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Dos_Fafner wrote:
Some food for thought…..
First things first: Why would any balancing to the core concepts and principles of the game and its characters be done based around parties when the game is single and multiplayer? Damage, life, defense, and general gameplay balanced strictly for party playing will be prohibitive to those of us that enjoy single player. Furthermore, there’s a specific comment regarding a “group” sustaining mid-to-high level maps – so we shouldn’t be able to successfully sustain single player maps? Not only is it not really “balancing” but it is also bad policy as there’s no telling how reproducible a single successful group is.
The biggest issue with “balance changes”: Let’s call a spade a spade. These changes have nothing to do with actual game balance. They are targeted attacks on the top 1%-5% of PoE’s player base. What’s worse is that these attacks rarely (if ever) successfully impede the top players. What is instead accomplished is a series of dramatic setbacks for the average player culminating in what can only be called a prohibitive game design for new players. Mechanics that appear to trivialize content for the top players do not in fact trivialize the game for the vast majority of players. Breaking, targeting, eliminating, nerfing, and destabilizing these mechanics is, at best, a small inconvenience for the top 5% who have enough resources to retool, re-gear, and restart their characters effectively; an average player cannot accomplish this quickly and loses out in the long term. The funniest part about this entire process is, anecdotally speaking, GGG has consistently lost this uphill battle against the top 5%. There will always be players breaking the curve in damage and defense leaving the impression that the game is in fact easy. It is not realistic to make the game “hard” for 5% while leaving it even moderately playable for the remaining player base. A simple solution would be adding difficulty tiers or not adding uniques that allow these over-amped builds to function.
Rationalization or “logicizing”: The biggest kick in the teeth about all of this is that we are treated like idiots. To anyone playing for a substantial amount of time these changes that make no sense (adjustments to map drops, reduced mana, there’s more for sure) are so obviously aimed at specific builds and more specifically the top 5% of players that it is nothing but absurd to suggest another reason for implementing them. Suggesting that there was “logic” or thought behind the changes is ridiculous. The changes were made to eliminate certain play styles and weaken certain builds. The “reasons” were then invented afterwards to make it seem like less of an arbitrary decision. The reality is no reasons are necessary. Make the changes, make them as you see fit, and quit pretending that it’s all for the greater glory of the player base. No one has ever complained about receiving higher-than-they-can-handle maps. If it was a problem, any player would have no difficulty trading high maps for low maps. Suggesting that there is “danger” to items or maps dropping that players cannot foresee belittles every player and makes less than no sense at all. Logic and reason come before actions. If a decision is arrived at logically there is no need to explain how it was arrived at to a logical person (CWDT-EC-IC: definitely over-used, had to go; no explanation necessary). Save your rationalizations; no one with a modicum of common sense believes them. Every change would be better received under the blanket of “Continuing the private war on the top 5%” than any amount of self-rationalized garbage.
Sweeping changes as a continued basis for game design: I realize I may be alone in enjoying builds that do not function at the highest level of efficiency, but I do enjoy every class used in almost every conceivable way possible. I have had moderate success in building, leveling, and playing every class and have taken most of them into the highest levels of difficulty. I feel it is a great credit to the game that this can be done. I hate that every 6 months I’m back at the drawing board with 10+ level 80 characters and no idea what to do with their skill trees, gear, and overall builds. When small changes are made incrementally, it’s not that prohibitive to enjoying existing characters. When sweeping changes are made to skill mechanics, passive trees, and overall game mechanics it essentially means shelving every character for several months and re-learning the game. This is more of a question than anything else: Can we ever be certain that what we like and enjoy won’t be destroyed in the ongoing struggle to defeat the most successful players in the game (IE: the war with the top 5%)? I know it is a valiant and worthy cause, but it’s seriously annoying to every veteran player that has more than one character. Change is fine. New content is fine. Skill tweaking is fine. Actual balance changes are fine (adjustments to base damage, life, mana, etc). The vast overhaul proposed by Act 4 is ridiculous. If done at all, these changes should have been implemented singly in order to better gauge impact. Dropping them all at the same time not only prevents actual data regarding how effective the changes are individually but it also makes retooling characters a nightmare. I also feel for the poor souls holding mirror-worthy items with the sure knowledge that their crafting and resources will be outstripped by better, higher-tier mods at arbitrarily determined intervals. This just further showcases the private war. What’s worse is the casualties will extend down the entire player base by making very decent end game uniques no longer viable (damage-wise) for end-game content as said content will, I’m sure, be balanced around the newly available mods. Furthermore, very decent weapons, etc that exist currently (but fall well below being mirror-worthy) will similarly be worth less (Note: not worthless, but worth less).
