Remove xp penalty's from death
Do you have a problem believing HvC ran 500-1000 maps without dying? And if so, does it even matter if Moos did?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Obviously HvC is just lucky, I mean he has what 3 level 100 characters now, 2 of which are in HC\HC leagues? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Yes. Lucky. Like Scott Seiver and Phil Ivey lucky.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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HvC is one lucky bastard like all ppl with 90+hc chars.Pure luck,nothing else.
Skill,build,game knowledge?Meh,just luck. Last edited by And1111#6139 on Feb 20, 2015, 3:10:51 PM
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" 1. Some players do not live in a region with server quality, distance to server, and net infrastructure quality equal to HvC's. 2. Some players aren't as skilled or consistently attentive as HvC. 3. Some players either enjoy different builds, skills, tools, and/or playstyles than those historically utilized by HvC, or specifically do not enjoy the builds, skills, tools, and/or playstyles utilized by HvC. I don't believe every league in PoE should be balanced to only enable the HvC's out there to hit 100. I have yet to see a convincing argument for why the death penalty should be as harsh as it is for level 95+ characters in a standard/casual league. Reducing the XP penalty for levels 95-100 does not prevent GGG from satisfying their publicly stated goals for the death penalty, namely to (a) prevent players from attritioning their way through every fight, (b) encourage the importance of building characters correctly and playing carefully, and (c) strongly discourage dying. If the death penalty is satisfying these goals at levels 70-90, they would remain satisfied if, for example, the XP penalty at level 99 was capped at the amount of XP you'd lose if you died at 90. Regarding the argument of justifying a harsher penalty at levels 95-100 because your character is getting stronger and your game knowledge is getting better, my counter is: Since gear and gems cap in the 60's (or 75 for atziri items), it should be clear that the punishment does not scale evenly with character strength increases from 75-100, i.e. the strength increases become marginal after build and gear completion. Therefore, on a punishment vs. character strength basis you cannot accurately claim that the current added death penalty is appropriately balanced at high levels. For me to consider this argument valid would require the existence of items, gems, or builds that require level 95, 96, 97, 98, or 99. Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on Feb 20, 2015, 3:34:35 PM
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" orrrr you could have just asked someone who has done 78s at 99 and I could have said it takes about 3-4 78s for 1% depending on their roll (pack size gives more exp for example) and told you it takes 30-40 for 10%. Also in torment 78s sell for 15-20c a piece, was similar in rampage, which there the c:ex rate is 45:1 conservatively, making it about 10 ex in maps. While not cheap, it's not 6l shavs terrority. As someone who tried to sell his 60 78s in standard once they came over, even though they were all 20% I couldn't sell any for 1 ex and ended up selling them to my roommate at 20c a piece. So even standard prices no one is PAYING 1 ex per 78, people could ask 100 ex per, doesn't mean shit. With that last point you tacked on, you'll also notice with all these changes it still very difficult to sustain higher level maps, but much easier to sustain midlvl maps, especially with zana selling them from her shop. Seems they are making it so people can easily get to 70-73s which is the wall most people claim to end up stuck at. " Like I said already. I played to 99 w/ under 30 fps normally and on a laptop that averaged probably 15. Getting to 95 means it's just as likely you could get to 100, anything after 85 is when the death penalty starts costing hours. If you really have 6 months to a year on that same toon to get to 95, well I guess I'm wrong but after that much time why would you just give up suddenly anyways? " This is the weakest and more rehashed response in this thread. The game is HC in general, made by people who enjoyed playing HC leagues. They want death to matter and it could very well be that they designed it perfectly in their eyes that even SC leagues end up being HC at a certain point. Transitioning once SC players into a HC player mindset. Standard isn't casual mode, it means you don't move to another league on death, not that death shouldn't matter. " Because a death at 90 should be punished more than one at 60. You've had 30 skill points, access to all end game gear and 30 levels of grinding to acquire wealth to get said gear. If it was equaled out purely on a time thing, so deaths always resulted in you losing 20 mins of play time, it becomes meaningless. If it scales up exponentially then we end up in this same spot every time. As eventually there will come a point where someone in your spot cannot level, instead of it being 95, it's 99 and we're back in this same discussion. So explain to me actual methods where it's painful enough to stop people from leveling but not enough that it doesn't stop people from leveling. I fail to see what system suggested possible fulfils this design goal. " You guys keep talking as if you're the majority. It's you and levy vs goetz and me, sometimes a couple people drop in to give a quick opinion but this isn't the community