[2.2] Low Life With 8 Auras - Pure Summoner

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kinman90 wrote:
In 2.0 , I heard the supporting gem 'Reduced Mana' will not exist ,
But 7 auras is possible without 'Reduced Mana' ,
if we still get 34%reduced mana reserved from passive tree.


I really hope that's true. Two auras isn't enough for most summoner builds. I'm not sure about 7 though.
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MrSparkle001 wrote:
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kinman90 wrote:
In 2.0 , I heard the supporting gem 'Reduced Mana' will not exist ,
But 7 auras is possible without 'Reduced Mana' ,
if we still get 34%reduced mana reserved from passive tree.


I really hope that's true. Two auras isn't enough for most summoner builds. I'm not sure about 7 though.


You can check it,
https://poe.mikelat.com/beta/#wxjngep/NnB8Tl3/A-i7L7h
Last edited by kinman90#1125 on Jun 26, 2015, 12:12:29 PM
Hi i can kill all . but use Undyng Evang Spectres this is my setup for aura in beta https://poe.mikelat.com/beta/#4Mx-IZo/WzAZL3A/0SigTp
is really nice
i will drop Clarity because i just have gear witch mana regen ...

here is my char and tree https://www.pathofexile.com/account/view-profile/SoulFrost1/characters

i love u build. i love summoner :#
IGN: _IceSoul_
What are your opinions on swapping grace, purity of the elements and clarity to run purity of ice+fire+cold. It seems to me that currently the only thing that can do any damage to zombies is heavy aoe magic damage and i feel this would be the best solution. Also I assume that the new forify gem will be best in slot for zombies ( replacing melee physical)
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MrSparkle001 wrote:
Can this build survive the loss of most auras? It looks great with them but I'm looking for a build that will survive 2.0. My last summoner was good but ripped to some zana boss and truth be told I wasn't sure how to make her endgame viable.

Hard to find good builds that don't rely on multiple auras.

Also not seeing where the low life comes from or why it's important. Where's the benefits to minions from staying low life? The wand reserves life for some benefit but that's not the same thing.


You are not losing auras. In 2.0 auras reserve less mana. Disciplines mana reserved has been decreased to 35%. You still get 34% mana reserved from passives, so enlighten is enough tu run auras over mana.

I 2.0 i would use:

Life: Hatred, Haste, Vitality (+Midnight Bargain)
Mana: Purity of Ice, Fire and Lightning, Discipline

I just hope that they don't change it^^
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boogboi wrote:
What are your opinions on swapping grace, purity of the elements and clarity to run purity of ice+fire+cold. It seems to me that currently the only thing that can do any damage to zombies is heavy aoe magic damage and i feel this would be the best solution. Also I assume that the new forify gem will be best in slot for zombies ( replacing melee physical)


I would not use Fortify instead of Melee Physical or any other offensive Gem, because you can recast them easily. Maybe it is a better choice to combine Fortify with the Guardian. One of the things i wanna test in 2.0.
Last edited by Nebelmonster#1440 on Jul 2, 2015, 12:56:50 PM
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Nebelmonster wrote:

You are not losing auras. In 2.0 auras reserve less mana. Disciplines mana reserved has been decreased to 35%. You still get 34% mana reserved from passives, so enlighten is enough tu run auras over mana.

I 2.0 i would use:

Life: Hatred, Haste, Vitality (+Midnight Bargain)
Mana: Purity of Ice, Fire and Lightning, Discipline

I just hope that they don't change it^^


In 2.0 , The jewel of 'Conqueror's Efficiency' ,
2% reduced Mana Reserved
4% increased Skill Effect Duration
3% reduced Mana Cost of Skills

I may use one more aura in mana, 'Arctic Armour'.
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kinman90 wrote:


In 2.0 , The jewel of 'Conqueror's Efficiency' ,
2% reduced Mana Reserved
4% increased Skill Effect Duration
3% reduced Mana Cost of Skills

I may use one more aura in mana, 'Arctic Armour'.


Isn't arctic armour extremely mana intensive?

Edit: Ckecked the new Arctic Armour, it reserves 25% mana now. But one thing is don't understand yet: The Base Duration. Do you have to recast every few seconds?
Last edited by Nebelmonster#1440 on Jul 3, 2015, 10:33:28 AM
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Nebelmonster wrote:

Isn't arctic armour extremely mana intensive?

Edit: Ckecked the new Arctic Armour, it reserves 25% mana now. But one thing is don't understand yet: The Base Duration. Do you have to recast every few seconds?



Don't have to recast every few sesonds.
https://youtu.be/DnYMlqNO3_c

I think it will work if nothing change.
https://poe.mikelat.com/beta/#LYZZ_uRd/NnB8Tl3/vlp3M7h

About the jewels, more from
https://www.pathofexile.com/forum/view-thread/1300572
Last edited by kinman90#1125 on Jul 3, 2015, 11:05:23 AM
All right, the new arctic armour is really interesting. Maybe i think about it in 2.0. I already made a setup i want to play and maybe i change auras a bit.

+2 Minion Helmet: Zombie + Multistrike + minion Damage + Melee physical Damage

Chest(God, give me a Shavs finally): Spectres(flame sentinels)+ Minion Damage + Concentrated Effect + Fire Penetration + Spell Echo + Faster Casting

I think this is fix for me.

Shield: Haste, Hatred, Discipline

Weapon: Enlighten, Purity of Fire and Ice

Gloves: Enlighten, Purity of Lightning, Vitality, Arctic Armour(maybe)or Desecrate or Animate Guardian
Maybe i put one of this Gems in a second Unset Ring, if i find a good one with high Strength, Dexterity and Manastuff.

Boots: Arc, Curse on Hit, Enfeeble, Temporal Chains

Ring: Convocation

Thats the build i planned so far.

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