Explosive Arrow Marauder (Updated for Release)

Just a quick question..

When stacking 5 fuses on 1 target does the chance to ignite roll 5 times for each fuse or only once for all of them?
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kasub wrote:
Just a quick question..

When stacking 5 fuses on 1 target does the chance to ignite roll 5 times for each fuse or only once for all of them?


Once. At level 20 EA the 5 arrows combine their damage and hit for 3270(average) damage all at once.
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
Last edited by DeltruS#2041 on Apr 28, 2013, 2:43:04 PM
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DeltruS wrote:
Alright, I am back with the numbers.
My goal is to get 15k-20k dps with: Explosive arrow + Fire Penetration + Increased Area of Effect + Increased Burning Damage + Elemental Proliferation + Blood Magic 

I consider my dps to be (initial hit + the burning damage)/4.

With flammability and fire pen on a monster with 0 resists I would get 12k dps with no conc effect.

If I add on EE, I get 18.8k dps.

With EE and Hrimnor's I get 23k dps.
With EE, Hrimnor's and conc effect, I get 39.6k dps.

Minus resists seem to have a drastic impact on dps because they double dip on the burn damage. This double dipping is very good because it means that the burn does much more dps than the initial hit. If I do conc effect and no EE, then I get the same dps as with EE and no Conc effect, but then the initial hit is 16k instead of 8k, which is enough damage in one hit to make me extremely worried about reflect.

Shock damage has the same double dipping effect on burn damage. With 3 shock stacks, elemental weakness, EE, no conc/hrimnors, and flammability my dps would be 123k. 153k with Hrimnor's. So, ideally I would want to group with a dual sporker that has tri-curse. Only one target has to be shocked/burned because the burn will proliferate to the rest.

Overall I think I will stick to my idea of using the blood magic gem + auras, but I will drop the middle regen area for elemental equilibrium, giving me 8.2% life/second. I might use a 30% hrimnor's but I am not 100% sure.

To put everything into perspective, Kripp's freeze pulse marauder does around 20k dps, and dominions dual sporker does around 45k dps. That is with ele weakness and without shock stacks. This spec has potential to do more damage than either of them with shocks + full curses because of the double dipping on ignite. Overall it seems to be a top tier build but only on equal standing with other top tier builds, not above them. Props to GGG for making this game so balanced.


now the real question...
hows dps with 2 12% fire rings 17% fire neck hrimnors
using EA/Ignite/Increase Burn/Conc/FirePen/Prolif
and running EE/Flam/Elemental Weakness/Fire Pen... just curious
Last edited by kilikai#4051 on Apr 28, 2013, 11:23:08 PM
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kilikai wrote:
now the real question...
hows dps with 2 12% fire rings 17% fire neck hrimnors
using EA/Ignite/Increase Burn/Conc/FirePen/Prolif
and running EE/Flam/Elemental Weakness/Fire Pen... just curious


Around 70k dps without shock stacks and a whopping 322k dps with 3 shock stacks. The burn will do 1.4 mil damage over 4 seconds. The burn lasts even longer with temp chains and qual ele prolif. So yeah... if you are on default and want to do insane dps then group with a tri-curse sparker and go full damage EA. It is pretty strong considering you only need 1 target to be triple shocked/burned for them all to get the sun proliferated to them. You would definitely be able to kill shadow vaal on an enfeeble map with only 1 explosion if he was triple shock stacked and had temp chains. You might even be able to 1 shot him without shocks if you have temp chains and qual ele prolif.

IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
Last edited by DeltruS#2041 on Apr 29, 2013, 12:14:53 AM
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DeltruS wrote:
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kilikai wrote:
now the real question...
hows dps with 2 12% fire rings 17% fire neck hrimnors
using EA/Ignite/Increase Burn/Conc/FirePen/Prolif
and running EE/Flam/Elemental Weakness/Fire Pen... just curious


Around 70k dps without shock stacks and a whopping 322k dps with 3 shock stacks. The burn will do 1.4 mil damage over 4 seconds. The burn lasts even longer with temp chains and qual ele prolif. So yeah... if you are on default and want to do insane dps then group with a tri-curse sparker and go full damage EA. It is pretty strong considering you only need 1 target to be triple shocked/burned for them all to get the sun proliferated to them. You would definitely be able to kill shadow vaal on an enfeeble map with only 1 explosion if he was triple shock stacked and had temp chains. You might even be able to 1 shot him without shocks if you have temp chains and qual ele prolif.



And qual ignite for duration :p man you made my day you manually theory rafting this or?
Have many people played around with whether we could keep a mob shock stacked spamming at it with LA and wrath assuming your using cookie cutter chain/gmp/loh I wonder if we're doing enough to maintain the shock stack once the mob becomes resistant due to ee something for a laugh :p and I constantly run with a frost totem support tri curse witch honestly can't wait to try this out :p

Thinks for your time Deltrus

And c'mon... It's all about 1 shooting him in a full party with self buffs :0
Last edited by kilikai#4051 on Apr 29, 2013, 4:55:07 AM
First, Great build you got there!

How about replace the con effect for the new inc burn dam gem, soul'd be around the same burn damage done, though less impact damage but without the reduced aoe and a lesser mana(life) cost 120% instead of the now 160% from skill gem.