I normally hold my tongue for updates (which are mostly just underwhelming overall – probably because I’m not in the top 5% so they aren’t targeted at me). I’m not even really upset or angered by the proposed changes, though I do think they’re generally terrible. The only “reason” for my post is I’m sick of reading nonsense about the “logic” and “reason” behind these changes. Either give the real reason (You hate watching people steamroll content that you thought would be difficult and challenging for years to come) or don’t give any reason at all. We all know the source of the changes so just put a tag line PWT5% (Private War Top 5%) and be done with it.
That is all.
Dos
Interesting post, but I don't necessarily agree with you as to "why" GGG makes the changes they do. Let me propose an alternate explanation:
They change the game constantly to make it new every few months. New passive tree, new theorycrafts, new rules, new OP skills, new drops. Like a person is playing a whole new game. Why? Keep people feeling like they are playing a new game so their customers-online numbers remain high - and take in new revenue - and keep revenue consistent from their older players. People would otherwise lose interest and quit. Just because its FTP doesn't mean it's not a bottom-line business (which is fine, it SHOULD be!)
Look at how dramatically different the passive tree has become over just a few iterations of new recent versions. They are essentially making a new game. And guess what? Every time I get busy making new theorycrafts when they do, as I'm sure tons of people do.
This also explains why leagues are getting shorter and changes to the game more dramatic. They are accelerating the changes to the game as people begin to get more bored, at a faster rate of getting bored. I highly doubt they really are too concerned with the nerf-sadness among the top 5%. Those people will just create new theorycrafts and builds to prolong their POE addiction.
Last edited by Pie_Guy#3008 on Jun 9, 2015, 3:25:05 PM
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Posted byPie_Guy#3008on Jun 9, 2015, 3:10:58 PM
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as if getting a decent weapon wasnt nearly impossible already...
Ill miss Path of Wisdom not Taken. Alo, Cannibalistic Habist imba, lololo.
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Posted byDarth_Silegy#7718on Jun 9, 2015, 3:20:28 PM
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"
aphrodite_1289 wrote:
Cheers~
Age of path of D3 finally arrives.
Best patch ever, all those GG items now devalued. Life doesn't get better than this. GGG is fixing the monopoly lovers of this game. I will support GGG everyday as long as they break the top %ers with force. Love everything they do. It's a new day for Standard and item creation.
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Posted byGrindrix#7556on Jun 9, 2015, 3:25:03 PM
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"
iRace82 wrote:
How would you feel if lets say.. tyranossaurs rex after millions of years of evolution would just stay the same, dominating everything. No evolution. the same is with PoE... all the legacy, mirrored items there it feels boring.. non evolving.
Ok now would you say that Tyrannosaurus was... Tyrannical?!?
He's about to become extinct (again).
Aaaah ha ha.. so funny I know.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
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Posted bycgexile#1534on Jun 9, 2015, 3:32:32 PM
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[Removed by Support]
so crafters get screwed again, and the game again inherently punishes players for using orbs for the orbs' purpose, instead of hoarding them and playing path of trading.
i already uninstalled.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."
...it was quotes. from the forum. lolz!
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Posted byrobmafia#7456on Jun 9, 2015, 3:33:44 PM
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"
robmafia wrote:
You did it already 4 times last year.
IGN TylordRampage
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Posted byMalone#6946on Jun 9, 2015, 3:57:22 PM
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"
h4llowerner wrote:
"
Dos_Fafner wrote:
Some food for thought…..
First things first: Why would any balancing to the core concepts and principles of the game and its characters be done based around parties when the game is single and multiplayer? Damage, life, defense, and general gameplay balanced strictly for party playing will be prohibitive to those of us that enjoy single player. Furthermore, there’s a specific comment regarding a “group” sustaining mid-to-high level maps – so we shouldn’t be able to successfully sustain single player maps? Not only is it not really “balancing” but it is also bad policy as there’s no telling how reproducible a single successful group is.
The biggest issue with “balance changes”: Let’s call a spade a spade. These changes have nothing to do with actual game balance. They are targeted attacks on the top 1%-5% of PoE’s player base. What’s worse is that these attacks rarely (if ever) successfully impede the top players. What is instead accomplished is a series of dramatic setbacks for the average player culminating in what can only be called a prohibitive game design for new players. Mechanics that appear to trivialize content for the top players do not in fact trivialize the game for the vast majority of players. Breaking, targeting, eliminating, nerfing, and destabilizing these mechanics is, at best, a small inconvenience for the top 5% who have enough resources to retool, re-gear, and restart their characters effectively; an average player cannot accomplish this quickly and loses out in the long term. The funniest part about this entire process is, anecdotally speaking, GGG has consistently lost this uphill battle against the top 5%. There will always be players breaking the curve in damage and defense leaving the impression that the game is in fact easy. It is not realistic to make the game “hard” for 5% while leaving it even moderately playable for the remaining player base. A simple solution would be adding difficulty tiers or not adding uniques that allow these over-amped builds to function.
