[Item Filter] One Filter to Rule Them All 4.9.2 (Updated 2021-10-25 / EOL)

I've published v0.9i:

- Implemented comments to allow users to toggle certain sections, description in the filter (inspired by Antnee's "SmartBlocks")
- Replaced border highlights for various items by a slightly brighter textcolor
- Small style improvements
- Fixed a regression that would highlight non-top tier bases

I've had the chance to play a couple of highlevel maps to adjust the filter in that area as well and am overall quite happy with its current state now.

Please let me know if you find anything out of the ordinary or if you spot areas that could be further improved.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Nice job on the toggles, I hope more people jump on board with that feature. Makes editing a snap!
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Using this filter and im loving it so far. Good job
thanks for the filter, could you help me with what to add to make all white vile staves show with the same tealish border chrome items have? (trying to chance a whispering ice)
ign: reidan
Sure,

search for "### Chance", that will show the Chance section:

Show #Misc - Chance
BaseType "Occultist's Vestment" "Spine Bow" "Judgement Staff" "Gavel" "Imperial Bow" "Glorious Plate" "Prophecy Wand"
Rarity Normal
SetFontSize 28
SetBackgroundColor 0 0 0 200
SetBorderColor 175 96 37 150

Simply add "Vile Staff" to that list.

/edit
Oh, just realized you wanted them in chrom colour.

In that case, add another Block in the chance section:


Show #Misc - Chance
BaseType "Vile Staff"
Rarity Normal
SetFontSize 28
SetBackgroundColor 0 0 0 200
SetBorderColor 27 162 155

I might add this base to the general chance section in the next version.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on May 31, 2015, 6:54:01 AM
Where did the changelog go?
Using this filter. Make my life better. It shows only things you have to pick up.

Really good job Muldini.
"
uit wrote:
Where did the changelog go?


Here:
Changelog

#v0.9i:
# - Implemented comments to allow users to toggle certain sections, description in the filter (inspired by Antnee's "SmartBlocks")
# - Replaced border highlights for various items by a slightly brighter textcolor
# - Small style improvements
# - Fixed a regression that would highlight non-top tier bases
#v0.9h:
# - Highest available tier based on zonelevel now highlighted by rare bordercolor
# - Chaos/regal recipe is now highlighted by a currency colored border (only preferable items)
# - Added jewel highlighting (blue/rare border)
# - Normal and magic weapons now need to have 3 (one hand) or 4 (two hand) sockets to be shown after level 25
# - Chance items are now highlighted by a unique border
#v0.9g:
# - Added Tabula Rasa exception, it is now shown as a regular unique (thx zXzLenin)
# - Added "Imperial Bow", "Glorious Plate" and "Prophecy Wand" to chance section
# - Adjusted Flask section to new droplevels
# - 3L Quartz Sceptre is now only being highlighted until lvl 25
#v0.9f:
# - New Maraketh names (thx Nazdravan)
#v0.9e:
# - Fixed regression in leveling section (thx SmoczyArchaniol)
#v0.9d:
# - Normalized/reduced font size of all flasks, high level normal/magic jewellery and normal/magic leveling items (thx cloud_templar)
# - Added highlighting for ilvl 77+ rare jewellery
# - Changed white border for ilvl <60 rare jewellery to grey border
# - Moved Chromatic items below ilvl 77 rare highlighting section and changed their border color to a light green
#v0.9c:
# - Show Chromatic Recipe items based on new "width" and "height" operators
# - Removed "Penetrating Arrow Quiver", "Vile Staff", "Goliath Gauntlets" and "Serpentine Staff" from chance bases
# - Refactored Leveling section to use classes and droplevel instead of basetypes
#v0.9b:
# - Added Jade and Amethyst flasks, the latter until itemlevel 50 (thx KsiaN)
# - Added an example for jewel highlighting (thx sanquility & uit)
# - Added an example for card highlighting
# - Added Cruel Maraketh weapons
#v0.9a:
# - Moved Chaos/Regal recipe below leveling section to enable "highest available tier based on zone level highlighting" for rares beyond level 60 (thx uit)
# - Removed bows from the "prefered chromatics" block
# - Large chromatics are now shown beyond itemlevel 75
# - Fixed normal/magic shield requirement of being 4L to be shown
# - Added Normal and Merciless Maraketh weapons
# - Added an example for low end currency (thx uit)
# - Added an example for magic boots <= ItemLevel 45 in the Leveling Specials section (racing) (thx heisl & ustinov)
#v0.9:
# - Added highlighting for rare T1 Armour and Weapons as well as craft bases with ItemLevel 77+ (red border) (autogenerated)
# - Added highlighting for 75+ maps (unique border) and 80+ maps (red border)
# - Added section overview
#v0.8:
# - Highlight Flasks in low level zones (inspired by Antnee's Classy Item Filter, thx)
# - Lowered font size of late game flasks as they get less and less likely to be picked up
# - Hide specific belts rather than show specific ones (safer in case new belts are introduced)
# - Readded a grey border to craft and chance items
# - Added AlertSound for 75+ and 80+ maps, visual highlighting yet to be implemented
# - Lowered font size of "large" chromatic items
#v0.7c:
# - Restore font size and transparency for hidden items (makes them less intrusive when hovering over them or using the pick up key)
# - Don't show T1 magic weapons
# - Show T1 armour if they have 4 linked sockets in a slightly smaller font; itemlevel >= 77 also has a small border
# - Show normal T1 weapons in a slightly smaller font
# - Only show certain belt types (Rustic Sash, Leather Belt and Chain Belt) for normal & magic rarity
#v0.7b:
# - Show chance/craft bases and white rings/amulets/belts in a slightly lower font size
# - Fixed regression in leveling section
#v0.7a:
# - Removed background transparency
#v0.7:
# - Made Chromatic items stand out more (red bordercolor) (thx psy_hei)
# - Added transparency to chance/craft and non highest tier normal/magic items (thx heisl)
# - Added grey bordercolor to chisel recipe items
# - Added "Crystal Sceptre" to leveling specials (thx ustinov)
# - Added "Royal Burgonet" to craft section
#v0.6:
# - Added Divination Cards
# - Lowered font size for low end currency and chance basetypes
#v0.5:
# - Added more craft basetypes
# - Reduced the amount of normal/magic items that are shown (thx heisl)
#v0.4:
# - Added common chance and craft basetypes
# - Added alertsound for maps >= droplevel 75
#v0.3:
# - Moved 3-6L's further up (thx charon_hh & mazaki83)
# - Show 'Sacrificial Garb'
# - Show all jewellery
# - Added weapons (autogenerated)
#v0.2:
# - Added armour (autogenerated)
#v0.1: Initial Version



