[2.1 Medium budget] Life-Based Dual Claw Non-Vaal Pact - BoR, 100-130k dps, 5-5.5k HP, Atziri Viable

UPDATE:

Now level 85 and still loving this build. Some of the things I have facetanked successfully are kind of nuts. Probably the craziest shit I did was a rare jungle valley map with double bosses. With Rumi's flask and one instant life on low life flask, I literally just stood there and dual strike splashed everything to death.

Current Tree:

Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwYAAAYB3AUtBbUNjRHVFCAV8BX2Ff0WvxutIWAj0yP2JpUoKjWSNe82PTrtQKBDMUX0R35KfUscTP9Nkk3jTipQR1HZU7tVS1eXW69eRV8_YEFh4mJ5YqxjcGSvZU1sjG1sbydvO29XcFJ07XX9d-N4DXloeu97FIFBhG-E2Yd2idOKOItPjDaNfY2Bjb-PwZLzlLiXeZpqnaqi2aOKqW6wkrDYtMW1SLXyvTa-p7_VwBrBBMGLwuzUQtYH2L3aweLV45_kUe1B7g7vDvlj-uv8xf6P_5M=?accountName=Say_Ten&characterName=UNICORN_ABORTION


Current Gear:

Spoiler


Up to 4700+ life right now and will have no problem hitting 5000 by level 88.

Between EVA and Block, some of the crap I don't get hit by is pretty insane.

As you can see above, I set up lightning strike with only multistrike and it's doing like 30k dps.
crazy. I can actually kill stuff pretty fast with that.

Dual strike is doing like 80k AOE or something even more nuts and it goes up to like 90k if I use melee damage on full life instead of added fire damage. Most of the time, I use added fire since I don't like swapping gems and it's balanced DPS across all situations. Have not yet checked what the DPS would be if I took off splash for single targets but I assume over 100k.

Right now I use Curse on Hit with Assassin's Mark, which helps the relatively low crit chance I have. Wondering if Poacher's Mark would be better...may have to try it out.

Feel like I should make a video and post it here since I think the OP said he is not playing POE anymore.
@Say_Ten: how do you sustain mana? I don't see mana leech anywhere on your tree or gear...
"
lussiano wrote:
@Say_Ten: how do you sustain mana? I don't see mana leech anywhere on your tree or gear...


Good question! I can't see the whole tree right now on my cell phone but perhaps the Regen on that one ring and maybe some on the tree is enough. I actually even ran a no Regen map though so I must have something. Will have to check for you tomorrow.

EDIT: Ok, looks like this is taking care of everything:

1) decent mana regen on my ring

2) mana leech from one of the major claw nodes all the way to the right of the shadow

...you don't need much
Last edited by Say_Ten#0105 on Jan 20, 2016, 7:46:14 AM
couple of small updates:

- upgraded my gloves and amulet

- added blood rage to CWDT setup...with my tree, it sustains itself without losing health

- had well over 5k life so i respec'd my skill tree a bit to grab a bit more damage and a block node.

still have over 5k life.

dual strike dps is 77k with no charges or blood rage, self buffed by hatred, herald of ash and flame golem. before i changed gear, i saw with blood rage and 3 frenzy charges i was at 92k. i suspect i will be over 100k AOE now with blood rage, 3 frenzy charges and 3 power charges.

this is with DS-splash-multistrike-added fire. options are to still swap in/out life leech, melee damage on full life, WED...they all provide their own benefits depending on what youre doing

also, a friend and i ran oba's cursed trove yesterday and i carried both of us through the end. if you don't know what this map is, in summary: it's mid-high level, very high monster health and timed

we will probably run atziri soon. if i do this, i will likely bring at least one gem to swap in for splash but otherwise i will probably just roll. i generally don't like micro-managing and i think it's a good indicator of a build's strength if it can run all content with almost no changes from area to area.
Whoa, cheers for all the feedback guys, glad to see others enjoying this build as much as I am. Sorry if I can't reply that often - it's been incredibly busy. I do enjoy playing PoE, but time is just not on my side atm.

"
b1Rd89 wrote:
hey, i love your build but i did find some things when going through your skill tree that i'm not sure you are aware of or if anyone has mentioned before but on the right of Art of the Gladiator you have 2 dex passives that you could drop and place somewhere else if you would like as your tree connects through the Dervish node set below Art of the Gladiator. And then next to the Fangs of the Viper node at the beginning, you went down and took a dex node but wouldn't it make more sense to take the eva/es node above it instead? just some thoughts not sure if you meant to do that or not but you could save a couple skill points and place them somewhere else and pick up 10% more evasion with a couple changes.


You're absolutely right, thanks a lot for that. I changed the passive tree! More points: this build is now even more badass.

