unique items *no longer updated*

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Antigegner wrote:
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Meingaree wrote:
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Antigegner wrote:


the name of this item is so horrible! and the name of the new shield "chernobog's" (=chernobyl?!?! chernobyls bog?wow...) is horrible as well....but the ring is the biggest BS in terms of names I have seen in a while....how could the devs accept it?.


It's french you moron


aah, tu peut parlez francais?! si tu me peut dire pourquais ils ont pris cette nom de "Q!&$%" alors je te crois!

and IF it were french (if so only slang cuz it's not a normal word) then now we can make uniques in all kinds of languages? next in chinese? next in german? russian? not so cool for a fantasy game imho.

and stop offending people!


LeHeup is the name of the diamond supporter who made that ring. How is that offensive in any way?
IGN: Naforce
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Illyasviel wrote:
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Aquilus wrote:

I still think this chest is significantly stronger than CI, even if you do sacrifice some defenses for it. However, it's nowhere near as bad as some people claim. I think CI needs a slight buff regardless, perhaps by making freeze/chill/shock/burning calculation based on ES for people with CI. As for the chest itself, I think it's in line with other strong uniques such as Lioneye's and Kaom's.


I agree that stun/shock/burning/freeze/Chill should be reevaluated to maybe be as ES and not Life but I might be bias since I'm CI :P


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Schinski wrote:
again, a noob got a good chest...pff


Talking about me?

yes, talking about you obviously.
Neurotypicals are the worst thing this planet ever experienced.
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0nin wrote:
CI already gives you 100% free Bloodrage so that's not even an issue.

At the end of the day, I don't get what all this whining is about. It's a build enabling unique. It allows low-life builds to function without having sick amounts of gear. It's still weaker than endgame rares.

To answer this, and others...

If you have, for example, 2000 HP, and some 4000+ energy shield. Your 2000HP will set the amount of chaos damage per sec from Blood Rage (at level 20) to around 76. If your chaos resistance is even at 0%, that's a tiny amount of regen to make up for with zealot's oath. Obviously, mitigating the damage further with higher chaos resistance makes it even more of a joke. With Troll's Blood (1.5%) and Templar's regen node (1%) you're already at 2.5%, bypassing this damage over time (DoT) with 100 ES regen per sec at 0% chaos resistance (used as example since easily attained, especially with such a build that has easy access to 2 8% and 1 16% nodes). If you take the .4% node even closer to Mara, that's 2.9%. Add in a Vitality aura (let's say level 19 for a nice flat 1.5%) run via blood magic to obtain low life, and now you're at 4.4% or 176 ES regen per sec at 4000 ES. Running blood rage makes this 100 ES per sec.

Now you've got a full time 39% increased attack speed and 6% life leech. With 20% quality, that's 54% attack speed, 10% life leech. All the time. Make way to ghost reaver. Pick up PA on the way. Profit.

Just saying, it's the non-caster, non-RF alternative, and it's also extremely strong.
"The power of accurate observation is commonly called cynicism by those who have not got it."
George Bernard Shaw
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kirhatwin wrote:
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Illyasviel wrote:

Righteous Fire + blood Rage ? Are you telling me you will run this? I can tell that you have a death wish.

Probably thinking of that build http://www.youtube.com/watch?v=mLBeEomNBMk


It's mathematically possible, and would already be possible on my build if I can lay my hands on that chest and a few regrets, especially since I already have the rest of the gear which I would need to pull that off.

Basically, the lower your HP, the less the amount of damage RF will do to you.
With 75% chaos resistance and a level 15 blood rage gem, blood rage will deal 0.95% HP per second.

I'm not sure if inner force will increase the DoT taken by blood rage as it does RF, but if assuming it does, then level 15 BR + IF + 75% chaos res will deal 1.235% of max HP per second.

Summary with Inner Force
RF with 85% max res + Blood rage will deal 19.5 + 1.235% of max HP per second = 20.735% HP/s

I will be saving alot of points by speccing out of HP nodes and taking more ES nodes in order to make up for the loss of base ES from my current chestpiece. I will also be using Chayula for stun invuln + reduced maximum HP to reduce damage taken from RF + BR.

In the end, I expect to have somewhere around 1k HP and 7.5k ES.

With 1k HP, i would be taking around 207.35 HP/s. With 7.5k ES and 4.8% base ES regen (6% if Endurance charges are thrown in) I would have about 360 ES regen/s which would more than counter RF + BR's DoT. In other words, survivbility would be increased tremendously.

On top of that, I get to be more lenient on Chaos res and can probably afford to get rid of one of my rings in favour of dream fragments for more mana + mana regen + inability to get frozen (which can be a problem with too low a maximum HP)

With the ability to use my HP pool for auras, I'll be able to run Haste + discipline as blood magic-ed auras on top of Purity + Vitality which would increase ms and casting speed, resulting in higher DPS, as well as freeing up my mana pool slightly. I might also be able to run clarity as a flat aura if I can find the socket for it. With the added mana regen from clarity + dream fragments, I might just be able to get rid of mana leech and run a different support gem instead.

ah, the joy of theorycrafting
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
Last edited by Invalesco#7360 on Mar 8, 2013, 10:58:45 AM
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Schinski wrote:
yes, talking about you obviously.