Version 0.9j wasn't worth bumping the thread. The requirement for 1 hand lvl77+ weapons to be shown was decreased from 3L to 3S. I also added "Vile Staff" to the chance section.

In my current working version (which is usually available at http://thiessen.im/oftrta.filter) I've added toggles for desireable (T1+craft) weapon bases. They can be used to show normal/magic drops of those bases with less than 3 (1 hand) and 4 (2 hand) sockets. Be aware though, that version might not even load sometimes.

Background:

During progression the requirements for items to be shown increase. For example normal/magic armour bases need to have 3/4 links after a certain level. Weapons need to have a certain amount of sockets. This is to reduce clutter while still having some of them to alch or use in a recipe. I hope to replace this if/as soon as GGG implements a condition that matches against implicit values. So for example a normal/magic Coral Ring would only be shown if its implicit value is in the top 10% or something.

This suits my personal needs quite well, however there are people that wish to see more normal/magic bases, so I added the aforementioned toggles that will allow to do just that.

List of new toggles:
Hide #Gear - LowDisplayReq - Endgame - Weapon - Bows
Hide #Gear - LowDisplayReq - Endgame - Weapon - Claws
Hide #Gear - LowDisplayReq - Endgame - Weapon - Daggers
Hide #Gear - LowDisplayReq - Endgame - Weapon - One
Hide #Gear - LowDisplayReq - Endgame - Weapon - Sceptres
Hide #Gear - LowDisplayReq - Endgame - Weapon - Staves
Hide #Gear - LowDisplayReq - Endgame - Weapon - Thrusting
Hide #Gear - LowDisplayReq - Endgame - Weapon - Two
Hide #Gear - LowDisplayReq - Endgame - Weapon - Wands
Hide #Gear - LowDisplayReq - Progression - Weapon - Bows
Hide #Gear - LowDisplayReq - Progression - Weapon - Claws
Hide #Gear - LowDisplayReq - Progression - Weapon - Daggers
Hide #Gear - LowDisplayReq - Progression - Weapon - One
Hide #Gear - LowDisplayReq - Progression - Weapon - Sceptres
Hide #Gear - LowDisplayReq - Progression - Weapon - Staves
Hide #Gear - LowDisplayReq - Progression - Weapon - Thrusting
Hide #Gear - LowDisplayReq - Progression - Weapon - Two
Hide #Gear - LowDisplayReq - Progression - Weapon - Wands

Endgame refers to the 77+ ItemLevel blocks while Progression refers to the level range from the item's droplevel to 76. If you wanted to see all of them, simply replace "Hide #Gear - LowDisplayReq" by "Show #Gear - LowDisplayReq". Use more of the line to make it more specific. It works the same as the current custimization options in the released filter.

