Antnee's Classy Item Filter for Distinguished Exiles - 3.0

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raycray wrote:
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Antnee wrote:
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raycray wrote:
Does this filter show common/magic jewels? I just did 4 maps with the filter and didn't see a single jewel

Yep, jewels are shown (and a tad brighter, like flask upgrades). Jewels are just really rare.

I made a feedback post in beta about how rare they are in normal difficulty. They're there, trust me.


Well I've done maybe 20 maps since then. I have 6 or 7 unique jewels now, but still haven't seen a single normal or magic jewel.

I asked in global and multiple people tell me they see on average 2 per map. How can I modify the filter to show the normal and magic jewels?

They are shown, I superduper promise. If you have doubts, borrow a jewel from someone and drop it on the ground. (Normal rarity jewels don't drop, by the way. They are all magic, rare, or unique)

FWIW, I rarely see them either. I'm approaching merciless, and I have exactly one in my stash. It's just RNG.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee on Jul 12, 2015, 8:05:47 PM
Antee, thanks for your filter. I started an animate weapon build and added a few lines before section 000h (it's after 6s & RGB so it shouldn't highlight those weapons, but haven't tested). I'm not sure if this has been addressed before but I didn't see anything on the first page.
Spoiler

# section animate weapon

Show
Rarity Normal
Class Sword Axe Dagger Claw Mace Stave Sceptre
SetTextColor 189 163 199
SetBorderColor 189 163 199

I got that code from Reddit (user reallyfastcloud) http://redd.it/35lh40

Without the addition your filter will hide many white low level weapons. The color doesn't quite match your color scheme, but it's easy to pick out the weapons. I suppose you could add it and have it commented out and if someone wants to use animate weapon they can remove the comments (and save it as a different file name so you can switch easily between filters for different characters).
Last edited by vikroda on Jul 12, 2015, 11:41:02 PM
"
raycray wrote:
"
Antnee wrote:
"
raycray wrote:
Does this filter show common/magic jewels? I just did 4 maps with the filter and didn't see a single jewel

Yep, jewels are shown (and a tad brighter, like flask upgrades). Jewels are just really rare.

I made a feedback post in beta about how rare they are in normal difficulty. They're there, trust me.


Well I've done maybe 20 maps since then. I have 6 or 7 unique jewels now, but still haven't seen a single normal or magic jewel.

I asked in global and multiple people tell me they see on average 2 per map. How can I modify the filter to show the normal and magic jewels?


Can confirm that the jewels do show up when they drop. And quite well!


I was pretty lucky with the rng today! (One or two might have been quest jewels. Can't recall)
"
vikroda wrote:
Antee, thanks for your filter. I started an animate weapon build and added a few lines before section 000h (it's after 6s & RGB so it shouldn't highlight those weapons, but haven't tested). I'm not sure if this has been addressed before but I didn't see anything on the first page.
Spoiler

# section animate weapon

Show
Rarity Normal
Class Sword Axe Dagger Claw Mace Stave Sceptre
SetTextColor 189 163 199
SetBorderColor 189 163 199

I got that code from Reddit (user reallyfastcloud) http://redd.it/35lh40

Without the addition your filter will hide many white low level weapons. The color doesn't quite match your color scheme, but it's easy to pick out the weapons. I suppose you could add it and have it commented out and if someone wants to use animate weapon they can remove the comments (and save it as a different file name so you can switch easily between filters for different characters).

My plan was to wait for a specific filtration feature (comment/uncomment block) before adding this. Reason being, if I added that as a toggleable block (show/hide), it would conflict with the leveling section by either showing items that the player specifically chose to hide, or hiding items players chose to show.

I hope that makes sense. (000h is a fine place for that, btw!) I will add a tutorial covering where to paste a block like that, in the meantime. Thanks for your feedback!
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee on Jul 13, 2015, 6:08:10 AM
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Antnee wrote:
My plan was to wait for a specific filtration feature (comment/uncomment block) before adding this. Reason being, if I added that as a toggleable block (show/hide), it would conflict with the leveling section by either showing items that the player specifically chose to hide, or hiding items players chose to show.

I hope that makes sense. (000h is a fine place for that, btw!) I will add a tutorial covering where to paste a block like that, in the meantime. Thanks for your feedback!


It has been added and the Animate Weapon section is exactly what I needed it for as well :) Works quite well.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on Jul 13, 2015, 6:29:26 AM
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Muldini wrote:
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Antnee wrote:
My plan was to wait for a specific filtration feature (comment/uncomment block) before adding this. Reason being, if I added that as a toggleable block (show/hide), it would conflict with the leveling section by either showing items that the player specifically chose to hide, or hiding items players chose to show.

I hope that makes sense. (000h is a fine place for that, btw!) I will add a tutorial covering where to paste a block like that, in the meantime. Thanks for your feedback!


It has been added and the Animate Weapon section is exactly what I needed it for as well :) Works quite well.

Oh shiiiiiiiiiiiit!

Well with that, 1.67!

Added a (disabled by default) block to toggle animate weapon stuff. You can enable it by opening the script in Filtration, highlighting the block (down in section 001h), and clicking "Enable block" at the top.

Also added a (disabled by default) block in 000h which will hide rares under DropLevel 40. This is useful for MF cullers, or people playing high IIQ maps in large groups. You can enable it in the same way as the Animate Weapon block.

Thanks, Muldini and Vikroda!
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Perfect 10/10. Would filter again!

Thank you Antnee. Much appreciated.

Regards,

Happy Customer ;P
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Xoow wrote:
Perfect 10/10. Would filter again!

Thank you Antnee. Much appreciated.

Regards,

Happy Customer ;P


This made me laugh (in a positive way) :-)

Also, about the DropLevel <= 40 block. I have something similar, but opted for a Show by default, so it's just as easy to use your toggle system rather than the enable/disable feature in Filtration.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on Jul 14, 2015, 3:55:41 AM
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Muldini wrote:
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Xoow wrote:
Perfect 10/10. Would filter again!

Thank you Antnee. Much appreciated.

Regards,

Happy Customer ;P


This made me laugh (in a positive way) :-)

Also, about the DropLevel <= 40 block. I have something similar, but opted for a Show by default, so it's just as easy to use your toggle system rather than the enable/disable feature in Filtration.

I wonder, have you tried wrapping the "disabled block" lines around a single line, rather than a whole block?
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Haven't tried that. Would be neat, though!

/Edit: That being said, I'd much rather have GGG enable/allow comments after every line.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on Jul 15, 2015, 5:25:25 AM

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