New Skill Development - Vigilant Strike
Haven't read most of the replies on this thread yet, but just have to say: AWESOME.
This is what melees needed, the cooldown and reliance on Endur charges keeps an innate balance requiring dedication on tree/bandits. Don't think it could be any more well-designed. People have a reason to pick melee classes now, other than personal preference...because they have a chance to survive now. Really looking forward to other new skills revealed! For POE Devs: https://www.youtube.com/watch?v=ea6UuRTjkKs
Died like this in HC before: https://www.youtube.com/watch?v=nVsgFUiD-Y8 u_u |
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Thank you GGG, I've been waiting a long time for this! This is AWESOME!!!
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Being a new player, I don't know much about what has been needed, but I definitely think this seems awesome!
Keep up the work, GGG. <3 |
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ARC FX PLEASE, ANY COLOR
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" I went through all the msgs to see who else spotted this hahaha. OMG if they added the jump animation.. this would be a really fun skill to play :D HADOUKEN! |
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If I hadn't experienced the boost to my Marauder from the introduction of Static Strike and Vengeance I might think this was an April Fools type of thing.
Biggest damage attack + can't evade +25% damage reduction buff all with a bypass-able cooldown sounds a little too good to be true. Maybe it is balanced when you consider that CWDT + IC combo will no longer function though. "Sing while you may!" -Edward Ka-Spel
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At this point I want to mention my idea from 2013
" “Demons run when a good man goes to war"
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" You're an imaginative one! |
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pretty cool with Endurance charge on melee stun. u prob wouldnt even need it though. or really good with daresso's chest.
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What about Mjolner builds? I think giving these builds access to Fortify will be extremely problematic.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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