Patch 1.3.1 Update and new Bow Microtransactions!

Change to the link mod is awesome, thanks.
Steam: teemu92
mmmh vengeance removed from unarmed???

dont think lld is the reason for this - it has maybe something to do with the fb build im atm playing.

i have 7 endu charges (still missing the corrupted meginord`s for the 8th) and use the combo reckoning+vengeance+endu charge on melee stun+mpd adding in all skill effect cluster for an almost perma immortal call (not almost i have perma since im killing faster and my ec are back to 7 before it runs out -> only at bosses without mobs around them its different -> but we have rumis for that).

with 50%+ chance to block i still get hit very often means i anyways get a endurance charge (in both cases) -> might be the reason to remove the on hit endu charge possibility, GGG?

well its okay it was fun to play with - now trying to find(theorycraft) another new "fancy" build

thats why i love this game....
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eps1lon wrote:
"For example, flask mods that remove status ailments will now also grant immunity to these status ailments for the duration of the flask charge. The Vengeance skill will no longer work with unarmed characters. "

So this will not apply to flasks that dispel a status ailment? For example this way we can get bleed immunity but not shock immunity?


R U t****d? dispel = remove
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I wonder how the Act 4 will work ..regarding monster levels ..quest rewards and whatnot ...It would be AWESOME to have around 6 +1 extra monster levels ..so we can farm and xp up to monster lvl 74-75 without investing in maps ..but that would change all of the monster levels in acts/difficulty as well as maps drop rate ..i think that's the reason why they are only integrating in Merciless the 4th Act.Lot of questions about these things are going through my mind..one would consider maybe dumb questions ..but I don't have no insight about this update ..so if someone has a clue about this ..please enlighten me ..thanks
I don't want they remove vengeance from unarmed characters =(

Maybe drop the damage to half, but not remove it T-T
Dream with me !
Another surgeon flask buff... i'm amazed this shit havent been nerfed yet.
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nbr wrote:
I wonder how the Act 4 will work ..regarding monster levels ..quest rewards and whatnot ...It would be AWESOME to have around 6 +1 extra monster levels ..so we can farm and xp up to monster lvl 74-75 without investing in maps ..but that would change all of the monster levels in acts/difficulty as well as maps drop rate ..i think that's the reason why they are only integrating in Merciless the 4th Act.Lot of questions about these things are going through my mind..one would consider maybe dumb questions ..but I don't have no insight about this update ..so if someone has a clue about this ..please enlighten me ..thanks


Well they will probably do what they did when act 3 was released which was reshuffling the levels of most areas and dropping a difficulty.
Burn the Heretic. Kill the Mutant. Purge the Unclean.
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Wiraqucha wrote:
"
eps1lon wrote:
"For example, flask mods that remove status ailments will now also grant immunity to these status ailments for the duration of the flask charge. The Vengeance skill will no longer work with unarmed characters. "

So this will not apply to flasks that dispel a status ailment? For example this way we can get bleed immunity but not shock immunity?


R U t****d? dispel = remove


GGG usually takes their wording very seriously.

For example, there are flasks that remove bleeding. Others dispel shocked.
Why is there this disparity in wording? Is it really the same?

I think it's a valid question.
Last edited by andinatro#5329 on Jan 26, 2015, 8:48:26 AM
They caught on to the Facebreaker's vengeance thing. Hope they use the nerf bat too much on Facebreaker's or my build goes to the scrap pile.

So much for killing Atziri this league if that's the case.

I would probably qq for a while.
Last edited by grimjacked#4642 on Jan 26, 2015, 9:09:16 AM
Really great to see these balance changes. I just wish you guys would do more testing before these leagues (especially hardcore leagues) to make sure they're balanced BEFORE release as this is (and has been with every league) a major issue.

Super excited for act 4 and how it will be integrated in to the game! Keep up the good work.

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