outraged. It's a few people in a few situations that are unhappy. The majority of the community goes to 70-85 then starts a new character. I have MANY friends like this and see it across a few guilds I interact with normally. Shit, I'm an outsider to most of these people because I get to high 80s usually. I played the first week of torment then took a month off, upon returned I found out I had the 2nd highest toon in torment from my guild still, a guild with like 60 people in it. The majority of people don't give a shit about the death penalty at 90+ as they'll almost never get there. When they do they just understand they shouldn't die. I watched my roommate go through this very thing and my other friend. They don't blame the penalty for their lack of progression, they blame their play, and they know it. Even when I give tips I'm halted with repeating "I know." " First, the whole game is optional. Second, getting to 100 is a significant grind with or without a death penalty (which is not to say that I want it removed, but I do want a lower cap on the penalty at higher levels). Third, HC players have HC leagues. First, if you don't like the death penalty then don't play. (See how annoying that response is?) Second, that's my exact point which is why I've said multiple times you guys should be more frustrated with the exp penalty rather than the death one. Third, HC game with HC principles doesn't need permadeath to be HC. As said multiple times as well, SC league doesn't mean casual mode. Casual mode would have much looser item drops, crafting rolls, maps would be easier, exp penalty much lighter, grind to 100 much easier and be called D3. Go play that if you want a casual game. " I always take GGG's position in mind because it's their vision that put this together. They are very firm on their philosophies and what they want this game to become. The reason I do this is because I love that they are doing it. Too often people bend at the will of any unruly mob for a payday and we end up with a shitty product because people don't know what the fuck they want. Look at the original D3, that's what people claimed they wanted. A hard game with easy trade but also a grind, it was a fucking mess. The famous "we double it" line was praised by some, finally a hard game built for HC players. " No, you're saying exclusively for ME, not people like me. I'm a degree on the HC spectrum. I'm on the end of people who experiment with builds constantly and I hate being pigeonholed into OP defensive mechanics to make them work, which is why I don't play HC. I don't play races because my least favorite part of making a new toon is leveling them up to maps, which races are this. I actually have a demigod from a CB week race (which I sold but there's many people who can confirm as it's the same time I got active on the forums), also had a 3 week races in which I was top 10 until dying in the last 2-3 days. I get through normal in 2-3 hours normally, if I practiced for racing I'm confident I could do well, maybe not be top of the ladder good but for sure could be in the mix of things. It's just extremely boring to me and I don't give a shit about alt art. Also I've tried to get into PVP but I'm just not skilled enough to stand with people who spend all their time in that realm, I hate doing cookie cutter build so I'm tried to compete against better players using the best builds when I'm trying to use off brand shit, I just end up stomping on newer players playing powerful builds, not fun for anyone involved. So, glad I have to deal with this shit, love when someone tries to call me out for not being HC enough for not playing HC. Also my point wasn't on general hardcoreness. My point was if you want to play a game which revolves around getting to capped lvl and isn't punishing in these situations then play the plethora of games out there designed for that crowd, stop trying to make this one into them. This game has it's niche and doesn't have the resources to compete with those. It's why most MMOs suck, because they're all compared to WoW. Right now POE is in a stand alone spot where it can't be directly compared to any other game, this is excellent, but the majority of this forum wants that to change and wants it to be like the rest of the crowd, just to be lost and forgotten. It doesn't make any sense to me. Finally, I love how you devoted a large chunk of your reply to my 1 sentence saying 10% doesn't cost 70 ex but ignored the main reason of my reply on your wild claims on ways GGG has radically changed their design philosophies. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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"Some players are not as deserving of level 100 as HvC. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Jesus I didn't even get the "removed by support" post, they just took the entire fucker down didn't they? Glad that didn't take 20 minutes to write out or anything... =/
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" Yeah, the filthy casuals who should go play d3, right? I guess as long as some players keep giving GGG 1000's of dollars, GGG won't need to utilize a league or two to attract/retain/satisfy a broad/casual audience. Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on Feb 20, 2015, 3:38:46 PM
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" ...because there's a big banner on the front page promising everyone can get to 100 except those few who are undeserving. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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