Remove xp penalty's from death

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Moosifer wrote:
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Vhlad wrote:

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A shockwave totem build somewhat protects you from deaths due to latency spikes and desync because it undirected aoe, auto targets, and the AI tends to prioritize it. The mitigation of latency and desync risk makes the road to 99 easier, but many builds that players enjoy are very susceptible to desync/latency death. I suspect you would have gotten bored of that character sooner if you used the difficulty trivializing spec at an earlier level.

This is why the 10% penalty does not work at levels 95+, because it encourages builds that render the game unfun. A death penalty in a casual league should never be so harsh that it promotes builds that are so safe that the game becomes boring.


What's this nonsense? I played a build that was invincible? If this was the case wouldn't everyone at high levels in HC be playing it? The build's EHP was shit, the only thing keeping it alive was me. I play many builds that are susceptible to desync and lag deaths, until recently I had a shit video card and dealt with 5 fps in certain areas, shit got to 99 with this holding me back. Forgot, SWT prevents lag deaths. But the death penalty has taught me that I can't complain my way to a higher level, I need to learn how to avoid these deaths. So I know how to play around desync, how to stay out of situations that desync is common or that if I desynced I would die. Also I know how to play in lag situations and not to overextend. All lessons from trying to avoid death, something I wouldn't care about if the penalty wasn't what it was.



Nonsense? You played a build that was invinciple, where all you had to do was stand still and do nothing, that sounds like a blast! I can only imagine why others wouldn't want to be bored watching that for 100 levels.

Yes you need to learn how to avoid these deaths, you really should have pressed alt F4 when you hit 40% life, hope you remember for next time. And thats the issue here. This is a game that anyone can hit 100 if you take it slow, mob by mob, takinkg hours to complete 1 map just so your safe and not dying. But thats not fun, you play the game to play at normal speed. Just cause I want to play normal means I get penalized? should have walked on my tippy toes that time huh...
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
Response to Greman
Spoiler

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grepman wrote:
may I interrupt this dialogue ?

and address this quote
"

You know what's telling? When you have level 100's and 95+'s arguing that the -10%XP penalty is bad, while a couple 90- argue it's good. Don't want anything to impact your item/currency farm bots?


besides the very slick (NOT) attempt at a personal attack (mind you because some people might play differently than you)...I find it hilarious that the fact quoted in this quote (heh) is 'telling'

there is nothing telling about that, its so tautologically logical, its painful

people who like the penalty recognize it and are not trying to reach instant gratification. they in generally dont interpret the ability to reach level cap or level 99 as a 'goal'. they reroll their toon when they feel like its not fun anymore. they are enjoying the game in the process and are having fun with the death penalty being a check and balance for their build's viability.

of course people who only are trying to reach lvl 100 ARE going to be the one hating the penalty.

not only they have to grind hard and long to reach the goal they themselves set, as evidenced by the op, many of them have the OPPOSITE of fun. all to have that triple digit glory that has no practical use whatsoever and only tickles their epeen.

so its 100% logical. people who quit their toons in 90s or late 85s dont care two shits for 'goal' provided by level cap. there is no such 'goal' even. they dont quit because of death penalty.

people who consider any cap in the game to be reachable, and that it SHOULD be reachable care more about the goal than they do about fun. otherwise they wouldnt even try to level to 100
of course a death penalty check hurts their self-esteem.

why would someone continue to proverbially eat cacti, cry and keep on eating them, all for having satisfaction of reaching level cap, Ill NEVER understand. but suggesting that anything other than that reaction is logically equivalent to running bots, is quite hilarious.


anyway, carry on bros



Yes, you see that I, the level 100 is against the penalty. Yes I had the Opposite of fun from 95-100. But it wasn't until I reached level 100 that I can freely play this game and have fun without worrying about so much losing time and money on a random deaths.

Why does GGG like to watch people cry eat and keep eating them? If you put 100 pounds of cactus in between a person and a goal they want to achieve, they're going to eat those cactus. Just the thought that they would do that should be enough, but GGG actually enjoys watching you each each pound.

Its like playing a game a finding an area you can get to, but the item you need to get there doesn't exist. if that makes sense. Why put it in if they dont want / expect people to get there.

Make people constantly level up then. No Cap so no matter what, if you die you lose xp. if you love the death penalty we should have level 121's running around. They are really pro because they were SUPER CAREFUL.. Pro does not equal super careful in my books..
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
"
Moosifer wrote:
"
Vhlad wrote:
Edit: I walked you through the logic in a prior post. Now I shall attempt to walk you through the grammar:

When you have level 100's and 95+'s arguing that the -10%XP penalty is bad
100's and 95+'s = refers to a collective of players with characters level 100 or 95 and up. The grammatically appropriate version for reference to two individuals would be When you have a level 100 and a level 95 arguing that the -10%XP penalty is bad.

while a couple 90- argue it's good
Again, refers to a collective of players with characters of level 90 or below. The grammatically appropriate version for reference to an individual player with a couple of level 90 or below characters would be different, perhaps: while someone with a couple 90- argues it's good. Note the required s at the end of argue when referring to a single entity (other than yourself). People argue. They argue. We argue. One person argues. She argues.


