1.3 ☼ Oro's Burning Flicker Build ☼ (updated 2015-03-11)

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snajk wrote:
Yeah at the moment I want to keep them because of the synergy with Cloak of Flame. I have been thinking about an alternative tree with the shadow that will get 9 frenzy charges and use Darkray Vectors. Maybe crit, but not sure it would be worth it with its 5% base crit.


As a longtime fan of this sword, I have done a lot of build variations with it. The best, unsurprisingly, is the standard infinite-flicker strike.

Crit generally does not work all that well...generally...I actually was able to make it "work" with discharge. You can find the build here, but I wouldn't recommend it for play because of how inconsistent it is (but it absolutely is fun/interesting). Also being CI is absolutely not required...I just happened to have a high level Witch and didn't want to the starting nodes going to waste.

Honestly, Shadow just doesn't to as good a job as the Templar...or even a Ranger for that matter if you're planning on taking the life/evasion nodes, since both of the Ranger's starting nodes are useful.
If you really want to go crit, go with something like this I guess...if you want that last frenzy charge though, the top part of tree will have to go.

Btw, your build made me realize that my own was missing something very important: Unwavering Stance. I took care of that by buying a corrupted +1 frenzy Kaom's Roots and it's worked out quite nicely.

Gear/Tree

Current tree, but I'm considering respeccing out of Fire Walker and going through the top for now, leaving me with 4 extra points to spend on life. The final tree will simply focus on getting the remaining life nodes...still not sure about mana reservation vs aura effect nodes...or Inner Force for that matter.


(Standard because I died in Bloodlines...and didn't want to reroll that late in the league.)

...I really need to get rings with weapon elemental damage on them...those are both originally from another character I have. Also my gloves have some extra auras I'm trying out.
Last edited by bullgaria#3826 on Mar 12, 2015, 12:55:16 PM
I started this build yesterday and have to say that I am well pleased to finally have a use for Oro's. Unfortunately, I have not had success running arctic armor even while following the tree and gearing exactly as laid out. I see you have made changes as of today, I will take a look and hopefully will be able to make some progress towards more survivability.

My gear....



Last edited by Shazmo#0109 on Mar 11, 2015, 4:32:00 PM
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bullgaria wrote:
Crit generally does not work all that well...generally...I actually was able to make it "work" with discharge. You can find the build here, but I wouldn't recommend it for play because of how inconsistent it is (but it absolutely is fun/interesting). Also being CI is absolutely not required...I just happened to have a high level Witch and didn't want to the starting nodes going to waste.


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bullgaria wrote:
If you really want to go crit, go with something like this I guess...if you want that last frenzy charge though, the top part of tree will have to go.
Yeah that's almost the same as I would make it, but starting from the shadow though ranger looks more efficient.

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bullgaria wrote:
Btw, your build made me realize that my own was missing something very important: Unwavering Stance. I took care of that by buying a corrupted +1 frenzy Kaom's Roots and it's worked out quite nicely.
Glad I could help somehow :), stuns in the bane of my existence!

Let me know how the Herald of Ash works out for you, the idea sounds interesting but I would lose my way to spread shock by dropping prolif :(.

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Shazmo wrote:
I have not had success running arctic armor even while following the tree and gearing exactly as laid out.
That is strange, how much mana regen do you have? Also just to make sure you ain't trying to walk around with AA? Because the idea is to only get enough mana to sustain standing still with it and using Flicker Strike, at the same time with the new new changes to the 4-link, but since you got Blood Magic it shouldn't be a problem with the old tree.




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Shazmo wrote:
I have not had success running arctic armor even while following the tree and gearing exactly as laid out.
That is strange, how much mana regen do you have? Also just to make sure you ain't trying to walk around with AA? Because the idea is to only get enough mana to sustain standing still with it and using Flicker Strike, at the same time with the new new changes to the 4-link, but since you got Blood Magic it shouldn't be a problem with the old tree.







