Five More QOL/UI Improvements

This really wont increase the quality of my time playing PoE, but it is nice that stuff is being done to update the game.
Buy the ticket, take the ride.
We asked and he hath provided! *bows*
@Delectrixz
''Path of exile is love, Path of exile...is life.'' Thats what i say every time when i see updates like this, GJ GUYS!
You guys rock : )
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All very welcome additions, thank you GGG! Are floating damage numbers next in line? ;)
"
Zeal0t_ wrote:
Are floating damage numbers next in line? ;)
I sincerely hope not, and sincerely doubt it.

Cool additions, Chris. But, xp/hour? Do we really need more incentive to Garfield the content?

Garfield

A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Thanks very much for adding these in.
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Finally Item levels. All I want, All i need.
Thanks as always Chris; very much appreciate your efforts on implementing these improvements. Keep up the great work!
"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com
"
Zeal0t_ wrote:
All very welcome additions, thank you GGG! Are floating damage numbers next in line? ;)

not sure if sarcasm.

floating health bars are really a double edged sword, they give enough incentive to enable them for a serious ingame advantage on the price of completely destroying the old look and feel.

age and treachery will triumph over youth and skill!

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