Kripparrian's Frost Pulse Maurader.
what spells and auras hes using?
|
|
Is this build viable without any quality gems?
|
|
" I appreciate the basic walkthrough, couldn't makes sense of any of the tidbits of info here and there on the thread. |
|
" It's doable, but you'll lose a lot of oomph. You will also notice the lack of quality on ALD as you progress through the levels. At the very least, try and get a high quality FP. " Read my spoiler post on the previous page. Last edited by dndallasta#1042 on Feb 18, 2013, 4:00:32 PM
|
|
How do you apply shock stacks to map mobs using nothing but added lightning + shocking blows? The lightning damage is getting halved by GMP or reduced by 30% from LMP. The base lightning damage is already a very small number, especially when you apply it from the passive and not from a crit. Unless I'm mistake, the lightning damage is so low it will be under 1% on all bosses, rares, and most magic monsters. Since it's under 1% the shock effect won't even be applied.
Am I confused? Is this not how the mechanic works? How are you generating enough lightning damage to get past 1% monster hp in damage? Especially the shocking blows part, a non crit shock is never going to be applied if the only source of damage is the added lightning support gem. Even though Freezing Pulse does great damage, when you use LMP or GMP the individual dmg of each wave is critical the the duration of the status ailment is it not? The waves arent added together as a singular number for the purposes of applying status ailments, are they? When you divide the damage again by another factor that only the lightning damage portion counts, this makes no sense to me. I use a very standard FP build, and I can barely generate enough damage to trigger freezes on map bosses, its always near the minimum freeze time. How would shock ever work in such a scenario? |
|
It was already covered in a boring and dry debate between Kripp and that other dude a few pages back if you wanna read that.
The basic idea is that most of your shock stacking is going to come from crits, which you're stacking. Static Blows is there to help with the duration, mostly, and the not-so-high HP mobs that still won't die in 2 hits. For just 2 points, it's a good deal. Also, FP is very easy to shotgun with plus its natural pierce gives a cascading effect when applying shocks. Quality on ALD also extends duration and gives a small +% chance to shock. Given enough gear, you can shock just dandy. That's my rationalization of it, anyway. |
|
After reading that I'm still unsure. I understand both arguments, but it seems impossible to verify with current info. Would really need base hp values of monsters, the exact way dmg is calculated for freezing pulse waves, and whether shock stacks impact the damage of the current wave if they get triggered by the previous wave.
Last edited by Mugaaz#0903 on Feb 18, 2013, 5:40:54 PM
|
|
never mind
Last edited by wadis#6275 on Feb 18, 2013, 11:27:42 PM
|
|
Why doesnt he get the "Chance to Shock" node? It's 1 after "Static Blows".
It would increase chance to shock from 10% to 20%. |
|
Can someonehelp me im doing the same build have a 17% quality freezing pulse and have gloves that do 7-22 cold damage and stuff and my freezing pulse only does 36 damage....... i dont know if its becuase my wand is really crappy? i cant seem to buy one or find one with cold damage it just has lightning damage and fire damage will it go up when i get a cold damage wand??????
|
|