[1.3]PewPewPews Witch Incinerate Guide [ TheoryCrafting // W I P ]
I am very surprised no one bothered to do this build with CI
What I've done so far with a CI variant looks real good. Items
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The tree http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMEBwelDH0NfBB_EVAV1xbzFy8bJRzcHRQdTySwJjwo-ipTKo0snCymLL8tHy9vL501uTbYN4NCo0NjRtdHBkkbSVFJskuuTLNWY1cpVytXyVugXGtfKl9qYpVmnmjybRlwu3FNcYV0VXwOfEt-WX_GgKSCEIKbgseESIaujHaPRo_6kNaTJ5Z0mjuaz5uhnjym66cIpyunVayYsUKycLQMtoa3MbiTvYLAGsHFw23GntDQ1abZE9lb2t3b59-K37DpAuq66-Tr7uwY7DjsVe0g7Tzw1fFs8xH31_no-tL-sw== So this build is so tanky I can literally stand in one spot and take atziri's worst I just pop a flask and she at best gets me down to half life...which I heal almost instantly (even with shock stack). Right now as it stands I cast 15.1 times a sec dealing 6400 with herald of thunder on. I further increase the damage 1st by 15% with burned enemies (from boots) (chance to burn is at 17%, but because is cast so many times a sec I almost burn in an instant if the monsters don't die first), then because HoT gives me a 10% chance to shock I gain another 50% increase to damage then the notable passive Celestial Punishment boosts it again another 25% Fire Pen ---> 42% ES ---> 6500 with CI RES ---- fire 75 ---- cold 75 ---- lightning 76 Due to my armor negating 25% of elemental because I run CI its a little better to the equivalent of having 82% max res (83 for lightning) huge defense against elemental Leech ---- 11% leech rate being 20% increase Never get Stunned + Never get Frozen + No mana can be leeched from me = cannot be stopped to cast incin. I basically light up indoor maps due to increase in light radius which is actually a nice luxury I rather enjoy alot (I tried running a low life shavs build and realized I hated not seeing anything in indoor maps) Also with the shav low life build, I noticed my armor is far worse so physically damage posed issues even at 6k ES, so I reverted back to the CI build because I love tanking anything and mobs and still melt them relatively just as fast as with the low life variation which boosted my dps to 9500 15.1 casts a second. This build I feel is incredibly tanky, I basically just teleport onto mobs into mobs and mow them down with no loss to my ES I also run AA at lvl 20 with no issues and can cast incin forever and I reach the edge of the screen with my projectiles. If I feel like I can set up my boots or gloves to allow me to swap the aura for max res depending on which boss I go up against. But really not necessary I pop a flask which last me as long as I need before I kill the bosses anyways. There are areas still left to improve this build I am now working on getting more appropriate gloves (armor ES) as my elemental damage mitigation is very good with my armor. This would further my ability to tank high phys damage targets. Once I get a good set of gloves with either dex or strength stats I can then look to add cast speed to a more appropriate ring. The Boots can also be swapped out for more suitable stats. This build can basically do without the boots and the helm. But I would corrupt the boots to give +1 to gems then swap out the helm for a better helm that provides res. That would allow me to drop my all res aura altogether and run HoI boosting my dps to 7400-7500 range and then basically shocking freezing and burning everything. Once I add a bit more mana regen I can support a blood rage cast cap of 15%. So even though this build is already a very fun and very tanky build there is still alot to be done to increase its dps and its tankability further. Any feedback and comments is much appreciated. |
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" Oh I'm aware of the power of high cast speed and adding flat damage. As I said I use an Apep's Rage wand on my incinerator on Standard (it gives higher DPS than Doryani's Catalyst), as well as Heralds. Can we at least agree on the definition of "build"? To my mind a build constitutes not just passive tree (including bandit) choices and skill gems but gear as well. A clever tree plus very good gear will definitely out-perform a clever tree with bad gear. I am not disputing that. What I am disputing is your apparent assertion that a build designed to be viable with little to no investment is intrinsically bad because it's not as strong as a build designed around specific powerful items.
