Explosive Arrow Marauder (Updated for Release)

Please update this to 1.1.0!

<3
"
i respeced to

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwCcQSzBS0LYRJpEuEUIBRNFHEXHBo4Gj4abBv6HRQl3ycvKPopLimlLdI26TrYPfxAoEd-TdhOKlBHVElVtVXGWGNZ818_YEthIWVNZp5qk25pcXlyqXTteA15aHrvfLh82YFvgziE2YTvjHaMz49GkFWYrZ2unjyezaIApBmnCKcwp4SrxayqtkG4k76KvqfAD8AawQTG2M9l0NDSTdXt37_i6uNq45_qGOvu7DjvDu988B_xrPPd9kj3Mvjr-tI=

97 points
more armour , bit less hp

but nothing rly crazy changed


Liking that tree there.

Could you provide a level progression please? im currently level 30

what have you changed from the original tree? why do you use endurance charges? how/reasoning?

is this safe in hard core?
That tree looks pretty solid.

I opted for something a bit more experimental to play around with. Here's the build I threw together:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwB5wJxBLMFLRJpFCAUTRRxFm8XHBkuGYUaOBpVGmwb-iFgJKol3ycvJ9Un7Sj6NsU22DboNuk62D38QKBHfk3YVcZXDVhjWK9Z818_YEthIWSjZU1mnmoebmlxeXKpdO14DXrvfNmBb4M4hNmE74cpiBuMdozPj0aQVZitna6ePJ65ns2iAKQZpKynCKcwp4SoGKvFrKq4k7yfvoq-p8AaxFjG2M9l0NDSIdgk2WHa3d-_42rjn-vu7DjsVe8O73zvhfAf8i_z3fZI-tI=

Note that I don't actually main EA anymore because I just don't have the time to focus on it. This build is a bit lighter on the HP and armor, but it really has strong radius and damage.

There's probably a few places you can save points as well, and I had to grab an extra dex node because I miscalculated... But it's actually what I speced into after the changes.

To be safe, I would recommend using some endurance charges. The build linked before mine is definitely hardcore viable (as is this one, you just need to play a bit safer).
"
aesix wrote:
"
i respeced to

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwCcQSzBS0LYRJpEuEUIBRNFHEXHBo4Gj4abBv6HRQl3ycvKPopLimlLdI26TrYPfxAoEd-TdhOKlBHVElVtVXGWGNZ818_YEthIWVNZp5qk25pcXlyqXTteA15aHrvfLh82YFvgziE2YTvjHaMz49GkFWYrZ2unjyezaIApBmnCKcwp4SrxayqtkG4k76KvqfAD8AawQTG2M9l0NDSTdXt37_i6uNq45_qGOvu7DjvDu988B_xrPPd9kj3Mvjr-tI=

97 points
more armour , bit less hp

but nothing rly crazy changed


Liking that tree there.

Could you provide a level progression please? im currently level 30

what have you changed from the original tree? why do you use endurance charges? how/reasoning?

is this safe in hard core?


I skipped the life wheel in the middle because of the % nerfes its no longer viable.
As Pastromy said my build is meant for hc so i took the armour nodes in the beginning.
Endurance Charges are for Physical Dmg Reduction (using it with Molten Shell and CWDT).

Bandit Rewards:
Help Oak
Kill all
Help Oak

I played EA with several Chars in HC and it think you can level faster with the normal lvling build like SpectralThrow, Groundslam etc. and respec later to EA.
Then have better Liferegen + Bloodmagic and can spam EA on big pack of mobs.


Last edited by Tazul91 on Mar 6, 2014, 3:24:01 AM
tl;dr invasion build, overkill on survivability?



I ran a ~420/50 IIR EA guy in domination up to 86 and what I felt was a problem for me then was physical hits in later maps since IIR gear have shit for armor not to mention hp. I still reached 6k hp, 77all res but it took tons of points to spec res in the tree to make 2xAndv work.

With that in mind I'm going into invasion focused on %life, %armor, +max fire res and endcharges. I prioritize burning/dot nodes rather than %fire since I still have some bad memories from some domination 5stack reflect explodes (highlight would be the test on singletarget rare refmob in a reflect map, 5stack EA ate through all my 6khp with 77fire res). I might math it out and change stuff around later on if I don't rip before that gear point. If I want to farm stuff I know I can easily swap in some pieces for cheap moderate IIR.