Rationalization or “logicizing”: The biggest kick in the teeth about all of this is that we are treated like idiots. To anyone playing for a substantial amount of time these changes that make no sense (adjustments to map drops, reduced mana, there’s more for sure) are so obviously aimed at specific builds and more specifically the top 5% of players that it is nothing but absurd to suggest another reason for implementing them. Suggesting that there was “logic” or thought behind the changes is ridiculous. The changes were made to eliminate certain play styles and weaken certain builds. The “reasons” were then invented afterwards to make it seem like less of an arbitrary decision. The reality is no reasons are necessary. Make the changes, make them as you see fit, and quit pretending that it’s all for the greater glory of the player base. No one has ever complained about receiving higher-than-they-can-handle maps. If it was a problem, any player would have no difficulty trading high maps for low maps. Suggesting that there is “danger” to items or maps dropping that players cannot foresee belittles every player and makes less than no sense at all. Logic and reason come before actions. If a decision is arrived at logically there is no need to explain how it was arrived at to a logical person (CWDT-EC-IC: definitely over-used, had to go; no explanation necessary). Save your rationalizations; no one with a modicum of common sense believes them. Every change would be better received under the blanket of “Continuing the private war on the top 5%” than any amount of self-rationalized garbage.
Sweeping changes as a continued basis for game design: I realize I may be alone in enjoying builds that do not function at the highest level of efficiency, but I do enjoy every class used in almost every conceivable way possible. I have had moderate success in building, leveling, and playing every class and have taken most of them into the highest levels of difficulty. I feel it is a great credit to the game that this can be done. I hate that every 6 months I’m back at the drawing board with 10+ level 80 characters and no idea what to do with their skill trees, gear, and overall builds. When small changes are made incrementally, it’s not that prohibitive to enjoying existing characters. When sweeping changes are made to skill mechanics, passive trees, and overall game mechanics it essentially means shelving every character for several months and re-learning the game. This is more of a question than anything else: Can we ever be certain that what we like and enjoy won’t be destroyed in the ongoing struggle to defeat the most successful players in the game (IE: the war with the top 5%)? I know it is a valiant and worthy cause, but it’s seriously annoying to every veteran player that has more than one character. Change is fine. New content is fine. Skill tweaking is fine. Actual balance changes are fine (adjustments to base damage, life, mana, etc). The vast overhaul proposed by Act 4 is ridiculous. If done at all, these changes should have been implemented singly in order to better gauge impact. Dropping them all at the same time not only prevents actual data regarding how effective the changes are individually but it also makes retooling characters a nightmare. I also feel for the poor souls holding mirror-worthy items with the sure knowledge that their crafting and resources will be outstripped by better, higher-tier mods at arbitrarily determined intervals. This just further showcases the private war. What’s worse is the casualties will extend down the entire player base by making very decent end game uniques no longer viable (damage-wise) for end-game content as said content will, I’m sure, be balanced around the newly available mods. Furthermore, very decent weapons, etc that exist currently (but fall well below being mirror-worthy) will similarly be worth less (Note: not worthless, but worth less).
I normally hold my tongue for updates (which are mostly just underwhelming overall – probably because I’m not in the top 5% so they aren’t targeted at me). I’m not even really upset or angered by the proposed changes, though I do think they’re generally terrible. The only “reason” for my post is I’m sick of reading nonsense about the “logic” and “reason” behind these changes. Either give the real reason (You hate watching people steamroll content that you thought would be difficult and challenging for years to come) or don’t give any reason at all. We all know the source of the changes so just put a tag line PWT5% (Private War Top 5%) and be done with it.
That is all.
Dos
#### one of the best posts i ever read in this forum and i read ALOT.
ty
nope, post is stupid, you cannot speak about game design from a player perspective and this is only one what you had, so nope
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Posted byellefanor#4551on Jun 9, 2015, 3:57:42 PM
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"
Malone wrote:
You did it already 4 times last year.
i see the resident pro-ggg troll is active.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."
...it was quotes. from the forum. lolz!
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Posted byrobmafia#7456on Jun 9, 2015, 4:02:58 PM
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robmafia wrote:
"
Malone wrote:
You did it already 4 times last year.
i see the resident pro-ggg troll is active.
That's not trolling. That's calling you out.
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Posted byMaxMuscle#0290on Jun 9, 2015, 4:04:45 PMBanned
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Actually screw it, remove mirrors from game and there will be no problems in future, all mirrors will be changed for actual equivalent in eternals (like few stacks) so no1 will be punished :P
________________________
Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
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Posted byKingoko#5987on Jun 9, 2015, 4:09:00 PM
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