of a green matrix effect blur like Morpheus/Agent Smiths arms (but green).
Don't know how you'd achieve it.. 1. particle emitter of green smoke on model of player. 2. green shader of previous 3 frames of animation. (maybe 1 frenzy = 1 frame, 2 frenzy charge 2 frames etc...) |
|