Explosive Arrow Marauder (Updated for Release)

Life on Hit is equally as effective regardless of your health pool size.
I have a question. Does increased projectile damage from this gem
affect damage of explosion? Or would be better to replace it with faster attacks?
It does increase the damage, yes. I don't like faster attacks with this build, I've always found it unnecessary.
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I have a question. Does increased projectile damage from this gem affect damage of explosion? Or would be better to replace it with faster attacks?

Maybe in multiplayer, if you stay in the back, the advantages of faster attacks can be offset by increased area (I think increased area is superior to faster projectiles). But for solo faster attacks is far better. You get not only better burst damage, but indirectly better survivability, as you are less time exposed in complicated situations and your response time to sudden threats is much better.

Anyway, you should try yourself to see which of them works best for your playstyle.

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It does increase the damage, yes. I don't like faster attacks with this build, I've always found it unnecessary.

Yes, It's unnecessary but clearance speed is better, It's more comfortable to use, It's safer and for me is funnier.

I can do consistent lunaris 3 runs killing all in my way but maybe 15 mobs in less than 6 minutes (the average would be about 5 minutes on the low side), much less than with increased area. Also It's a huge advantage in temp chains maps or if chilled (or even both, very slow but fast enough).

With a 6L I think faster attacks is the way to go.
Last edited by DoctorMachete#0096 on Jun 11, 2013, 12:22:11 AM
Hellow, i have a question how important is the projectile speed roll on quillrain?
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facetankk wrote:
Hellow, i have a question how important is the projectile speed roll on quillrain?


I would call a high roll a nice bonus but not necessary. i'd prioritize getting one with a decent itemlevel
Which passives would be nice to get to improve dmg? What about Arsonist passive circle?
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Molagbaale wrote:
Which passives would be nice to get to improve dmg? What about Arsonist passive circle?


I got the Arsonist and its really amazing. It was a very noticeable damage boost for me! But if you play HC you better go for some lifenodes instead because the more damage your explosion does, the more youre likely to die to reflect if youre not carefull.
I just wanted to come and pay about how awesome this build is.

Switched to it with the respec on my 47 marauder. Now 62 with insane dmg and survivability that makes me feel like im on normal mode in merciless.

Great work
Last edited by sempuken#7215 on Jun 11, 2013, 7:46:00 PM
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sempuken wrote:
I just wanted to come and pay about how awesome this build is.

Switched to it with the respec on my 47 marauder. Now 62 with insane dmg and survivability that makes me feel like im on normal mode in merciless.

Great work


I miss a "like" button in here :)

Im currently lvl 40 in A2 Cruel Anarchy and still using Ground Slam, but will switch to BM now and then level up to 60 or 65, search the gems and gear and go for EA. But its harder in a completely new economy to find what you need. I guess my EA mara will not be very effective since a few weeks more into the league. But its good fun already.

Any other prospective EA maras in Anarchy who want to team up for some leveling? @Sturmbaum :)

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