unique items *no longer updated*
"It's the same as any other conversions. Any Physical Damage you do, 14% converts to Chaos. That includes weapon damage, and also spell damage. |
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" Sorry, I meant copying the mods to a white item of similar base type. So you could copy the mods from Kaoms Heart (No Sockets, +100+ life) to any Chest armour. Or you could copy the mods from a unique claw to normal (white) claw of any type. This simply makes an item with the mods of a unique but the base value of a high level item. Obviously you would not to look at individual uniques to make sure that it would be balanced, but in most cases it seems okay. |
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Just saw this linked in chat:
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) |
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" Either the mods on that were dropped quite a bit, or it has really big ranges on each mod!. :o Also, the the replenished ES thing looks a bit different - how does armor work into that, exactly? It sounds like it calculates 4% of your armor rating and recovers that much ES which is a bit different from how it was described before. Anyway, glad to see it in game, as I've had my eye out for it for a while now! Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.
GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. |
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Interesting, their final implementation of this favors an armour-heavy build with a moderate ES buffer. I wonder if that 4% has a range, or will it always be a flat 4%.
Currently, with both body and soul circles, you can get up to 104% armour. Determination with IF provides 60% more armour. Armour-focused hybrid gear (including one exception, that shield) can net up to 12k in that setup, 17k with an iron skin flask rolling. A granite under IF provides 13k base armour; In that build, with +204% incr and +60% more armour, the granite is worth 63k armour total. So, in a number of situations, a block is worth the following: Mediocre gear, 4k armour rating: +160 ES With an iron skin healing flask (5.6k AR): +220 ES Perfect gear, 12k armour rating: +480 ES Horrible gear under a perfect +100% granite flask (66k AR): +2600 ES Best possible gear in the game (80k AR): +3200 ES (can't have that much ES with that much armour) ... blocking can completely refill your ES bubble during a granite flask. Now, if you go full tilt armour focus you won't ever have much more than 2k ES (unless you sacrifice some life for ES). This wording might even be more powerful than the old one. Getting regen for blocking, it will have a massive effect on your total reduction. Under the old version, that benefit mostly got smaller and smaller if hits got big; under this version, you can use a granite to scale it up against large hits. Damage will be rather spiky, though. Let a man walk alone - Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. Last edited by Zakaluka#1191 on Nov 1, 2012, 3:50:33 PM
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Unavailable Some items in this post are currently unavailable.
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"Oh it's a two-hander. My bad. I didn't notice that. Some items in this post are currently unavailable.
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freaking double-clicking mouse
Last edited by Strill#1101 on Nov 1, 2012, 3:32:10 PM
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i saw this in chat today....
I still remember the beta-key timer.
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" That's what I hoped for. Since we naver had a damage conversion effect on onehanded weapons before I want this 100% confirmed before I grab two of those claws :-). |
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