Remove xp penalty's from death

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Moosifer wrote:
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AlbinosaurusRex wrote:
I love that logic.

Topic is about how desync causes unfair exp loss.

Goetz complains that every topic has desync "brought in" to it. Also fails to see how desync has far reaching consequences throughout the game while insisting everything is fine.

Hilarious.


And the topic was JUST directed off desync. Now we're stuck back on it. It actually started to become a discussion about the penalty rather than just another desync circle jerk.

The 10% XP penalty for death is fine. If you die from your own mistake then you should incur the penalty. The problem is not with the penalty but when you die because what you see on the client based on it's position/movement calculations does not sync with what the server is calculating (you are desynced), and then a couple of seconds later instead of thinking you are safe (because that's all you see) the server has "predicted" (guessed) wrong, you are not able to tell you are in harms way, and you're taking damage that you can't see. When the client finally re-syncs with the server and wham (hard slap in the face) you see your dead exile and take the 10% XP penalty, that is the injustice and cold hard cruelty of another desync death.

So the problem isn't with the 10% XP death penalty but when you desync and die without having any control. Oh wait, I can choose not to play PoE at all, yeah but that defeats the point of any of these posts. Or I can only play super tanky builds that plod along boringly super slow and take forever to clear a zone or map but rarely desync. Anyway you spin it that sucks donkey. So you see there is no way to talk about the death penalty without being sat on by the huge desync elephant in the room.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Feb 5, 2015, 12:12:18 AM
Arrowness you're bringing the argument back to where we started. Just go read my older posts to rebuttal what you just said.

This topic is dead, it's a tricky way to complain about desync, not a real complaint about the death penalty. Why all desync threads aren't consolidated is beyond me, they ruin this forum.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Moosifer wrote:
Arrowness you're bringing the argument back to where we started. Just go read my older posts to rebuttal what you just said.

This topic is dead, it's a tricky way to complain about desync, not a real complaint about the death penalty. Why all desync threads aren't consolidated is beyond me, they ruin this forum.


Your "rebuttal" was questionable at best. Probably why he ignored it.
Let's keep the circle jerk going folks.

Who else doesn't like desync! Let's talk more about how GGG should stop ignoring us and just fix it.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Let's complain about people complaining about a terrible flaw with the game! That'll get stuff done.

Amirite?
"
Moosifer wrote:
Arrowness you're bringing the argument back to where we started. Just go read my older posts to rebuttal what you just said.

This topic is dead, it's a tricky way to complain about desync, not a real complaint about the death penalty. Why all desync threads aren't consolidated is beyond me, they ruin this forum.

Why GGG hasn't fixed desync is beyond me, they ruin the game play.
BTW if desync wasn't a big problem, there would be no need to post so much about it. Problem solved.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Feb 5, 2015, 1:40:46 AM
"
Arrowneous wrote:
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Moosifer wrote:
Arrowness you're bringing the argument back to where we started. Just go read my older posts to rebuttal what you just said.

This topic is dead, it's a tricky way to complain about desync, not a real complaint about the death penalty. Why all desync threads aren't consolidated is beyond me, they ruin this forum.

Why GGG hasn't fixed desync is beyond me, they ruin the game play.


That question has been answered many times before. Not only in the dev manifesto but every major desync thread created.

One simply does not "fix" desync, its a side effect of the model of not trusting the client, as your other thread suggestion is to "trust the client" that doesn't "fix" desync it removes the side effect of trusting the server for movement. GGG specficially states this:

"
All online games have this situation. The server has to dictate whether things happen or not, but there's a 50-250ms delay before data gets to the server and back. There are three ways that games can solve this:

Trust the client. This means people can cheat, but the results are instant. We will not do this.

Wait until data arrives back from the server before doing anything. This is a very common strategy in RTS and MOBA games. If you click to move, the unit will only start moving once the server says so, which is 50-250ms later. If you are close to the server, you'll quickly get used to the lag and everything feels pretty good. If you're far away (New Zealand, for example), it feels like you're playing drunk. Every time you issue an order, nothing happens for quarter of a second. This does not work well for Action RPGs - the immediacy and pace of combat requires that actions start to execute instantly.


Your not asking them to "fix" desync your asking them to change a core principle on which the game was founded, as a fellow closed beta supporter I am confused on why you would think GGG would change there position on a core principle because of a side effect of their choices.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:

Your not asking them to "fix" desync your asking them to change a core principle on which the game was founded, as a fellow closed beta supporter I am confused on why you would think GGG would change there position on a core principle because of a side effect of their choices.


They probably won't any time soon, but the real question is more along the lines of "Can desync be fixed without compromising that stance?" So far, the general consensus is "no." That doesn't make it so, but it means that we don't know of another way... yet.

I think the player base would have to degrade a lot more before they reconsider their stance, but in the mean time I hope they look for more ways to fix it or minimize its impact on the game, and I suspect that they aren't putting as much effort towards it as they probably could/should. This is quite forgivable considering they are so focused on releasing Act 4, but after that? We'll see.
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Moosifer wrote:
Arrowness you're bringing the argument back to where we started. Just go read my older posts to rebuttal what you just said.

This topic is dead, it's a tricky way to complain about desync, not a real complaint about the death penalty. Why all desync threads aren't consolidated is beyond me, they ruin this forum.


Are you blind? Did you read the posts even? Its a complaint about DEATH PENALTY on DESYNC. Not about death penalty, 10% is fine, not about desync, we know it cant be fixed, its about ... just re-read the whole topic.

Many good things in the game and many of it doesnt work well with desync, without its cool, but with its a crap, so that crap must be fixed
If I dont reply to you - I dont give a flying duck about your opinion

If you dont reply to me - I dont care either because I dont come back to see who replied to me
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The_Great_Alex wrote:
Are you blind? Did you read the posts even? Its a complaint about DEATH PENALTY on DESYNC. Not about death penalty, 10% is fine, not about desync, we know it cant be fixed, its about ... just re-read the whole topic.

Many good things in the game and many of it doesnt work well with desync, without its cool, but with its a crap, so that crap must be fixed


Is the type of code you're asking for (forgiving desync related deaths) even possible? How would they even know? What happens in situations that you would have been killed if the desync didn't happen? How about all the times people confuse internet issue on their end or lag as desync? I've learned how to avoid desync but if I know I can use it to get out of a tricky situation I'll force a desync to get a free death.

It sounds impossible for this to pick up all the little factors that go into it and even if it's perfect on their end it will be easily abused.

Also this falls into the, "if they could, they would have already" category of this argument. I assume if they could make desync painless for us, it would already be done.

Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856

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