The below link is a 114point build which obviously isn't reasonable to start with but if you use it as a baseline you can easily remove some stray clusters or decide to race through certain areas, different route in duelist for example. Also very easy to sacrifice some survivability if you feel it's overkill and get some dmg nodes. It all depends on what you feel like you need/don't need

I think I'll be lvling my marauder as groundslam/sweep getting all the defensive nodes while traveling to bm->rt->templar area, from there I might either go into duelist for the dex or further to EE. Not sure yet when I'll switch over to EA. Depends on what my survivability is in melee and how I feel my dmg is around that point. Going to play it a bit slow and casual this time around, slow and steady wins the race right?!

If anyone can spot a more efficient build with my goal in mind I'd gladly take the input.
Any other feedback to the build is appreciated as well!

Stats and link
relevant stats
+312 to Strength
+124 to Dexterity
+134 to Intelligence

286% increased maximum Life
6.5% of Life Regenerated per Second
0.2% of maximum Life Regenerated per second per Endurance Charge
7 Maximum Endurance Charge (with oak)

260% increased Armour
64.8% increased Evasion Rating
Iron Reflexes
Ignore all Movement Penalties from Armour
You take 20% reduced Extra Damage from Critical Strikes

+4% to maximum Fire Resistance
+3% to maximum Cold Resistance
+3% to maximum Lightning Resistance
+18% to all Elemental Resistances
+8% to Chaos Resistance

12% increased Attack Speed
60% increased Burning Damage
36% increased Damage over Time
12% increased Radius of Area Skills
8% increased Area Damage
Elemental Equilibrium


http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_fLjBBOOf8axVtXloJy8pLp7NC2EaPqcweA1USRRxFCByu76K8i_469-_UEe5zQHcqBjqGBiRoW2kGeLq9zIb-mEhcqm77SXfhO8S4ayqfNmRzoTZdO1Z825pZU1678AavqdHfmBLkFXSTavFBS2nhMAPGjjV7ew4apMpTzrYtkHkIi3STdhOKhpsnjyMdluvKaWdrhmF892Bb90NGNunCBJpJKoEs_zFrUq4k49GFxw26RRN8B8CcWegUq_r7tDQcXnjaoM4ogCHds0mKPrPZe98Sn2YrVXG


(just realized, basically what tazul posted and extended, guess we both came to the same conclusion)
Last edited by Lysithea on Mar 10, 2014, 2:28:03 AM
"
Lysithea wrote:
tl;dr invasion build, overkill on survivability?



I ran a ~420/50 IIR EA guy in domination up to 86 and what I felt was a problem for me then was physical hits in later maps since IIR gear have shit for armor not to mention hp. I still reached 6k hp, 77all res but it took tons of points to spec res in the tree to make 2xAndv work.

With that in mind I'm going into invasion focused on %life, %armor, +max fire res and endcharges. I prioritize burning/dot nodes rather than %fire since I still have some bad memories from some domination 5stack reflect explodes (highlight would be the test on singletarget rare refmob in a reflect map, 5stack EA ate through all my 6khp with 77fire res). I might math it out and change stuff around later on if I don't rip before that gear point. If I want to farm stuff I know I can easily swap in some pieces for cheap moderate IIR.

The below link is a 114point build which obviously isn't reasonable to start with but if you use it as a baseline you can easily remove some stray clusters or decide to race through certain areas, different route in duelist for example. Also very easy to sacrifice some survivability if you feel it's overkill and get some dmg nodes. It all depends on what you feel like you need/don't need

I think I'll be lvling my marauder as groundslam/sweep getting all the defensive nodes while traveling to bm->rt->templar area, from there I might either go into duelist for the dex or further to EE. Not sure yet when I'll switch over to EA. Depends on what my survivability is in melee and how I feel my dmg is around that point. Going to play it a bit slow and casual this time around, slow and steady wins the race right?!

If anyone can spot a more efficient build with my goal in mind I'd gladly take the input.
Any other feedback to the build is appreciated as well!

