State of the Beta - Post #6
It's fairly easy to understand, new tiers creates emulation and gives the opportunity to clean a stagnant item base. This is also why balances through nerf/up always create emulation.
This is as old as persistent world exists in RPG/ARPG/MMO/Whatever. Player base waits for annoucements of new tier in many others games, as they consider it as one of the main reason to keep them interested. I'm not judging anything, just explaining. I personnaly like new tier of content, as long as itemization matches new challenges. For now, In beta, as long as you are not an HC player, challenges can easily be acheived by various builds and classes without requeiring any upgrade in tier's itemisation. Last edited by xpxtxp#4416 on Jun 10, 2015, 12:35:41 PM
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" Same thing I was thinking. They consider all current mirrored stuff OP anyway, so jumping to conclusions that the new stuff will have the potential to have even higher deeps is a stretch. At the end of the day the state of mirrored gear depends on them retroactively nerfing or not nerfing existing affixes. ✰CARD✰ The Survivalist
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" Items that take like avg. 3000+ex to be created should be "OP", those arnt casual items. Everything is fine with them. The only problem GGG might have with those items is the effort it takes to create them, it's to easy. (They allready changed the %chance to hit flat physical for example, which might have not been enough so they add complete new tiers, which might be a bit better than the current top mods, could also be the other way round ofc., but in the end the crafting process will take more currency on paper) > Alt Arts for Sale: /view-thread/3260276
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" that's the best comment, i think. (╯°□°)╯︵ ┻━┻ - I suck at this game.
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" Good interpretation of OP only if "because crafting is too easy" is the correct answer to Darkaleb's question. Personally I think they went with the most invasive approach to balancing to intentionally "reset" the mirror-worthy craft market & increase demand for eternals. Why would they want to increase demand for eternals? Put on your tin foil hats boizz <:) IGN: KiPad Mirror Services (/view-thread/778747): #1 Crit Rings for *ALL* builds (Low-life, CI, and Life), #1 1H Axe, #1 Ar Boots, #1 Life Rustic Last edited by KiPad#7456 on Jun 10, 2015, 1:57:55 PM
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" I really don't believe that anyone would be simple minded enough to think that you could be ashamed. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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Just wanted to say a few words on where i stand regarding perfect crafting gear for mirroring.
Many thing that eternals made the game worse because they've made the crafting of perfect gear a lot easier ( not easy ). Some think that the mirror of Kalandra is a bad decision to begin with. And i have to say that i agree with both statements. In my opinion if we have mirrors we should not have eternal orbs and if we have eternal orbs we should not have mirrors. Personally i think that the second way is better. Why? Let me remind you guys that the initial intend of GGG was to make rare items stronger than uniques while uniques can be best as a build enablers and as items which are useful in some builds while being useless in all/most of the others. This was because GGG didn't want all players to run with the exact same BiS gear pieces thus destroying item diversity ( D2 style ). I must also remind you that this is the reason why we don't have sets. That's all good and i absolutely agree with that decision. But with the mirrors we still end up with many people using the exact same mirrored gear and the rest striving for those items. That kind of screws up the initial intend of the developers. That also discourages many people from crafting because hoarding orbs is just more effective and that screws up with another major idea of GGG - actually using your currency. People still use some of their orbs ... but that's rather an exception. I personally know tons of players ( and yes including myself ) who try not to use their orbs unless it's absolutely necessary. Don't get me wrong i don't blame that entirely on the mirrors but they are a part of that. This is from the perspective of a perm league player. "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG#4084 on Jun 10, 2015, 2:45:22 PM
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If they had to introduce new tier mods for the higher maps will they also have to balance and tweak unis so that they can still be useful in endgame maps, unis such as
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"but i tell u its just fo' try, fo' peep n' fo' know"
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" Noone cares about "perm-League", its boring :) |
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