Also how about get rid of the 3 life nodes up to the middle and the two +10dex to get there.
Put those in the two missed 8% life nodes in the Templar area and put one in +10str and +15% attack speed in the Duelist area. (-8% life but 15% attack speed.(12 points left instead of 11)

Or put those points in +8% bow phy dam (useless) to get to the nodes, +12 projectile dam +20dex and +6% bow attack speed. (-8% hp + 6 bow attack speed + 12% projectile dam + 20 dex.(11 points left)

Or spend those 3 points to get the +10int, Static blow and Chanse to shock in the templar area.
(-8% hp but can stack up monsters so they take more damage (not sure if it works in burn damage though))

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwCcQSzBS0OPA6tEmkUIBRNFHEWbxccGNsZLhmFGjgaVRpsG_odFCFgJKol3yftKaUyCTWGNug26TpSOrM62ECgQapDnEd-Sn1N2FBHUFBUSVXGWGNZ81uvXz9gS2EhZKNlTWaeZ6BuaXF5cql07XTxeu982YFvgziE2YTvh3aMdozPjX6PRpBVmK2dqp2unjyeuaIApBmnMKeEq8Wsqre2uc253b6nwA_AGsbYzZjPZdDQ0k3Uj90N37_i6uNq51LsOO8O707vfPAf8i_2SPcy-Ov60vzF
Cause grin 70% increased damage (conc effect) scales the burn aswell? It's honestly the strongest single target and with a good levels prolif aoe support we have :p IMO

Also man static blow is very difficult to maintain due to using ee you need to be doing a substatantial amount of elemental damage to keep it proccing, next time I'm online I think I'll retalent towards it and see if shock stacks are possible with gmp ep loh la and wrath but imagine with how little damage lightning we do you'd nearly have to be spamming LA / split
Well i do understand that the conc. effect scale the burn as well as the explosion, but as i understood it, most of the damages comes from the burn itself, so just thought that inc. burn dam would result in about the same burn damage as conc. effect, but without the decrease in aoe radius and also 40% less mana (life) spent due the multiplier is 120% instead of 160%.

And yes about stacking shock, it was just there as a suggestion of three, personally i would go for the (+10str)15% attack speed +1 spare point or go for the (+8%bow phy dam) 12% inc proj dam +20dex and +6% bow attack speed , instead of the extra 8% hp node you gain in the original build.

*Saw that he had updated his build, noticed one mistake though so changed it i tiny bit, it has now in the link below one extra 8% hp node. (changed how to go up to the middle from dualists area)

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwB5wJxBLMFLQ6tEmkUIBRNFm8XHBjbGS4ZhRo4Gmwb-h0UIWAkqiXfJ9Un7SmlNug26TpSOthAoEOcR35KfU3YTeNQR1BQVElVxlcNWGNYr1nzW69fP2BLYSFlTWaeZ6BuaXF5cql07XTxeA1673zZgW-DOITZhO-Hdox2jM-Nfo9GkFWYrZ2unjyeuZ7NogCkGacwp4SpbqvFrFmsqre2ud2-ir6nwA_AGsRYxtjNmM9l0NDSIdJN1I_ZYd0N37_i6uNq51LsOO8O73zwH_Iv8932SPrS_MX-jw==
Last edited by mrgrin#2076 on Apr 29, 2013, 8:54:54 AM
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mrgrin wrote:
Well i do understand that the conc. effect scale the burn as well as the explosion, but as i understood it, most of the damages comes from the burn itself, so just thought that inc. burn dam would result in about the same burn damage as conc. effect, but without the decrease in aoe radius and also 40% less mana (life) spent due the multiplier is 120% instead of 160%.

And yes about stacking shock, it was just there as a suggestion of three, personally i would go for the (+10str)15% attack speed +1 spare point or go for the (+8%bow phy dam) 12% inc proj dam +20dex and +6% bow attack speed , instead of the extra 8% hp node you gain in the original build.

*Saw that he had updated his build, noticed one mistake though so changed it i tiny bit, it has now in the link below one extra 8% hp node. (changed how to go up to the middle from dualists area)

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwB5wJxBLMFLQ6tEmkUIBRNFm8XHBjbGS4ZhRo4Gmwb-h0UIWAkqiXfJ9Un7SmlNug26TpSOthAoEOcR35KfU3YTeNQR1BQVElVxlcNWGNYr1nzW69fP2BLYSFlTWaeZ6BuaXF5cql07XTxeA1673zZgW-DOITZhO-Hdox2jM-Nfo9GkFWYrZ2unjyeuZ7NogCkGacwp4SpbqvFrFmsqre2ud2-ir6nwA_AGsRYxtjNmM9l0NDSIdJN1I_ZYd0N37_i6uNq51LsOO8O73zwH_Iv8932SPrS_MX-jw==


Burn is 4/3 of the explosion damage minus burn talents the explosion makes up 3/7 of the theoretical damage and that damage is assuming u can reset the ee for the entire duration of the burn. For hc ilikethe idea for sc I just think u wanna front load your damage your going to 1 shot most packs as is.
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kilikai wrote:

you manually theory rafting this or?


Just using excel. Excel is amazing for theorycraft in PoE. If you have never used it before, it basically lets you set up chains of equations that all rely on each other. Ex: Number in slot 1A is equal to the sum of the numbers in column b divided by 3.
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131

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