Sorry, I posted my gear before I had made the recommended changes to the tree/skill gems. I have dropped blood magic and am now using increased burning dmg in its place. My mana regen is at 55 which is obviously the problem. I am level 75 and am working my way towards the shaper and unrelenting nodes, hopefully things will improve once those have been acquired. It's just going to be an interesting time picking up the next 8 levels....guess I shouldn't have changed the tree until I was closer to level 85. >_<
Last edited by Shazmo#0109 on Mar 11, 2015, 6:38:38 PM
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Shazmo wrote:
Sorry, I posted my gear before I had made the recommended changes to the tree/skill gems. I have dropped blood magic and am now using increased burning dmg in its place. My mana regen is at 55 which is obviously the problem. I am level 75 and am working my way towards the shaper and unrelenting nodes, hopefully things will improve once those have been acquired. It's just going to be an interesting time picking up the next 8 levels....guess I shouldn't have changed the tree until I was closer to level 85. >_<
Noes, well you could pickup the blood magic support again or change a ring to one with mana regen. One of Elreon's -reduced mana cost rings could also work until you get enough regen to sustain AA and Flicker again.
Last edited by snajk#5853 on Mar 11, 2015, 8:30:36 PM
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snajk wrote:
Let me know how the Herald of Ash works out for you, the idea sounds interesting but I would lose my way to spread shock by dropping prolif :(.


Doesn't work well.

I knew it probably wouldn't...but I was hopeful. The culling strike on Oro's Sacrifice makes it really hard to get any overkill damage (culling strike is calculated after damage is dealt, meaning reducing a creature from 11% to 9% will kill it with 0 overkill).

As for shocks...I honestly don't know how well that gets proliferated. We really don't do enough lightning damage to shock for any significant amount of time I think, but I guess Herald of Thunder does get procced quite often (not sure if culling strike + shock on the same hit procs it).
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bullgaria wrote:

Doesn't work well.
It's a shame it didn't work out.


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bullgaria wrote:
but I guess Herald of Thunder does get procced quite often (not sure if culling strike + shock on the same hit procs it).
Yep it is up pretty consistently, I don't think the culling effect will make the lightning damage dealt shock better. Because it won't actually deal more damage? Well it works anyway :)
Last edited by snajk#5853 on Mar 13, 2015, 3:55:17 AM
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snajk wrote:
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bullgaria wrote:
but I guess Herald of Thunder does get procced quite often (not sure if culling strike + shock on the same hit procs it).
Yep it is up pretty consistently, I don't think the culling effect will make the lightning damage dealt shock better. Because it won't actually deal more damage? Well it works anyway :)

The answer to my own quote is that yes, you can cull and proc HoT on the same hit.
I'm not quite sure what you mean with the rest though, I guess HoT does automatically have Culling Strike from Oro's, but that doesn't actually increase it's damage.

Just wanted to let you know that after the somewhat extensive calculations I did on AA and mana usage in this build that I'll be exploring what level of AA can be supported with no downtime while using Leap Slam (based on mana regen). I already asked, but unfortunately the details on Leap Slam's short stops are still unknown, and I haven't had time to do it myself.
Maybe sometime this weekend...
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bullgaria wrote:
The answer to my own quote is that yes, you can cull and proc HoT on the same hit.
I'm not quite sure what you mean with the rest though, I guess HoT does automatically have Culling Strike from Oro's, but that doesn't actually increase it's damage.
Sorry I worded that badly. I meant to say what you just wrote, that the culling effect from Oro's doesn't increase the damage on HoT. Therefore it won't be easier to shock monsters with higher health.

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bullgaria wrote:
Just wanted to let you know that after the somewhat extensive calculations I did on AA and mana usage in this build that I'll be exploring what level of AA can be supported with no downtime while using Leap Slam (based on mana regen). I already asked, but unfortunately the details on Leap Slam's short stops are still unknown, and I haven't had time to do it myself.
Maybe sometime this weekend...
Thank you for that, I gave you cred in the changelog if you didn't already see that :). Good luck with calculating the leap slam stops.
This looks really fun! I might try this on a level 70 respec, with scolds and vms

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