Developer Questions and Answers

GG question to GGG

Considering that you once said that Mapping was a temporary/alternate endgame system, but from what we see you pretty much use it as the main endgame system. Will we see a Lore oriented endgame? If yes, can we say it's near or nah.
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure#7575 on Feb 22, 2015, 9:19:44 PM
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Sexcalibure wrote:
GG question to GGG

Considering that you once said that Mapping was a temporary endgame system, but from what we see you pretty much use it as the main endgame system. Will we see a Lore oriented endgame? If yes, can we say it's near or nah.


No one ever said this.

http://www.pathofexile.com/forum/view-thread/55194

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We’re sure the result is a highly replayable, challenging and varied end-game that will make Path of Exile fun for a long time to come.
Last edited by Uvne#0425 on Feb 22, 2015, 9:27:58 PM
Are their any regrets with PoEs current pricing model or are you generally happy with the results? If POE was a project today would it be funded by Kickstarter or do you believe you'd go it alone like it had to be back then?
Last edited by FireWalkWithMe#0719 on Feb 22, 2015, 9:18:49 PM
I feel that a lot of the older skills, Double Strike, Shock Nova, etc. have fallen behind a lot of newer skills, e.g. Double Strike and Static Strike, Shock Nova and pretty much everything. Are there any plans to have a comprehensive look at the spread of power of active skills?
Last edited by noise256#0753 on Feb 22, 2015, 9:19:24 PM
This question is one of the most important question GGG has to answer.

Why? because i dont even need to write down a question for you to understand...


ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Back in closed beta, there was quite a bit of talking about paid leagues where users could customize league properties to fit their own playstyles. What ever happened to that? Is it still a possibility, or has the idea been abandoned due to development decisions/technical limitations?

On a scale of 1-10, how satisfied are you with the current balance of skill gems for players? Many skills (*cough* Shock Nova *cough*) have basically been neglected since they came out, yet several other gems get balanced (either nerfed or buffed) much more often.

Relative to closed beta and the original design goals of Path of Exile, players level up a lot faster now. Although few players actually do hit the level cap, even thinking level 100 in a 3-month league being possible would be ridiculous before the numerous changes to maps, map drops, and the XP penalties. Even players who aren't hitting the level cap can make it into the 80s and 90s without nearly as much difficulty as they would face previously. Do you see this as a problem? If so, do you have any plans to fix it or is it like legacy uniques and nerfing OP skills mid-league where you're afraid to take away power?

How many player made unique items have still not been created either due to player or developer delay? Do you think the option will ever become available again once the team gets through with the current ones, or was the process and result of the supporter uniques something the team doesn't want to have to do again?

Way way back, the concept of power creep was being discussed. It was stated that the team doesn't want to introduce items that are directly superior to the ones which already exist in the game such as a higher base level or a new, better tier of mods. After seeing how the permanent leagues have progressed and how exalts, eternals, and mirrors can produce large amounts of BiS items, is this design goal still one you're sticking with?

Do you actually read all the questions that are asked on this thread?

About a month ago, players who had cheating software on their computer were issued a "final warning." Have any bans been issued yet for players that continue to cheat?

Why don't we see more ridiculous races like BLAMT? Does the team feel like they're not as demanded as much as the standard races, is the team trying to focus on making racing a more serious competition, or something else?

You've experimented with 4, 3, and 1 month leagues/races now. Do you still feel like 3 is the most successful, and if marketing for Act 4 won't start until approximately April, is there any possibility or information you can give us about another league or race to fill the large gap in content?
I'm not English-speaker but, I really hope GGG/PoE will make the game which made people fun, a lot of Diablo-type ARPG out there, but PoE has unique gem-skill combination and huge passive-tree to make people thinking.

here is my question after playing PoE 2 years:

1. Why make unnecessary unique item all around in the game ? mostly PoE's unique item are toys, can't use only drop to ground.

2. Desync is real problem for PvP, both side of real-players can't understand the real-position while fighting. because of Desync, people can't play closed-range melee type.

3. Gem skills, Passive-tree, and unique item need to separate between PvE to PvP.

4. if PvP's priority is higher than PvE, the PoE will failed in the future, because PoE has Desync, but LoL/DoTA don't have those down-side.

5. if PvP's priority is important then PvE, people who like playing Diablo-type ARPG will go another game, because PoE don't have fun.

thanks.
Are there going to be any changes to the end game map systems? I ask because I simply want more options for end game. Be it new maps, new map mods, or rulesets. May have been asked already.

Oh and will Act 4 decimate every single existing build in the game? :P
I love pie.
What are your plans moving forward to address QoL issues caused by the Rain and particle effects and in what time frame do you intend to implement these fixes (i.e. along with Act 4, after Act 4 etc.). If you currently do not have any plans to address these issues please give your reasoning for this.

I tried to word this as politely as I could whilst avoiding getting a vague answer. Sorry if it comes across at all as hostile thats not my intent. I just feel this is a very important issue for many players and we haven't gotten a concrete answer about if/how you intend to address it (particularly the ability to run off the rain).

I'd also like to thank you for doing this, community interaction from the developers is always appreciated.
Where did I leave my socks?

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