1.3 ☼ Oro's Burning Flicker Build ☼ (updated 2015-03-11)

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snajk wrote:
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ata wrote:
How are we doing in 2.0?


Hey, a lot have changed in 2.0 and as a result the build have undergone some extensive changes. The biggest change is the Fireborn jewel. This jewel allows us to pick some nice two hander nodes below the duelist for some sweet damage and attack speed.

The reason I haven't updated the build is because I haven't had the opportunity to test it out yet with the new changes. In theory the build should get a 3x increase in dps; but lose some survivability because of the changes to AA. You can find my notes and some mana calculations for 2.0 on my google spreadsheet here, if you are interested. These notes are only based on theorycrafting though. I will update it as soon as possible after trying it out myself.


Are the fire nodes up the top not worth it?
I checked fireborn, and cried.
Btw, how do you plan on beating an area/melee/ias/life jewel with fireborn (that costs not only the jewel slot and more nodes on top of that :S)
Fireborn transform phy/ele/chaos dam into fire dam while leaving the restrictions (with 2h/ with axes)
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KillerB wrote:
I checked fireborn, and cried.
Btw, how do you plan on beating an area/melee/ias/life jewel with fireborn (that costs not only the jewel slot and more nodes on top of that :S)
Fireborn transform phy/ele/chaos dam into fire dam while leaving the restrictions (with 2h/ with axes)


True, there are huge and plenty of fire/area/melee/ignite nodes as Templar

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