Item Filters

"
Odoakar wrote:
Just a question - how will the system resolve conflicts, will the first command in the script overtake any below it?

Example:

Show
Rarity > Magic

Show
DropLevel > 76

Will this show only Rare items or will it show normal 78 items as well?



Found my answer:
"

[–]Negitivefrags GGG Lead Programmer [score hidden] 5 minutes ago

So something to note about your script. The blocks are matched in the order they appear in the file.

Because you have a thing that matches rares and uniques at the top of the script, that block will be matched first.

So lets say a Rare fishing rod drops. It wont be coloured purple because it will match as a rare first. If you still want rare fishing rods to be purple then you just need to move that block up to the top.


Not so simple anymore, as many on reddit got it wrong. I expected something like this, so people will have to pay attention which command will have higher priority.


„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
Last edited by Odoakar#1827 on Apr 2, 2015, 5:41:11 PM
"
Odoakar wrote:
Just a question - how will the system resolve conflicts, will the first command in the script overtake any below it?

Example:

Show
Rarity > Magic

Show
DropLevel > 76

Will this show only Rare items or will it show normal 78 items as well?



[–]Negitivefrags GGG Lead Programmer [score hidden] 7 minutes ago
So something to note about your script. The blocks are matched in the order they appear in the file.

Because you have a thing that matches rares and uniques at the top of the script, that block will be matched first.

So lets say a Rare fishing rod drops. It wont be coloured purple because it will match as a rare first. If you still want rare fishing rods to be purple then you just need to move that block up to the top.

http://www.reddit.com/r/pathofexile/comments/318h5d/item_filters/cpzbbxt
You expect me to act as something I'm not? I picked this name for a reason.
"
Arrogant wrote:
"
Odoakar wrote:
Just a question - how will the system resolve conflicts, will the first command in the script overtake any below it?

Example:

Show
Rarity > Magic

Show
DropLevel > 76

Will this show only Rare items or will it show normal 78 items as well?



[–]Negitivefrags GGG Lead Programmer [score hidden] 7 minutes ago
So something to note about your script. The blocks are matched in the order they appear in the file.

Because you have a thing that matches rares and uniques at the top of the script, that block will be matched first.

So lets say a Rare fishing rod drops. It wont be coloured purple because it will match as a rare first. If you still want rare fishing rods to be purple then you just need to move that block up to the top.

http://www.reddit.com/r/pathofexile/comments/318h5d/item_filters/cpzbbxt


Yeah, just saw it. As I expected, it won't be quite simply to have a nice, functional script. Many will get it wrong.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
My eyes thank you.

"
Dkodr wrote:
good, now add an autopickup function and an auto-taborganizer to go with it and we are good to go!


Could just as well say that blizzard should buy GGG and turn POE into D4.
This system seem exceptionally clumsy and crude to me there has to be a better way to implement it
I dont see any any key!
wooo! chaos golem! :v
♦▲◄▼►▲♦
This is just truly awesome! Thank you so much GGG!
"
k1rage wrote:
This system seem exceptionally clumsy and crude to me there has to be a better way to implement it


It would be really expensive to do otherwise. Also, all humans should script, it will be like reading in the near future.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
GGG I love you
IGN: Sirix

Please PM me if you are interested in trading.

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