New Low-Level Uniques
HELL TO THE YEAH!
|
|
more uniques to add to the kripp map, gg
|
|
" I totally agree. Love finding LL Uniques with my main to use with all my alts. The sooner I can use the alts main ability the better, sure it's more efficient to level up all chars using the same spell and then switch over at high level but that's really boring to me. |
|
"Are you joking? doryanis easily rolls 300+ phys dps 1h with an additional 80-100% ele damage O_o |
|
" People complain about everything. Give them new items and they complain about the ones they already have. |
|
" You don't like leveling like a god I guess? God_of_Thieves_LLD_PVP__I hate the Labyrinth
|
|
How about we actually get some melee based unique one handed maces for endgame? Or a thrusting sword? Or more than just 2 unique one handed axes?
|
|
they look awesome - now can the level of the unique be relevant to the area level it drops - it's farcical to get a low leveled unique when you're mapping etc
IGN: Keewee
|
|
Thanks for all your continued hard work GGG despite all the clueless and ungrateful garbage in the playerbase.
When I kill a man he stays dead.
|
|
I don't often use leveling weapons, but when I do it's mostly in cruel, when the difficulty actualy matches their power a bit better (normal is(was?) easy enough).
However non-weapon leveling uniques may be used longer than a few level if they have some usefull properties like move speed and resists. Anyway, low level uniques will allways be spit at as long as they drop far more for high level chars. Finding one that matches you build at a usefull level happens in like 1 in 100 playthrough, but when it happens it does feel nice. |
|