Critical Weakness
Interesting. I didn't know it stacked additively like that, I always thought it was a separate roll.
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Was hoping the added crit chance would be rolled separately for each enemy hit (just like chance to ignite and shock does). This does make my attempt to make a marylene's fallacy build a lot harder :(
Last edited by Grildrak#3477 on Feb 24, 2014, 5:47:50 AM
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For Crit Weakness, how does the damage multiply in?
For ex, every char has a base CritMultiplier of 150%. So if I get 100% crit multiplier from gear/tree combined, my Crit Dmg is 150*2 = 300% of normal damage (if i deal 100 normaly, i will crit for 300) Assuming that my math on the first part is correct, where does crit weakness multiplier come in all of this? is it simply 150*2*CW (probably not, or its very powerful). or is it 150*(2+CW), or (150+CW)*2 2 being from my gear, 150 being our base crit multiplier% Last edited by sephonly#4230 on Feb 26, 2014, 4:25:59 PM
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Calculation of the additional crit multiplier provided by CW is: (150%*2-100%)*CW
Assuming lv20 CW your total multiplier is: 150%*2 + (150%*2-100%)*0.48 = 396% Pupicitas: lv. 100 Shadow
[2.1] Guide for Life based Crit Dagger Reave Shadow: /994474 EU Officer of Umbra Exiles: /732431 |
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Let's say I have 95% base crit chance and I attack a cursed mob - will I have 100% crit chance on that mob or it's still capped at 95%?
IGN: Drusek
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i shouldn't be answering, but it should still be 95%. while curse weakness is a flat additive boost to chance, it most likely still won't push passed the 95%. although sounds like i'm a hypocrite or something lol
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Assassin's Mark now replaces Critical Weakness. Please post any feedback about this skill here:
https://www.pathofexile.com/forum/view-thread/999148 Please email support@grindinggear.com if you need any assistance!
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