I changed my build to +184% life. I'm running at 5380 HP, with 120k dps on dual strike.
"
Say_Ten wrote:
here are some general comments:

1) leveling was quick and fun. i initially didn't spec into claw nodes and for a long time was using a set of Lakishu's Blades (http://pathofexile.gamepedia.com/Lakishu%27s_Blade) for the free Multistrike. i think my dps was over 6k before i even got to cruel...and that was with minimal damage nodes.

2) life is still currently low (like 3500 or so) because i decided to eventually grab some dps and it's a hike to the scion wheel and marauder area.

3) stun sucks and is more of a problem due to #2. you could maybe pick up an eye of chayula but the decrease in life would suck, especially with the lack of chest armor.

4) once i put on BoR, it was party time. i think i am doing 55k or so AOE damage with Dual Strike, Multistrike, Melee Splash and Added Fire Damage. i successfully facetanked a level 72 dungeon boss while i was level 68...and then did it again with another person in the map.

5) the defenses are good and bad. no physical damage reduction sucks. and right now i believe my chance to evade is 35% and block is maybe 27% or something. really need to get the high life pool to decrease stun and one shot chances.

6) haven't checked what the dps would be with melee damage on full life and will later, but i agree with the other guy's point regarding using splash 90% of the time. in fact, splash can actually help for bosses with adds because you can leech from all of them at the same time.


Thanks a lot for trying out my build & for enjoying it! It's such a breeze to play. I agree the defenses are incredibly great and incredibly bad at the same time. This guy can stand a lot of abuse, but is vulnerable to big crits, hence why I'm running with so much HP. Unfortunately, this is the case with basically any evade and life-based build. Luckily, in practice, it's not that bad.

"
Say_ten wrote:
Now level 85 and still loving this build. Some of the things I have facetanked successfully are kind of nuts. Probably the craziest shit I did was a rare jungle valley map with double bosses. With Rumi's flask and one instant life on low life flask, I literally just stood there and dual strike splashed everything to death.


Haha, nice. This isn't exactly a facetank-friendly build, so I'm glad to hear it's been working out for you. I'm usually too chicken to stand there & take it (I whirl like the wind).

I think I'll experiment a bit with melee splash. So far I found that I didn't quite need it, but Melee damage on Full Life does seem a bit circumstantial. I do like slotting splash when I'm at Atziri (and remove curses). Atziri is a regular kill for me btw. All you have to do is look at the circles on the ground and whirl around until you're not in them, then you just go to atziri (or the clones), get a few hits in, and whirl away.

You've really boosted this build! I added some of the comments on the main page.

"
grindst0ne wrote:


Haha, nice. This isn't exactly a facetank-friendly build, so I'm glad to hear it's been working out for you. I'm usually too chicken to stand there & take it (I whirl like the wind).

I think I'll experiment a bit with melee splash. So far I found that I didn't quite need it, but Melee damage on Full Life does seem a bit circumstantial. I do like slotting splash when I'm at Atziri (and remove curses). Atziri is a regular kill for me btw. All you have to do is look at the circles on the ground and whirl around until you're not in them, then you just go to atziri (or the clones), get a few hits in, and whirl away.

You've really boosted this build! I added some of the comments on the main page.



No problem...just glad to see you're back. I didn't want to start a new thread and steal your thunder. I have a bread and butter scion build that I play when leagues start because it's cheap and balanced. This build, like the budget, is a bit more expensive and exotic and it comes with a bit more chaos, but expectedly so.

For example, physical reflect is a problem for this build because of the lack of armor/physical damage reduction. You can crit yourself to death if you go into a pack and insta-kill them.

More suggestions: get rid of elemental proliferation because they nerfed it. I tried HoA with and without it and it's WAY better without it. I HAVEN'T tried IBD but mainly because my gem setup is a little different than yours. However, even without IBD, the pop you get from a crit on a pack of monsters with splash/HoA is pretty insane and strong.

Right now I am using lightning strike with multistrike, curse on hit and assassin's mark. I suspect you could swap in poacher's mark or warlord's mark or really whatever you want, but I can't tell you how nice lightning strike is. With just multistrike, it's doing like 30k tooltip. Not sure what the projectiles are doing but it's significant and the unmodified projectiles go the entire length of the screen. I would almost make this a build staple but at the same time, I like that you can mess around with some skill options so I wouldn't mandate it.

here's my current tree:



note that the magpie node on the bigclaw wheel doesn't seem that powerful and while i have a bunch of damage nodes, there are still plenty of damage/crit nodes and life nodes to pickup to tailor it however you want

last suggestion is i help you clean up the original post so it reads better =). let me know if you want help. my scion build is at: https://www.pathofexile.com/forum/view-thread/847200 and we can maybe take some cues from that. i haven't gotten into different font colors but that would be cool too.
"
Say_Ten wrote:
"
grindst0ne wrote:


Haha, nice. This isn't exactly a facetank-friendly build, so I'm glad to hear it's been working out for you. I'm usually too chicken to stand there & take it (I whirl like the wind).

