Remove xp penalty's from death
" If the purpose of the (flat %) death penalty is to prevent you from getting "easy" to 100, then it's doing the job (but the highly expensive nature of such endavour is already doing the job - better). If the purpose of the (flat %) death penalty is to make 'noobs' / 'scrubs' / 'casuals' better players (which is what I see people claim here on the forums), then it is doing the job very poorly, because flat % (coupled with the leveling curve) makes it totally irrelevant until mid-to-late endgame. Now how many 'casual noobs' hit 85+, where the penalty starts to matter? How many rerol way before that, completely unpunished for playing badly, bruteforcing bosses, not paying attention to anything...??
Hardcore gaem intermezzo
This is supposed to be a 'hardcore' game. In my limited PoE multiplay experience, I once encountered a guy who at lvl ~80, was strolling around with uncapped res (like 10% - 20%). I invited him for a master mission in a Shipyard map, where he was instagibbed by a box with lighthing storm. He was oblivious to the fact that you must have 75% res, as minimum. If this is a 'hardcore' game, how the fuck did he get to lvl ~80 in the first place? Should he be there at all, with such lack of knowledge? Obviously, the non-existent penalty for dying hundreds of times until late game, didn't teach him much. The death penalty must be made a lot more harsh in early game, because leveling is fast and cheap. But after a certain level, the required XP curve skyrockets and flat % XP loss becomes unneccessarily harsh. Especially since the cause of death is sometimes not your fault but <insert techical issue>. When night falls
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" As said in my previous post, if the purpose is to prevent "easy" lvl 100, then it kinda works. If the purpose of the death penalty is to make people better players - which is what the community (and prob. GGG devs) claims - then the current flat % is doing a bad job. When night falls
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I think the xp penalty should be [1.15^abs(clvl-alvl)]%.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Mar 3, 2015, 1:03:47 PM
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" See its both working in conjunction that makes the adventure to level 100 an admirable task. " This was already discussed before. I won't get into details about this because of that but GGG said the penalty is fine. " You can get to level 80 by just farming city of sarn or doing docks over and over again. Sure i'd probably be boring, it is still possible. " Can't really speculate about his character, build or anything else about him. To be honest it doesn't really matter what this one specific person does in terms of the penalty overall. " Again this doesn't matter, GGG is fine with the penalty, why you people can't just let this go is beyond all logic, TBH this thread should be locked. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" =1.15^(90-78) [level 90, farming 78 maps] = 5.35% I'd buy that O: |
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" Don't listen to this guy he's the biggest noob I've ever seen every time I ask him to fight me he says he's at work " In all seriousness, I agree with this, thread is beyond pointless as it stands, GGG answered this in Q&A, the matter is final and there is no more discussion to be had. Last edited by CabooseDog#7947 on Mar 3, 2015, 1:21:19 PM
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"And level 90 farming 70 maps would be 16.36%. Same deal with level 98 farming 78 maps. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" maybe it would work better with a hard cap at 10%
Spoiler
the death penalty is fine as is, no need for fancy formula's to appease whiners, I was just giving some praise to this formula as it indicates you at least are familiar with general balance, tbh I agree with goetzjam, no need to change anything and lock this thread, noobs need to l2p, use oos macro if desync kills you
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"No hard cap. Making 100 should be more difficult than it is now. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Mar 3, 2015, 1:30:46 PM
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" NO no... i think your misunderstanding the exp penalty from lvl gap! If you are 82 in a 66 map then you are taking an exp penalty already.. The formula to my best knowlege is 3 lvls-or+ +1 for every 16 lvls you are! if you are 82 then you have to be running atleast a 74 map in order to be getting the 100% exp from that map so if you look at your senerio then your exp penalty upon death would be less that that of you at that lvl 82 in a 74 map! now in a 74 map if you die you would get hit pretty hard with a death pen because you are already getting 100% from the map! But as you say with this you would have to take many other factors into account as well because the EXP pen is applied not only to lower lvl then you but higher as well! never quite understood why you would get penalized for higher lvl content other than possibly power lvling but this is the case in this game! But as i said before there would have to be many other factors taken into account and the numbers would have to be adjusted to fix properly for each senerio! But im sure if this was well thought out by GGG and looked at further and applied correctly this could be a way to have the best of both worlds... exp penalty to discourage death and ricky play as well as keep it hard to reach 100 but still fair! Just an idea of another way it could possibly be done but as i said before im sure the way it is now is the way it will most likely stay for quite some time! There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Mar 3, 2015, 6:12:14 PM
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