Preview of Upcoming UI/QOL Improvements

No wonder they haven't updated the game. Working hard on a clock and some names...
ign slashzilla
"Buy when there is blood on the streets, even if the blood is your own."
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http://gyazo.com/da6159e17a1ec3710b9cb8601a145a9a
Will the clock be server time?
Map names are quite nice to have but it definitely is a wisp so far. If they are working on Quality of Life then I really hope they make a loot filter. It really doesn't go into areas of development they haven't touched before (config options, altered loot lables) and the payoff in terms of how much quality would be felt over so much life would genuinely be immense!
GGG, you are doing it wrong!

Party member names on map aren't neccesaary - it would be enough to indicate on map the ordinal number of matching player's plate (as seen on he party list).

Clock is never positione on the left! See MacOS or Windows desktops, the UI of WoW, even the HUD overlay for this game! Moreover, constantly changing seconds wills distract player's attention - you should show hours and minutes only.

And you are missing the main QoL feature, why players use external programs: the loot filter.
Yeeeeess
I like many kinds of games 😊
Finally...the days of alt-tabbing just to see I am late for <putWhateverHere> are gone :)
Niceeee!
Thanks for the tiny teaser :)

"
coyl wrote:

Clock is never positione on the left! See MacOS or Windows desktops, the UI of WoW, even the HUD overlay for this game! Moreover, constantly changing seconds wills distract player's attention - you should show hours and minutes only.

Doesn't matter where it is located, you'll look only once in a while, so better put it in a place where it doesn't interfere with useful screen content.

About the seconds... you got a point, also would hide them to avoid distraction.
Dynamit,
Architekturkritik, die man tatsächlich sieht!

Farin Urlaub
http://www.dailymotion.com/video/x2nz5q9
Looks good.
Keep up the great work!
Nice!!

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