unique items *no longer updated*

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Victo wrote:
Is the damage conversion effect a local or a global mod?
It's the same as any other conversions. Any Physical Damage you do, 14% converts to Chaos. That includes weapon damage, and also spell damage.
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FaceLicker wrote:
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hzflank wrote:
Instead of duplicating an item, it could be used to transfer the mods from a unique item to a normal item?
That would serve absolutely no purpose whatsoever. You'd lose the unique you started with and end up with the same exact unique. Do you mean to say copy the mods from a unique to a white item? And by white item, do you mean any white item or an white item with the same base type as the unique?

If you mean the same base type, then you're essentially just duping the unique item. I don't understand what purpose that would really serve when you can already go out and find another copy of that unique. The point of duping other items, specifically a godly rare item, is that you'll more than likely never come across a rare with the same mods/values again. Unlike uniques, which always have the same mods, rare items are completely subject to the RNG which means they have the possibility of being the best items in the game. Being able to dupe the best item in the game is a lot more appealing than duping a unique that anyone can find.

If you mean any white item to copy the mods.. Aside from creating some rather absurd, peculiar, and game breaking builds, what would be the point? If that is your point, to break the game, well that's exactly why Mirrors don't behave this way. If you really did mean transfer, and you also mean any white item, then again that's rather game breaking. Unique items are designed and balanced for the specific gear slot of which they are. Putting Kaom's Heart's +1000 Life, Has no Sockets or the mods from Maligaro's Virtuosity on every piece of gear you own, while the idea is certainly entertaining, it completely destroys balance and breaks the game.


Sorry, I meant copying the mods to a white item of similar base type. So you could copy the mods from Kaoms Heart (No Sockets, +100+ life) to any Chest armour. Or you could copy the mods from a unique claw to normal (white) claw of any type.

This simply makes an item with the mods of a unique but the base value of a high level item. Obviously you would not to look at individual uniques to make sure that it would be balanced, but in most cases it seems okay.
Just saw this linked in chat:

Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
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Sony_Black wrote:
Just saw this linked in chat:



Either the mods on that were dropped quite a bit, or it has really big ranges on each mod!. :o

Also, the the replenished ES thing looks a bit different - how does armor work into that, exactly? It sounds like it calculates 4% of your armor rating and recovers that much ES which is a bit different from how it was described before. Anyway, glad to see it in game, as I've had my eye out for it for a while now!
Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.

GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game.
Interesting, their final implementation of this favors an armour-heavy build with a moderate ES buffer. I wonder if that 4% has a range, or will it always be a flat 4%.

Currently, with both body and soul circles, you can get up to 104% armour.
Determination with IF provides 60% more armour.
Armour-focused hybrid gear (including one exception, that shield) can net up to 12k in that setup, 17k with an iron skin flask rolling.
A granite under IF provides 13k base armour;
In that build, with +204% incr and +60% more armour, the granite is worth 63k armour total.

So, in a number of situations, a block is worth the following:
Mediocre gear, 4k armour rating: +160 ES
With an iron skin healing flask (5.6k AR): +220 ES
Perfect gear, 12k armour rating: +480 ES
Horrible gear under a perfect +100% granite flask (66k AR): +2600 ES
Best possible gear in the game (80k AR): +3200 ES (can't have that much ES with that much armour)

... blocking can completely refill your ES bubble during a granite flask.

Now, if you go full tilt armour focus you won't ever have much more than 2k ES (unless you sacrifice some life for ES).

This wording might even be more powerful than the old one. Getting regen for blocking, it will have a massive effect on your total reduction. Under the old version, that benefit mostly got smaller and smaller if hits got big; under this version, you can use a granite to scale it up against large hits.

Damage will be rather spiky, though.


Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
Last edited by Zakaluka#1191 on Nov 1, 2012, 3:50:33 PM
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GoatEatingToilet wrote:
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Strill wrote:
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Amarena wrote:
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That looks like Midnight Bargain...only enormously better. The only thing it's missing is the +19% minion speed, yet it has a minion HP bonus, an enormous skeleton duration bonus, and none of the HP penalties or chaos inoculation restrictions. Seems a bit redundant to me.


But, with a two-hander you are giving up your shield, which some summoners use for Necromantic Aegis and, even if not used for that purpose, you are still giving up a chunk of defense (namely a good bit of ES that you would be getting from the shield) for the benefits of the sword. Still though, if I could get my hands on one of those... lol
Oh it's a two-hander. My bad. I didn't notice that.
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freaking double-clicking mouse
Last edited by Strill#1101 on Nov 1, 2012, 3:32:10 PM
i saw this in chat today....
I still remember the beta-key timer.
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FaceLicker wrote:
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Victo wrote:
Is the damage conversion effect a local or a global mod?
It's the same as any other conversions. Any Physical Damage you do, 14% converts to Chaos. That includes weapon damage, and also spell damage.


That's what I hoped for.
Since we naver had a damage conversion effect on onehanded weapons before I want this 100% confirmed before I grab two of those claws :-).

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