Explosive Arrow Marauder (Updated for Release)

I was wondering why you took 30% burn duration node in your build?

I used this spec before with the 30% burn till i got double rockfall crit from Vaal but i never used EE before and stacking duration was a good idea and yes white/blue died with 5 stacks unless immune to curse and fire res. But now i am gonna try to put EE in my build.

I may be wrong, but from what i know EE last for 5 seconds and Ignite lasts for 4 so (30% of 4 sec = more than a 1 sec + Q gems:chance to ignite, flammability, elemental proliferation adds more duration) wouldn't that trigger EE after the initial 5 sec with -25% fire this time?

Unless that 30% rounds it up to just 1 sec and just don't get any Q chance to ignite etc, fitting in nice at 5 within 5?

You said also things tends to die with just one 5 stack except a couple of bosses so what i just wrote might be pointless, but then why take the 30%?
If I understand correctly, elemental proliferation's aura effect lasts as long as the original status effect would normally last. So a longer burn duration means a longer-lasting zone of enemy-melting.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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gilrad wrote:
If I understand correctly, elemental proliferation's aura effect lasts as long as the original status effect would normally last. So a longer burn duration means a longer-lasting zone of enemy-melting.


Yes that i understand, what i was wondering is if the burn duration lasting longer than EE's 5 sec and thus reversing in this case the +25 light res (from LA) to +25 Fire res from the extra duration burn that would clip over after EE's 5 second, since burn is damage and will trigger EE but +25 fire res this time.

So having burn duration might be detrimental to the build.
Last edited by t0fumast3r#4341 on Mar 5, 2013, 1:59:22 AM
Oh I see what you are saying. Well first, if EE expires, the enemies will simply sit at 0% resistances because burn and other dot effects aren't actually dealing damage, they are applying a degen effect. Second, I haven't started the build yet, but I am assuming most of your time should be spent spamming your life on hit elemental damage attack, so EE should never really expire.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
gilrad is correct. Burn is a status ailment, and it does not trigger EE.

Only the explosion deals fire damage. So, you use your EE trigger before and after the explosion to get and maintain the EE effect.
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gilrad wrote:
Here's a thought for the Elemental Equilibrium debuff setup:

Split arrow, chain or fork, life on hit, chance to flee/knock back/blind, faster attacks if a 5l. (Cold and lightning damage from equipment)

The idea being, if you are going to use this to gain life, might as well take advantage of your crazy high hit rate by throwing in something with a chance to proc. Chance to flee might work well, going by the wiki it's possible that spamming this attack could root them in place as they are constantly going from fleeing to attacking. Sucks that it doesn't affect rares and unique though. Blind might work if you are running enough evasion, but that is a bit more niche. Knockback could be great though. Assuming you could get it to proc enough, you could conceivably keep an entire blue pack at bay between explosions.


I actually transitioned to using chance to flee on split arrow a little while ago. I was very pleased with the results.
im sry but im new to poe and am playing E-arrow now .... i have some question does weapon elemetal damage (10% or 30% incease elemental damage with weapon) affect explosive damage ?

how bout iron grip ?
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Pastromy wrote:
gilrad is correct. Burn is a status ailment, and it does not trigger EE.

Only the explosion deals fire damage. So, you use your EE trigger before and after the explosion to get and maintain the EE effect.




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Mark_GGG wrote:
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LadyDevimon wrote:
1.How long last the buff by default?
5 seconds

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LadyDevimon wrote:
2.If i use a single elemental attack/spell, does the buff affect caused statuseffects like burn, shock by this used attack/spell?
Only for burning, because that's the only one which causes damage. Burning damage is fire damage, and affected by fire resistance. So if you have this keystone and hit something with fire damage, igniting it, it will gain fire resistance and thus take less burning damage.


I see, this quote from Mark_GGG was confusing me. Went back and reread it and realized i misunderstood it.
Ok so the ailment burn doesn't trigger EE, good to know.
Means i might have to invest in Q gems for burn duration...

Pastromy, do you use Quality Flammabily, ignite, ele prolif for duration?

I guess if you are rich its a no brainer but for a more or less budget build, is it worth it?

A lot of time mobs wandering in/close by still burning corpse often catches fire and die and that always make me smile... but i'm also reckless at times and die for stupid reasons losing all those Q gems would make me Q.Q
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ZmCy wrote:
im sry but im new to poe and am playing E-arrow now .... i have some question does weapon elemetal damage (10% or 30% incease elemental damage with weapon) affect explosive damage ?

how bout iron grip ?




Anything that is PHYSICAL damage (irongrip's PHYSICAL PROJECTILE,i know the description was hella confusing for me too regarding EA) WEAPON elemental damage does not affect the explosion part. Initial hit yes, but we don't care about that, just the explosion and the resulting burn.

Explosion part is only affected by Fire damage, elemental damage, area damage and projectile damage.

So no to both your questions
Doesn't iron grip increase projectile damage?
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo

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