What makes me a noob? The fact that I have a better chest than you? You just sound mad but I could be wrong, am I?
IGN: Xilfie
I agree the chest is the definition of overpowered. It's not our fault as alpha testers though; we aren't given any cheats or early access to uniques. It didn't drop during our week of testing.

The chest gives insane ES for a unique, great lightning resist and damage reflect, and it provides an effect far stronger than CI. Broken to the max. Why use CI when you can have that unique? It will marginalize builds, in time.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Mar 8, 2013, 11:05:30 AM
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anubite wrote:
I agree the chest is the definition of overpowered. It's not our fault as alpha testers though; we aren't given any cheats or early access to uniques. It didn't drop during our week of testing.

The chest gives insane ES for a unique, great lightning resist and damage reflect, and it provides an effect far stronger than CI. Broken to the max. Why use CI when you can have that unique? It will marginalize builds, in time.


Wrong.

Read it again. It says "doesn't bypass", not "immune to chaos".

The difference is massive. What this means is that a ES tanked build will run into a chaos monster, instead of it killing him by ignoring his ES...it will kill him after it's burned down his ES. The player still needs to fill a Chaos damage resistance, or else his ES is now mathematically weaker than before.

He's taking more damage to the ES, from a (traditionally) lower resisted damage.
His recharge time is delayed by 10%, essentially nullifying a passive point.
He's lost the ability to get Chaos resist on his chest piece.
He can't flask his ES back up as he runs away.

It's good, great if you have some Chaos resist pieces to pair with it. It's bad if you just think that one piece will make it so you can farm Dread Thicket with impunity like any other CI build.

It just puts the damage on your ES, doesn't negate it.
Last edited by anonthefelon#5555 on Mar 8, 2013, 11:14:16 AM
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Invalesco wrote:

With 1k HP, i would be taking around 207.35 HP/s. With 7.5k ES and 4.8% base ES regen (6% if Endurance charges are thrown in) I would have about 360 ES regen/s which would more than counter RF + BR's DoT. In other words, survivbility would be increased tremendously.

Jesus, that goes really deep.

But one thing..

"I would have about 360 ES regen/s which would more than counter RF + BR's DoT"

I dont get, what es regen has to do with, rf's dot? Why do you want to "counter" rf's dot, why dont just let it go on 1hp and you are safe behind the fat es..?

oh my

"Enemies burn for 50% of your maximum Life per second as Fire Damage"

why you want to do that?
Neurotypicals are the worst thing this planet ever experienced.
Last edited by Schinski#3393 on Mar 8, 2013, 11:17:21 AM
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Schinski wrote:
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Invalesco wrote:

With 1k HP, i would be taking around 207.35 HP/s. With 7.5k ES and 4.8% base ES regen (6% if Endurance charges are thrown in) I would have about 360 ES regen/s which would more than counter RF + BR's DoT. In other words, survivbility would be increased tremendously.
I dont get, what es regen has to do with, rf's dot? Why do you want to "counter" rf's dot, why dont just let it go on 1hp and you are safe behind the fat es..?

"Enemies burn for 50% of your maximum Life per second as Fire Damage"

why you want to do that?

RF doesn't just burn HP. It burns ES as well if you have any. Countering it is essential to keeping the buff active and surviving. The damage RF itself does to enemies is minimal. It's the "% more spell damage" which acts as a multiplier to all your spell damage bonuses that's desired.
"The power of accurate observation is commonly called cynicism by those who have not got it."
George Bernard Shaw
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Schinski wrote:
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Invalesco wrote:

With 1k HP, i would be taking around 207.35 HP/s. With 7.5k ES and 4.8% base ES regen (6% if Endurance charges are thrown in) I would have about 360 ES regen/s which would more than counter RF + BR's DoT. In other words, survivbility would be increased tremendously.

Jesus, that goes really deep.

But one thing..

"I would have about 360 ES regen/s which would more than counter RF + BR's DoT"

I dont get, what es regen has to do with, rf's dot? Why do you want to "counter" rf's dot, why dont just let it go on 1hp and you are safe behind the fat es..?

oh my

"Enemies burn for 50% of your maximum Life per second as Fire Damage"

why you want to do that?


RF dot is fire damage and affect your ES before it affect your hp, so letting it burn to 1 hp mean death.

RF also give 80-90% "more" spell damage at higher levels. "more" mean it's a multiplier of overall damage (added after everything else).

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Invalesco wrote:
In the end, I expect to have somewhere around 1k HP and 7.5k ES.

Is the 1k hp coming from your gear? I was honestly expecting less hp, something like almost none :P
Last edited by kirhatwin#4053 on Mar 8, 2013, 11:41:49 AM

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