unique items *no longer updated*

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Kohrock wrote:
Twin axes preview. Stats are still being worked on.



Mother of god...
EDIT: No ias... hm..
Last edited by Xendran#1127 on Sep 9, 2012, 3:55:55 PM
Since it counts as dual wielding, it has the 10% multiplicative IAS bonus associated with it.
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Kohrock wrote:
Twin axes preview. Stats are still being worked on.



Jesus. Im thinking about rebuilding my one-handed marauder to the dual-wielded one O_o
Last edited by sakalthor#4331 on Sep 9, 2012, 8:40:22 PM
That axe / those axes or however we should refer to it, are gonna be a while. We haven't yet worked out how to do them in the game engine yet. So I wouldn't recommend making a build for them just yet.
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Mark_GGG wrote:
That axe / those axes or however we should refer to it, are gonna be a while. We haven't yet worked out how to do them in the game engine yet. So I wouldn't recommend making a build for them just yet.


Just have a flag that can be set to true or false for dual wielding and enable it for this weapon alongside a flag that makes it take up both slots.
Your the solution to that part is broadly correct, but the actual solution is notably more complicated than just what ou suggest as there are fundamental assumptions made about being able to use the off hand if you're dual wielding that also need to be changed and thoroughly tested.

Regardless, that part isn't the major sticking point.
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V1nterch wrote:


That's certainly interesting...
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MonopolyLegend wrote:
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V1nterch wrote:


That's certainly interesting...


Minecraft guy's bow. His name's in the flavour text.

Good find
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V1nterch wrote:


poison arrow +this bow sounds like a nice combo
IGN --- Grizdale

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