It even works for specific weapons, say you wanted to see all 77+ normal/magic Imbued Wands and not just those with 3 sockets, you would replace "Hide #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand" by "Show #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand"

Attention: This hasn't been tested and is only present in the current working version. I'll probably release it by the end of the week after a little more testing went into it.

As always, thanks for your suggestions and feedback.


/edit:

Added LowDisplayReq tags for desirable armour bases to the work in progress version.
These additions have a nice sideeffect that even if they are left unchanged (as in my case), they will "highlight" the 77+ bases from the rest of the filtered loot when using the "show all loot" key.

Spoiler

# Hide #Gear - LowDisplayReq - Endgame - Weapon - Bows
# Hide #Gear - LowDisplayReq - Endgame - Weapon - Claws
# Hide #Gear - LowDisplayReq - Endgame - Weapon - Daggers
# Hide #Gear - LowDisplayReq - Endgame - Weapon - One
# Hide #Gear - LowDisplayReq - Endgame - Weapon - Sceptres
# Hide #Gear - LowDisplayReq - Endgame - Weapon - Staves
# Hide #Gear - LowDisplayReq - Endgame - Weapon - Thrusting
# Hide #Gear - LowDisplayReq - Endgame - Weapon - Two
# Hide #Gear - LowDisplayReq - Endgame - Weapon - Wands
# Hide #Gear - LowDisplayReq - Progression - Weapon - Bows
# Hide #Gear - LowDisplayReq - Progression - Weapon - Claws
# Hide #Gear - LowDisplayReq - Progression - Weapon - Daggers
# Hide #Gear - LowDisplayReq - Progression - Weapon - One
# Hide #Gear - LowDisplayReq - Progression - Weapon - Sceptres
# Hide #Gear - LowDisplayReq - Progression - Weapon - Staves
# Hide #Gear - LowDisplayReq - Progression - Weapon - Thrusting
# Hide #Gear - LowDisplayReq - Progression - Weapon - Two
# Hide #Gear - LowDisplayReq - Progression - Weapon - Wands

# Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Body Armours
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Body Armours
# Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Body Armours
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Body Armours
# Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Body Armours
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Body Armours
# Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Helmets
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Helmets
# Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Helmets
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Helmets
# Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Helmets
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Helmets
# Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Gloves
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Gloves
# Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Gloves
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Gloves
# Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Gloves
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Gloves
# Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Boots
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Boots
# Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Boots
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Boots
# Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Boots
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Boots
# Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Shields
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Shields
# Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Shields
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Shields
# Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Shields
# Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Shields
# Hide #Gear - LowDisplayReq - Progression - Armour - STR - Body Armours
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Body Armours
# Hide #Gear - LowDisplayReq - Progression - Armour - INT - Body Armours
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Body Armours
# Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Body Armours
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Body Armours
# Hide #Gear - LowDisplayReq - Progression - Armour - STR - Helmets
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Helmets
# Hide #Gear - LowDisplayReq - Progression - Armour - INT - Helmets
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Helmets
# Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Helmets
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Helmets
# Hide #Gear - LowDisplayReq - Progression - Armour - STR - Gloves
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Gloves
# Hide #Gear - LowDisplayReq - Progression - Armour - INT - Gloves
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Gloves
# Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Gloves
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Gloves
# Hide #Gear - LowDisplayReq - Progression - Armour - STR - Boots
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Boots
# Hide #Gear - LowDisplayReq - Progression - Armour - INT - Boots
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Boots
# Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Boots
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Boots
# Hide #Gear - LowDisplayReq - Progression - Armour - STR - Shields
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Shields
# Hide #Gear - LowDisplayReq - Progression - Armour - INT - Shields
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Shields
# Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Shields
# Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Shields
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on Jun 4, 2015, 2:36:09 PM
Added the feature described in the post above as v0.9k.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Apparently as of the May 6th update the fielter broke because of "Midgard Mace"
I am by no means a good filter-maker but I removed the blocks dealing with it and it seemed to solve it.

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