Really dude? Ok then. I'll start with the usually, it's a childish attack and you should DROP IT or apologize. But you continue so here we go.

When you have level 100's and 95+'s arguing that the -10%XP penalty is bad

Why say 100 and 95+'s? This isn't a generalization as you would have just said 95+'s because 1. you don't have a lvl 100, so you aren't referring to yourself, 2. it's redundant, if you're refering to the general population of people over 95 that dislike the death penalty you don't need to refer to them as the 95+ and 100 crowd. It's pointless, UNLESS referring to exact individuals. As I pointed out by name the lvl 100 and yourself at 95 which fits the context of the discussion going on at that point.
--


He says 100 and 95+ because those are two of the main demographics that are effected here.
He should have said "There are many sides to this argument. Those Leveling 1-50, those mapping 50-75, those mapping 76-94, those mapping 95-99, and those mapping who hit 100."

Since I have experienced the death penalty before hitting 100, and after hitting 100, I think we can make a generalization that 2 or 3 more people in this entire game might feel the same way. Yes, its just a bunch of us on the forums, but we have been through the system, and this is our feedback. So just because you didn't have the time to map from 95-100 doesn't mean you have to laugh at everyone that is trying to. just becaue you don't care how much time and xp a death costs at such a high level.

Were trying to show you why this system is flawed at level 95+, why do you keep saying its perfect? Obviously its not 100% perfect cause I played through it, and I see its flawed.
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
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goetzjam wrote:
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Moosifer wrote:
Bleh


This method leaves the harshest punishments on early play and MFer. Which I really dislike the idea of losing items for deaths, to the point where I'd just move to HC and make it so I never died. Or ofc quitting altogether is the other option.


People keep trying to come up with complicated suggestions to try and "fix" the death penalty for lost XP. The issue is no one is going to be on board with any penalty that exists and one should always exists, so the argument still stand as to why the XP penalty needs removed, still hasn't been a strong point to prove why it shouldn't.

I've suggested a meet you part way back by allowing some XP recovery from a body, this is something GGG could probably do and help ease the burden of the loss, but we aren't looking at more then 1/2 if that recovered. A penalty must exists and force players to evaluate builds, characters, items, map mods, surrounding mobs, ect. Remove the penalty and you have m1+m2 game where who gives a fuck what you do.


You sound like hitler lol. A penalty must exist and force players to evaluate builds, characters ect. But were not talking about evaluating build phase, were talking about you picking the character you want to take to level 100. obviously if you made it to 95 your build is capable.
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
Well nevermind then. Silly hideouts.

Although a practical implementation is not currently possible, that gives you an idea of about what I'd like to see in terms of hitting both items and xp.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 14, 2015, 4:33:44 PM
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ScrotieMcB wrote:
Well nevermind then. Silly hideouts.

Although a practical implementation is . not currently possible, that gives you an idea of about what I'd like to see in reruns of hitting both items and xp.


? Thanks for the input... I suppose...
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
Stupid Android autocorrect.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Terrible idea then everyone just builds glass cannons. Zero diversity.

Git R Dun!
"
levy42088 wrote:

Nonsense? You played a build that was invinciple, where all you had to do was stand still and do nothing, that sounds like a blast! I can only imagine why others wouldn't want to be bored watching that for 100 levels.

Yes you need to learn how to avoid these deaths, you really should have pressed alt F4 when you hit 40% life, hope you remember for next time. And thats the issue here. This is a game that anyone can hit 100 if you take it slow, mob by mob, takinkg hours to complete 1 map just so your safe and not dying. But thats not fun, you play the game to play at normal speed. Just cause I want to play normal means I get penalized? should have walked on my tippy toes that time huh...


I have no idea why you're spamming this thread with replies which add very little to the conversation. Many don't even seem to understand the conversation at the time, which happens when you reply to things pages back.

I did what to clarify this because it's stupid and you guys keep skipping the important part. The only reason my original build, the one I took to 99 was alive, was because of my playstyle. It's the reason I played the build. There was no defensive mechanics keeping me alive outside of totems, KB, pots and my life total. People call this suicidal in HC, for good reason as one misstep or mistake and instantly dead. But I corrected this so I could stay alive in most situations as long as I didn't severely fuck up, which after 95 I didn't. The build I respecced into at 99 though, was invincible. Which made the game boring and is the reason I didn't go to 100.

But of you made the same mistake and it doesn't surprise me at all.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
well moos then catch me up. I was one of the original people against the current xp penalty, so of course im going to check in on the discussion. I wasn't around so I was catching up on my stances of what was brought up.
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088

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