Five More QOL/UI Improvements

i feel that the item level will confuse people if it is as bright as the required level, maybe greying it out a bit will fix that?
Rest in RIP
Is the /afk command shown in screenshot 4 also new or am I just forgetting that it had been implemented? I know it has been highly requested.
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viperesque wrote:
Is the /afk command shown in screenshot 4 also new or am I just forgetting that it had been implemented? I know it has been highly requested.


It's new too - good point!
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First off: Thanks for the changes and improvement!

But why do you hold these back instead of just patching/hotfixing them in? I actually have no idea when it comes to computer science but these changes look so small, does it really take alot of work to add them to the game? Do you have to buff up the next content patch with minor changes or is it soome kind of marketing strategy to hold this back to a certain point?

Im really happy about this but why does it take so much time to implement? Like the clock or the names on the minimap which is something even diablo two had and it took years to implement into poe?
kappa
What are those gloves in the guild stash screenshot?
Hell yea, AFK messages!
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I hope you guys keep up those QOL improvement because they get me all excited.

Item level and chat size, arrrgh love you GGG. I hope Desynx get some love too because that's in my biggest flaw in poe at the moment.
Thanks for the itemlevel display!

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Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Only I will say one thing GGG , your work with this game being the best I 've seen in my life, keep it up .
Thanks for listening to your community , that is very appreciated.
Ooo those are all awesome changes I must say!
I would like to put to you for your consideration that the tags for the strong boxes be transparent to the cursor. It can be very difficult to get enemies that sit under them!
thank you and thanks for your consideration into this matter

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