[2.1] Dariidar's CoC & Magma Orb KNOCKBACK!

Here's my current gear! I'm using Surgebinders but you can also use Maligaro's Virtuosity; I believe that, with my current crit chance/multi/spelldmg, Surgebinders gives me a similar dps boost to Maligaro's. I've corrupted about 20 surgebinders so far, trying to get Elemental Weakness on Hit, but no success yet!

Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
GMP vs LMP?
I play LMP because my computer is crap and it lags me less. A GMP setup is probably better in most situations.

In the upcoming patch, Magma Orb will be able to chain more than 1 time. This is a SIGNIFICANT buff for this build and I will update/test it in the next month.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Did you take a look at the new 2.1 tree? Do you speculate any important changes in gear or nodes for this build? Because I will most definitely go with this build when talisman starts.
The shadow changes nerfed this build I think. Less efficient nodes.

Just got a 6L voll. Running into mana problems. Have to pop a mana potion every fight now. Any way around this?
Last edited by ffca#3584 on Dec 8, 2015, 11:17:15 AM
"
anvilgod wrote:
Do you speculate any important changes in gear or nodes for this build?


Crit is slightly nerfed, but the dual wield version of this build still easily hits crit cap.

I'm extremely hopeful for the Magma Orb buff. I think that I will tweak the build to get the Fending and Unwavering Stance nodes.

"
ffca wrote:
The shadow changes nerfed this build I think. Less efficient nodes.

Just got a 6L voll. Running into mana problems. Have to pop a mana potion every fight now. Any way around this?


Yeah, we will end up losing the Sniper node and a bit of crit chance. However we won't miss the proj speed from Sniper, and as I said above you should still be capped on crit if dual wielding.

Mana sucks for me too, unfortunately. mana gain on hit jewels, elreon jewelry, and a mana flask with surgeon's/warding affixes were my only solutions. Luckily we're using the cheaper Barrage and not Kinetic Blast.

So hyped for 3x Magma Orb knockbacks!
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Dec 8, 2015, 12:10:16 PM
"
dariidar wrote:
"
anvilgod wrote:
Do you speculate any important changes in gear or nodes for this build?


Crit is slightly nerfed, but the dual wield version of this build still easily hits crit cap.

I'm extremely hopeful for the Magma Orb buff. I think that I will tweak the build to get the Fending and Unwavering Stance nodes.

"
ffca wrote:
The shadow changes nerfed this build I think. Less efficient nodes.

Just got a 6L voll. Running into mana problems. Have to pop a mana potion every fight now. Any way around this?


Yeah, we will end up losing the Sniper node and a bit of crit chance. However we won't miss the proj speed from Sniper, and as I said above you should still be capped on crit if dual wielding.

Mana sucks for me too, unfortunately. mana gain on hit jewels, elreon jewelry, and a mana flask with surgeon's/warding affixes were my only solutions. Luckily we're using the cheaper Barrage and not Kinetic Blast.

So hyped for 3x Magma Orb knockbacks!


Why did you choose Magma and Ball? I mean it works great for me so far, but what was the reasoning behind those two?

Also, what do you think about the upcoming mana leech nodes at Duelist sector? 3 points that are not out of the way and work on elemental.
I chose Magma Orb because nobody had figured out a way to utilize its bouncing mechanic. The entire build was designed around that: skilltree goes near the Fending nodes, Ball Lightning hits rapidly which allows for a high rate of knock-back.

It's more common to play Cast on Crit with Fireball and Arctic Breath. Admittedly, those two spells kill content much faster than magma + ball lightning. I just liked being unique.

The new mana leech nodes only leech from your elemental Attack damage. The majority of our damage comes from the Spells; Barrage deals very little Attack damage. So we will hardly benefit from those nodes.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Dec 8, 2015, 5:00:23 PM
This is my first CoC build. There are even higher DPS builds!? I expect to see a substantial increase in DPS since they are buffing many spells (hopefully ours) at higher levels plus the specific Magma Orb buff.

I didn't realize that the wording for the leech nodes does not include spell damage. A pity.

How do projectile nodes interact with ball lightning and magma?
Welcome to the world of CoC! There are tons of combinations to experiment with, but yeah, the most popular one is fireball + arctic breath. Projectile nodes will increase the damage of fireball, arctic breath, ball lightning, and magma orb - they all have the "Projectile" tag when you mouse over the gem.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039

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