gear
Nice gear. Please price all that up and tell me how the beginning player at which this guide is aimed can afford it. Cheapest 5L CoD on Torment appears to be 60 chaos. Cheapest Doryani's Catalyst is just under 2 exalts, and you have a pair. Geofri's Crest 7 chaos. Rumi's flask 20c. That's ~4 exalted orbs for half the items. I leave pricing it up for Standard as an exercise to you (here's a weird thing: cheapest Rumi's and CoD on Standard are actually more expensive). Either way, if you're honestly suggesting that a new player or one starting with no currency can attain the sort of gear for KuteKitteh's build easily, then I really don't know what to say. " KuteKitteh's build with your gear will be superior. Of course it will. Now I ask you to come forth with your version of KuteKitteh's build (i.e. the tree alone) using no single piece of gear costing more than a chaos. You appear to be criticising (not constructively either) a build intended to be cheap to gear (but can still gain some benefit from a lucky find) because it is not as powerful as one that requires multiple expensive items. You are missing the point. You are not adding anything useful to this discussion. Nor indeed am I any more. Last edited by Norky#1299 on Jan 20, 2015, 7:02:12 AM
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" Err, browser problems? You appear to have posted the same thing three times. As I said, yours looks interesting, but it's really a different build and deserves its own thread. Last edited by Norky#1299 on Jan 20, 2015, 6:02:55 AM
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" The Templar area has a lot of good spell/elemental damage and cast speed nodes. The cumulative chance to shock from passives alone seems to be enough to reliably apply shock given how quickly Incinerate hits. |
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Spoiler
" [Removed by Support] For the last time(I won't be posting here again unless you ask for it), OP's build is focused around no specified gear like we both agreed. Now, having that in mind, the build is NOT recommended for anyone who is WILLING to use a CoD or whatever item he wishes that is not listed on this guide. There-fucking-fore, OP needs to LET KNOW people that his version is a poor man's version of Incinerate/MoM build. (which he obviously isn't and which is why I came to disagree in the first place.) If you intend to use a CoD, the build takes a different twist, 19 passive points won't cut it. The build will be handicapped with the current passive tree. You want constructive criticism? Then read and take notes. (Applies to OP's build) Things that I like about the build -Use of Heart of Flame -Celestial circle Things that I would question -Vaal Pact with Incinerate. He deals mostly fire damage. AA negates reflected fire damage. Herald won't deal enough damage back to be an issue. -Why Vaal Pact when he can achieve 4% life regen with NO loss in passive points. Instead, he can further increase the much needed mana regen. The build lacks a lot. -Sovereignty? Why? If you want to stack 60% auras you will need more than that. -Sovereignty WILL NOT turn a level 21 AA (inner force + devotion) turn into a level 22 AA. -Why dual curse when he uses Fire Penetration gem + Fire Penetration on tree. HoL does not deal enough damage to be worth it. If the whole Idea is to shock then get shock chance on tree, not aura nodes. -No Iron Reflexes. Your best bet to double dip your defenses combined with AA. Goodbye physical damage. Expect kole smash, vaal smash, yada yada... -Nodes like Exceptional Performance.. Completely useless. Points could be used for life and chaos resist nodes. Chaos WILL hurt you. Take precaution. -Lack of the Godly trio Light of Divinity-Retribution-Sanctity. So much dps and defenses for so little, you simply cannot ignore them. Reworked passive tree lvl 85 no CoD Differences between Reworked tree vs OP's tree
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Offensive:
Cast speed: 16% vs 4% Fire damage: 123% vs 89% Spell damage: 45% vs 58% Max mana: 107% vs 84% Mana Regen: 220% vs 85% Cursing: 1 curse vs 2 curses (Fire pen gem defeats the whole purpose of cursing) Reduced mana cost of skills: 12% vs None Reduced mana reservation: None vs 14% Shock Chance: 10% vs 10% Defensive: Armor: 44% vs None (no IR) Life %: 143% vs 131% Max life: +64 vs +50 Life regen: 4% vs NO life regen (Vaal Pact) Max energy shield: 22% vs None Chaos resist: 20% vs 12% ----------------------------------------------------------------------------------------- Reworked passive tree lvl 85 with CoD Differences between Reworked tree vs OP's tree
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Offensive:
Cast speed: 26% vs 4% Fire damage: 123% vs 89% Spell damage: 75% vs 58% Max mana: 107% vs 84% Mana Regen: 220% vs 85% Cursing: 1 curse vs 2 curses (Fire pen gem defeats the whole purpose of cursing) Reduced mana cost of skills: 12% vs None Reduced mana reservation: None vs 14% Shock Chance: 20% with 50% increased duration vs 10% no increased duration Defensive: Armor: 24% vs None (no IR) Life %: 168% vs 131% Max life: +64 vs +50 Life regen: 4% vs NO life regen (Vaal Pact) Max energy shield: 22% vs None Chaos resist: 20% vs 12% IMPORTANT: With my reworked tree, you need 14 passive refunds to switch from a non-CoD to a CoD version. Everything else with remain the same. Swallow your hefty ego, Norky. Maths don't lie. Last edited by Gary_GGG#0000 on Jan 23, 2015, 1:39:59 PM
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Sorry, was gone for a few days. I didn't think this guide would have gotten so much attention during those days though.
