Fireball
"crit'ing or outside sources of ignite chance will give all aspects of ths skill a chance to burn. stunning happens no matter what if the damage is strong enough but spells don't benefit from stun modifiers. |
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" Including the Stun support gem? I think that would apply to linked skills that are spells or physical. |
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stun has nothing to do with physical, just damage dealt to foe. attacks get benefit from stun modifications, spells don't (or to be correct, fixed to not get benefit long time ago).
if fireball deals enough damage on a hit (greater than 25% of foe's hp), it'll receive a chance at the default .35 second stun (350 ms) which effectively an interupt. the formula is in the mechanics thread. Last edited by soul4hdwn#0698 on Feb 8, 2013, 2:55:01 PM
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" Direct damage doesn't, but the aoe it does maybe. There is no safe and sure way to test that as the already small aoe radius gets even smaller with the conc and hit adds generally get ignited which screws up the damage test. Last edited by DeadlyNerd#2733 on Feb 8, 2013, 6:57:23 PM
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Buff Fireball!
Last edited by Gorguts99#2717 on Feb 11, 2013, 6:01:56 PM
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" Other than Mark saying it does actually work. |
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When you attatch fork or chain to fireball, does the initial hit still cause aoe damage, or just the forked or chained ones if they hit, or does it do aoe damage both places?
Lost to Apathy Last edited by Nekrogoblin77#0517 on Feb 12, 2013, 10:12:22 PM
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"final hit(s), not each hit. |
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What are good support gems to add to make a single target Fireball for rare mobs or bosses?
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" Actually Forked Fireballs do AOE on initial impact AND on forked projectile impact. Small clusters drop fast with forked fireball for just that reason. " Chance to Ignite, Concentrated Effect, Increased Critical Chance, Increased Critical Damage IGN: Anaelia
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