Elemental Hit
" it should still be different then the split arrow visually even before you buy yourself some fancy lightingeffects =) IGN - AlfettaGT
My little shop http://www.pathofexile.com/forum/view-thread/559483 |
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I like this skill very much, abusing the heck out of it on my newest character.
What I'm missing though, is the DPS calculations. I have to spreadsheet everything :( If I can calculate the average DPS of using this skill, I'm sure you can too! :) It's probably a pain to program because it behaves differently than any other skill (an average of 3 possible outcomes, each with possibly different modifiers) but it'd be really appreciated. |
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Trade for the skill recently and was going to make a Quill Rain Shadow EH but apparently it halves the damage because it's considered a projectile. So Wand Templar seems to be a the next obvious choice, but why would I chose EH when I can use Power Siphon and do for example Kripps wand build (Sure a little uncreative on my part but it's very viable)?
IGN: Snizzlenose
(or Leithir, Krathia) |
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" Does the 1/2 damage Quill Rain passive definitely effect Elemental Hit? That sucks, I was planning a similar build but now I'm much less excited about it |
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you'd be attacking so fast it would still be helpful.
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Yeah, I agree, but I want to have a semi-accurate understanding of what my DPS is since I have to calculate it myself.
Quill Rain seems to shine with abilities that scale independently of weapon physical damage and the only ones I can think of are Elemental hit and Exploding Arrow |
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Quill Rain will work quite well for a while, but is eventually weaker than a random high-speed bow with Elemental Damage. The slower bow also consumes half the Mana.
Quill Rain however benefits a lot more from Crit Chance and On-Hit effects such as Knockback or Blind. |
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" how would this work though? let's say I use chain and knockback on hit. How does it push them? in the direction the arrow was traveling or the direction the bow was originally fired? ':/ So many build ideas... no time....
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Knockback always moves the target away from the original source, ie. the player character. You can 'pull' monsters if you hit them from behind :P
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Silly question:
Since this skill is tagged as Fire/Cold/Lighting, does that mean that the following weapon could *potentially* exist and boost this skill to lvl 26? +2 Cold Gems +2 Fire Gems +2 Lighting Gems Has anyone tried this? I did a quick browse through this thread and couldn't see anything that stuck out. Hadst thou established thine humble abode 'neath a boulder?
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