Stats and link
relevant stats
+312 to Strength
+124 to Dexterity
+134 to Intelligence

286% increased maximum Life
6.5% of Life Regenerated per Second
0.2% of maximum Life Regenerated per second per Endurance Charge
7 Maximum Endurance Charge (with oak)

260% increased Armour
64.8% increased Evasion Rating
Iron Reflexes
Ignore all Movement Penalties from Armour
You take 20% reduced Extra Damage from Critical Strikes

+4% to maximum Fire Resistance
+3% to maximum Cold Resistance
+3% to maximum Lightning Resistance
+18% to all Elemental Resistances
+8% to Chaos Resistance

12% increased Attack Speed
60% increased Burning Damage
36% increased Damage over Time
12% increased Radius of Area Skills
8% increased Area Damage
Elemental Equilibrium


http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_fLjBBOOf8axVtXloJy8pLp7NC2EaPqcweA1USRRxFCByu76K8i_469-_UEe5zQHcqBjqGBiRoW2kGeLq9zIb-mEhcqm77SXfhO8S4ayqfNmRzoTZdO1Z825pZU1678AavqdHfmBLkFXSTavFBS2nhMAPGjjV7ew4apMpTzrYtkHkIi3STdhOKhpsnjyMdluvKaWdrhmF892Bb90NGNunCBJpJKoEs_zFrUq4k49GFxw26RRN8B8CcWegUq_r7tDQcXnjaoM4ogCHds0mKPrPZe98Sn2YrVXG


(just realized, basically what tazul posted and extended, guess we both came to the same conclusion)


Hi,

Thanks for the post. I haven't run EA before, but decided to for Ambush. Not hardcore, and obviously all nodes that are dps vs. survivability can just be put down to personal preference. But I'd love to ask you a few questions on certain nodes and clusters, mostly so I can get a better understanding of a spec I haven't run before and improve mine.

1) How do you feel about Unwavering Stance and Iron Grip? If you were to exit the Maurader tree through that last Fire res node and then go along the bottom highway next to US and IG and then up to Duelist, you could pick them both up for just 4 more points. We have a lot of Str, and Proj Damage affects EA doesn't it?

2) Our Templar and higher seems very similar, except that I'm not going EE as I have a witch in the party that does EE for us. It would cost 4 points to get to it, but I'm not sure if that's worth it just for soloing?

3) What do you think of the Arsonist ring (bottom half of it) next to blood magic? I know you mentioned going for the burn, but the notable there is quite chunky.

4) Growth and Decay must have come in when I didnt play for a bit there. That looks great. In the grand scheme of things, is it quite a sizable burn difference?

I'm working at 5 linking or 6 linking


I threw some chroms and got the exact right 5 off colours, so I don't think I'll settle until I get the 6l. Pretty pretty pretty pretty good.

5) How do you find single target damage whilst playing solo? Currently, with Searing Bond in it's quite powerful state, I've got a slot just for that to add in some more single target. Perhaps mine is lacking until I get increased burning damage linked in and those growth and decay nodes for more burn (as I assume it's more burn we want for boss damage).

6) Would you mind posting your gear for IIR? I was considering rolling a second low life character just for some MF-ing but if I could roll that into the EA dude that would be great too. What kind of areas did you farm? Piety? How did you find the single target damage against her as per question above?

Thanks! Fun build. I have been enjoying burn builds a lot!

Puppet
IGN: PurpleTrapperPuppet / Perandus
i'm not so sure about the Iron Grip and the Proj. Dmg since Reflect is then pretty bad and you want to reduce this and make most dmg through the burning and not the explosion.

but you play softcore so you can give it a try i guess

i'm currently aiming for IR then maybe elemental adaptation

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwCcQSzBS0LYRJpEuEUIBRNFHEWbxccGJEaOBo-G_odFCXfJy8o-ikuLdI26TrYPfxHfk3YUEdUSVW1VcZYY1nzXz9gS2EhZU1mnm5pcXlyqXTteA15aHrvfLh82YFvgziE2YTvjHaMz49GkFWYrZ2unjyezaIApBmnCKcwp4SrxayquJO-ir6nwA_AGsEExtjPZdDQ0k3V7d-_4urjauOf6hjr7uw47w7vfPAf8az2SPcy-Ov60g==



got 5.4k life and 8k armour without IR atm

a kaoms would be very nice for hp boost but currently not affordable^^

overall doing very well in 66-69 maps atm
"
ElPuppet wrote:

Hi,

Thanks for the post. I haven't run EA before, but decided to for Ambush. Not hardcore, and obviously all nodes that are dps vs. survivability can just be put down to personal preference. But I'd love to ask you a few questions on certain nodes and clusters, mostly so I can get a better understanding of a spec I haven't run before and improve mine.


1) Since we usually use a split arrow link to proc EE and leech/tank up (with some cold or lightning dmg from jewelery/quiver) I got SA-Chain-Lgoh-blind, unwavering would make blind useless. Iron grip applies Phys dmg to ranged attacks, but it's not projectile damage which matters for us.