I think I'll experiment a bit with melee splash. So far I found that I didn't quite need it, but Melee damage on Full Life does seem a bit circumstantial. I do like slotting splash when I'm at Atziri (and remove curses). Atziri is a regular kill for me btw. All you have to do is look at the circles on the ground and whirl around until you're not in them, then you just go to atziri (or the clones), get a few hits in, and whirl away.

You've really boosted this build! I added some of the comments on the main page.



No problem...just glad to see you're back. I didn't want to start a new thread and steal your thunder. I have a bread and butter scion build that I play when leagues start because it's cheap and balanced. This build, like the budget, is a bit more expensive and exotic and it comes with a bit more chaos, but expectedly so.

For example, physical reflect is a problem for this build because of the lack of armor/physical damage reduction. You can crit yourself to death if you go into a pack and insta-kill them.

More suggestions: get rid of elemental proliferation because they nerfed it. I tried HoA with and without it and it's WAY better without it. I HAVEN'T tried IBD but mainly because my gem setup is a little different than yours. However, even without IBD, the pop you get from a crit on a pack of monsters with splash/HoA is pretty insane and strong.

Right now I am using lightning strike with multistrike, curse on hit and assassin's mark. I suspect you could swap in poacher's mark or warlord's mark or really whatever you want, but I can't tell you how nice lightning strike is. With just multistrike, it's doing like 30k tooltip. Not sure what the projectiles are doing but it's significant and the unmodified projectiles go the entire length of the screen. I would almost make this a build staple but at the same time, I like that you can mess around with some skill options so I wouldn't mandate it.

here's my current tree:



note that the magpie node on the bigclaw wheel doesn't seem that powerful and while i have a bunch of damage nodes, there are still plenty of damage/crit nodes and life nodes to pickup to tailor it however you want

last suggestion is i help you clean up the original post so it reads better =). let me know if you want help. my scion build is at: https://www.pathofexile.com/forum/view-thread/847200 and we can maybe take some cues from that. i haven't gotten into different font colors but that would be cool too.


Been running:
-Melee on full life
-Enlighten
-Increased Burning damage
-Vaal cyclone
+blood rage with cast on crit (just messing around, seems to proc more often this way)
+flame golem
+melee splash

Already feels incredible! I hardly notice the melee on full life. I think I'll just swap that in for difficult bosses without many adds. Had no idea the Golems were this chunky (I figured it'd be dead in a second).

While I agree with the Magpie node not feeling powerful, I did notice a difference when I put it out and opted for Assassination. The 2 nodes leading up to Magpie also have crit, so it's a bit similar (although it costs +1 node). I'm still a bit uncertain about swapping for Assassination. You're absolutely right that there are plenty of tweaks possible with this tree, though. It's really up to gear as well.

Really liking the idea with Lightning Strike btw! That's very cool. I don't really own the right gear to make that work for me atm (running Maligaro's as gloves and have no alternatives or currency).

Definitely going to replace Proliferation now that I'm running Melee Splash. It kind of beats the point to have it on there & Herald will work much better for single target dps without it. Guess I'll try and get Increased Burning damage in there instead of it!

Thanks for all the tips, I'll update the build guide later today!
another thought I had was to try to run HoI too, for additional mob shattering. Haven't tried it yet.

Here's a gameplay video btw: https://www.youtube.com/watch?v=kfAtuU-YITw

Jungle Valley double boss

video is shit quality (because youtube changed their settings i guess?) the file is in 1080p if you know of a good converter or way around that.

Last edited by Say_Ten#0105 on Jan 21, 2016, 4:46:30 PM
Yeah HoI might be worth a shot. Not sure if it can be sustained!
Nice map man! Spider madness.

When I did my tier 14 shrine video I just uploaded the big 16gig (or whatever) file to youtube, straight from Fraps. Didn't seem to mind it at all. Just takes ages!

Also swapped back to CwDT for Blood Rage, seems to be better!

EDIT: I've updated the main page! Am liking the Herald of Ice idea, will try and mess around (have Enlighten to deal with the mana issues hopefully).
Last edited by grindst0ne#5029 on Jan 21, 2016, 5:32:22 PM
looks like you can now view the video in HD...weird.

i had another thought i wanted to share regarding this build:

by nature of the use of claws and some passives on the tree, this build utilizes leech mechanics. leech mechanics have gone through some substantial changes over the last few years or so, but the easiest way to summarize what i want to convey is that leech is vastly more effective when leeching from a crowd of enemies. because of this, melee splash is an excellent overall choice for map clearing and many bosses. i think one of the few reasons i can facetank a double jungle valley boss is that i am leeching from about 50 enemies at once with splash.

i think the only time you would be better off swapping leech for something else would be a legitimately difficult single enemy-type boss, such as atziri.

for single target bosses like temple piety, i usually kill the adds first and then kill her. but her i can facetank, even with splash on.

for the same reason splash helps leech, it will obviously help claws with life on hit or the life on hit gem. something to make everyone aware of.

also, gimme your claws. =D

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