unique items *no longer updated*
Yesterday :)
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Spoiler
http://www.pathofexile.com/forum/view-thread/12056/page/1
Last edited by Bijousek#1773 on Aug 31, 2012, 2:46:51 PM
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Some uniques need "relevant damage" to be relevant in endgame PVE or PVP. But many uniques can be used very well even if they use an "outdated" base type and/or have low damage potential. Quill Rain, or even Shiversting, can be viable endgame, with the right build.
Of course, some uniques might need "updates" of some sort, but I think you're looking too far ahead. GGG has to balance levels 70-100 content/items for the next several years. Do consider the impact of Acts 4+ on the game. Chris has said he doesn't want to invalidate years of hardwork when they introduce a new act with new items/drops, so it's more likely that as they add more endgame content, the items that drop are not always strictly better, but simply strictly different. That's my take on things. You can farm for perfect gear when we launch into Open Beta, and your level 70 gear MIGHT be just as strong/viable then as it will be 5 years from now, provided future items introduced into the game are not much more than 10-15% more powerful, but provide differing gameplay mechanics to make farming for them compelling. Look at the level 60+ items that have "unusual" implicit mods. That's one such way you can diversify end game loot, by giving them different implicit modifiers or different random modifiers, like an Axe or Bow dropping with +cast speed and +cold% damage. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Aug 31, 2012, 11:56:50 PM
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We might indeed change base types as PoE will be constantly evolving. One thing to keep in mind though is that the fourth difficulty will be removed when act 3 is added. That means there will be 3x3=9 acts in total, compared to the 4x2=8 acts that we have currently. The change in level will be quite small, and act 4 isn't exactly around the corner, I can say that much. :)
Omnitect of Wraeclast
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" One issue i'm noticing is that certain base types *cough imperial bow cough* are absurdly rare compared to others for some reason. There are no lioneye's glare on hardcore that are in the hands of actively trading players (if any at all) and it's basically a build enabler for me -_- |
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" Kaom's Heart too :( Got a character in Merciless that can't continue until I pick one of those up, as I planned the build around it. Been 'available to drop' for weeks, but I don't think anyone's gotten one yet. If they have, they certainly haven't said anything about it. Last edited by MonopolyLegend#6284 on Sep 1, 2012, 12:16:16 PM
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The OP should really update Limbsplit to not link to the pre-patch cheesy twink item version.
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Unavailable Just found it in Hardcore. Not bad roll too :D Some items in this post are currently unavailable.
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"First of all, I cant update what i dont have a link to. Second of all, as far as I can tell from all the postings in the trade threads, Limbsplit is as current as it can be. If you happen to know something that I don't, please, by all means enlighten me. |
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This dropped for me just a few days ago. Still looks the same as the OP's link...
Unavailable Some items in this post are currently unavailable.
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For the record, here's the post patch version of Limbsplit:
Unavailable How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934
IGN: TheHammer Some items in this post are currently unavailable.
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