2) EE is wonderful when soloing, especially when I was doing piety/dominus runs. Even more so vs some of the fire res mobs. Nothing like seeing a fire res rare go vuln to fire.

3) I'd def go the %fire nodes if it turns out I don't have a problem with reflect later on, I'm just too scared in the start of invasion league. It's just a matter of swapping those clusters around. Also haven't gotten around to math out how much difference it is in dmg. When I was mainly in map groups to cull I usually swapped in RAT in refmaps.

4) See 3

About fixing your Quill:
Since you're in ambush and quills is gonna be plenty around really cheap, I'd advise linking yours until 5l. Buy a new one (preferably a high dex/projspeed one), then start fusing that one. Next 5l you hit you can use in the swap with a SA-chain-lgoh-cull-iir. Buy a new one, next ones you just sell to recoup some of the losses while you fuse. A quill costs 1c, jeweler it to 6s not that much, 6linking is hell if you're unlucky. I spent 3.2k fusings last league before I ended up buying my 6l. Also, getting 5offcolors on a Quill is not hard since it got such a low dex req.

5) Since you're in ambush I'd advise you to get 14q+ gems asap for your EA links and lvl them, lvl and q on gems add so much. Also get a Eleweakness 20q and lvl it asap. Once your ea link is q'd up enough you got enough ignite from those alone and can use the more versatile EW curse (which actually reduces their fire res by 10 more than flammability)

6) See my old domination post at the end of the page here
That post has a kaoms but you don't need that at all to do piety runs (think I had just gotten it), I was just as fast before I got it. I also got some better gear after that post to pimp the IIR even more. If you do want to go balls out on IIR like I did you do need to get a lot of resist passives. My IIR build is a lot different to what my Invasion build is going to be due to the resist issues I had. He currently got 52all res and 92 (!) total cold res specced after 1.1.0 on standard. It's pretty crazy.

A typical piety run before I got kaoms and other stuff to do dominus reliably solo (I had some poe.exe error issues with his phase changes, I hate deaths) took me around 3min or so from lun2. Leap slam my way to her, set tp infront of her, spam EA to 5stack -> curse -> spam split. Repeat. Ignite on first stack meant she would be dead within 30sec. It was way more profitable to solo run compared to 6man grouping for me at that point since I got 2-3inv of rares/uniques in a run while a 6man group thing would yield me one inv of loot if I was lucky. Dominus is a bit different tho.

edit: I'll do a quick vid of a piety run once I get home with the kaoms unequipped for you to get an idea.

edit2: Delivered Piety run messed up the whole pot bloodrage cull thing tho :D. If you don't have a kaoms, you got more sockets so you can add a cwdt link (cwdt+enduring+molten+immortalcall) when running through lun3 if vulnerability/desync is scary. Not using any cwdt link with the kaom on while solofarming.
While groupmapping I put on the other pair of aurseize to use the cwdt link and weaponswap to 5l IIR SA cull. No leapslam is sort of annoying but you're mostly there to cull in the party anyway.

edit3: Did a dominus run with the gear I use in maps so I could simulate how that gameplay plays out, so no leaping in this vid. I use bloodrage to negate the liferegen I got, else I get full hp and the iir pot cancels straight away. Remember, this is full iir, if you go normal gear you wont be shooting and moving nearly this slow.

edit4: Ran a reflect map to illustrate my point to why I'm so god damn afraid of it for my invasion char. You can take some measures to negate more dmg with flasks, not curse, not 5stack etc. But it only takes that one time for you to rip. Health jumps like crazy here, even when I'm just exploding small packs of 4. Any map with the reflect mod I'll be using RAT. It's just not worth the risk.
Last edited by Lysithea on Mar 10, 2014, 5:36:31 PM
Thanks for the excellent responses.

I'll be reshaping the bottom of my tree to avoid US and IG.

I do have another quill I'm using, so the 6s is a stash project one for throwing fusings at. If I get a 5l, I'll reassess what I'll do there. I lucked out on 5linking a searing touch in the first few days of Domination within 10 fusings, so you never know what might happen!

If you run high enough quality on Explosive Arrow and Increased Burning damage, do you remove your chance to ignite, and run Conc effect and Increased AoE? I can't say Conc Effect and Elemental Proliferation look particularly good to me as quality gems, however EA, Increased Burning Damage, and Fire Pen are nice.
IGN: PurpleTrapperPuppet / Perandus

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