[1.3.1] Tri-Element Equilibrium Trapper (budget atziri's killer)

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JonnyBrains wrote:
Thanks for responding. That's sort of what I thought was going on here but wasn't positive. I'll definitely consider trying this out next league.


You are welcome, your questions helped to improve the guide a lot.

Feel free to throw in any other question you may have. :)
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
Last edited by raquinvil#1821 on Feb 23, 2015, 5:49:55 AM
Hey im a total newb who just started this game, wanting to relive the D2 Trap Assasin days in POE. So i been trying to do your build.

Any recommended weapons, jeweleries, etc that you can add that you didnt add to the gear sections?
just a short note:

alternative to Eldrith Battery


i have ~650 mana (~400 unreserved due to clarity) and 3 set of traps ~105mana each

i got into a habit of casting devouring totem after first 'batch' of traps. it sustains me trough any fight no problem

no mana/life pots, no regen, no hassle

it is extremely powerful companion gem for a trapper. it even draws aggro away from you

btw lightning trap is 'barely viable' (replacing arc trap as i hate playing op stuff)
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mild7gabe wrote:
Hey im a total newb who just started this game, wanting to relive the D2 Trap Assasin days in POE. So i been trying to do your build.

Any recommended weapons, jeweleries, etc that you can add that you didnt add to the gear sections?


I will revise that point this weekend and add a few suggestions, specially since this build is cheap to achieve one of the boss kill achievements.

Overall, spell damage is what increases the damage on this build since it's not crit based. On the defensive side evasion, energy shield and life are the main things you are seeking after getting to the resist cap (75% on each elemental resist on merciless). Chaos resist is a bonus later on when your gear is getting great that can make certain fights/mobs on maps a joke.
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
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sidtherat wrote:
just a short note:

alternative to Eldrith Battery


i have ~650 mana (~400 unreserved due to clarity) and 3 set of traps ~105mana each

i got into a habit of casting devouring totem after first 'batch' of traps. it sustains me trough any fight no problem

While it's powerful it won't allow you to run arctic armour and adds an extra thing that you need to cast in an already skill busy build.

If it makes the game more interesting for you, go for it. But I wouldn't advise it.

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sidtherat wrote:

no mana/life pots, no regen, no hassle

it is extremely powerful companion gem for a trapper. it even draws aggro away from you

btw lightning trap is 'barely viable' (replacing arc trap as i hate playing op stuff)


Lightning trap has a really bad side effect on this build, most of the time it won't hit all the mobs. With that you won't switch their elemental resists and so you are killing a lot of the damage potential of other traps (fire trap and ice based trap).

If you don't want to use Arc, use Lightning Nova for example.
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
Last edited by raquinvil#1821 on Mar 19, 2015, 5:54:50 PM
You could also use Doryani's catalyst, it wouldn't be that budget though. But still a great choice of a weapon since it's practically a 4 link and it's rather good since this build uses prolif for the arc trap. Not only that, but it gives a lot of elemental damage.
If i were for the maximum damage/efficiency i'd have gone daggers+crit :) but i play this game far too long to care about min maxing


it is the fun im after so the lightning trap is.. doable. i hate playing OP stuff (arc..) and because ive selected crit variant (with Jaws of Agony for that +300% crit chance from charges - that are surprisingly easy to maintain) i do not need ele prolif for shocks. lightning trap shocks very reliably up to l76 maps (im still building the char so my life pool is 3400.. havent tried higher maps but 76zana maps were no problem so far)


so lightning trap (shocks, debuffs), ice nova traps (chills/freezes, debuffs), fire trap, repeat

bear trap from Jaws with cull/iir/(iiq)

note: ive tried arc trap(s). they work better. but there are problems with them too - mainly 'short ping-pong' when most of the damage hits just few mobs. it prolifs shock nicely but it has similar property you pointed out for LTrap - not all mobs are hit with EE reliably. after ice novas trigger the EE is already switched for all targets so the problem is shortlived and in most cases does not happen at all.

as for the AA - good point. maybe ill reconsider when i hit a wall. just wanted to point out that Devouring Totem is very compatible with the 'mechanics' of trap builds.
Nice guide well written. I've been wanting to do a trapper - I like the spammy aspect even though it's not the most optimal build in game compared to one crit skill to kill them all builds. Will give it a try or some variant of it. That cold snap really locks em down eh?
Git R Dun!
Last edited by Aim_Deep#3474 on Mar 20, 2015, 3:53:41 AM
One note. Mark_GGG once said that nothing in this game happens 'at the same time'.

This means that multitrap with EE by default is inefficient as the first of 3 traps makes remaining 2 fight vs +25% resist from EE

IM NOT SURE about that. But i recall very clearly reading that statement from Mark.

If it is so then the entire EE is more of a cool trick than truly optimized build. Until one removes multitrap from traps..
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tvreact wrote:
You could also use Doryani's catalyst, it wouldn't be that budget though. But still a great choice of a weapon since it's practically a 4 link and it's rather good since this build uses prolif for the arc trap. Not only that, but it gives a lot of elemental damage.


I almost forgot, elemental damage (not the specific but the generic one) is a lot better then spell damage. It double dips on the fire trap as it buffs the base damage (explosion) and then the ignite/burning ground effects.

BTW, since this build can do Atziri, you can get that weapon without having to pay for it. So it's still a good idea to refer it and a huge upgrade.

Until you have one you can always get a scepter with implicit elemental damage, spell damage hybrid, craft some more spell damage on it from masters and you are ready to go!

If you happen to find one with both regular and hybrid spell damage you can always add a specific element of your choice (for example fire).
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
Last edited by raquinvil#1821 on Mar 20, 2015, 7:32:10 AM

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