Now... First off all, I am an idiot. I would say that I could have sworn I posted another tree with explanation how or what. And I just found out I did! In my... other topic!
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" Well, I already wrote a bit about it, so I'll leave that here. Double information, yay! The biggest thing in this tree is that I get rid of even Eldritch Battery. Why? Think about it. What does Eldritch battery do for us? If gives us mana regen, and allows us to run Arctic Armour. Why do we need AA? Physical reduction, but mostly immunity to reflect. What will Vaal Pact do for us? Immunity to reflect. We won't get the physical reduction, so I plan on set up a simple CwDT to mitigate most of the physical damage. I try to conserve as much points as possible to have the freedom to put points in other stuff, like projectile speed for example. Having short range on incinerate is quite annoying. I usually try to get a 20Q incinerate ASAP, but let's be honest, this isn't going to happen for a complete beginner. What you are saying about the dual curses is interesting, but there is more to life than damage. I an planning to run at least one defensive curse. Maybe even double, since we do lack the AA for mitigation. I know AA/EB/MoM is a strong combination for Incinerate. Hell, my first incinerator guide abuses all of those mechanics! But it needs gear, or a lot of points from the tree. I am trying to find another effective way, that allows for more freedom. My goal with this guide is to have a guide that allows for customisation, that makes people realise that there are so many options with just subtle changes. I want to fire them up, and make them think for themselves. That is why I want this guide to rely on no item at all. I will post several iterations of the guide below the basic beginner guide. And yes, those guides will include Mmm... There might be things I am forgetting though, but It's been already a long day for me(it's 10am. Fuck my life). But I think this will cover most of the things said. So having that said. gtrans, I know you mean well, and I really appreciate your thoughts and critism. But you are clearly provoking others with the way you are posting, intentional or unintentional. I would appreciate if you kept posting however, you do have a good knowledge of the game, and I have the feeling your feedback can only help. We all have our own opinion, and if you disagree with another, that is fine. But please, keep it civilized, and try to bring it with a little less offence. Thanks all for the interest in the guide, the many comments, tips, own variations, and the answers you all gave to others. It's really appreciated. I am a nice guy.
Looking for cheap builds/builds for beginners? Check out one of my guides! /806789 |
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Dual curse does have a purpose. Fire penetration does not defeat the purpose of Elemental Weakness or Flamability: they work together. The wiki page on penetration (ooerr) has this to say:
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No AA/EB in an Incinerate build, Pew you crazy ;) But, I specced out of EB and stopped running AA all the time... what do you know it works. I'm still in 66/67 maps myself, so as you said we'll see how it plays out in 'real' maps in the future.
" You didn't take Heart and Soul (witch area life and mana), I'm guessing that was an oversight. You can drop a 5% life in the Templar area and take Heart and Soul for more life for same point cost. Last edited by Norky#1299 on Jan 22, 2015, 8:09:49 AM
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Thanks for pointing that one out! I intended to take that node in the final build yes.
There are two things I am personally not sure about. - Heart of flame: even though it seems like a no-brainer, we already have insane damage output without it. I've been doing systematically 74 and 75 maps. With an occasional death(Domi used smash, it's super effective), it's going actually far better than I expected. I have no idea what points I should take instead of it though, but it is something I am thinking about. - Soul Siphon: It's either this point or Deep thoughts. I don't really notice a lot from the 5 mana on kill, except for in no/half regen maps. I will be playing around with both nodes to see which one works the best. .. I'll keep you guys updated! God, this feels like a game in beta, working to become released. Update after update after update.. >.< I am a nice guy.
Looking for cheap builds/builds for beginners? Check out one of my guides! /806789 |
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Appels, I really don't know how to explain it to you but i'll give it my best shot.
Basically you are doing exactly the opposite of what you should be doing. I'll explain why. Vaal Pact is made for builds that mainly gravitates around hitting extremely hard. That way reflect won't overkill you given a guaranteed instant leech. Now, Incinerate is not a big hitter. It hits small amounts but multiple times a second. In this instance, Vaal Pact is as good as taking CI with Blood Magic. It does not make any sense. Arctic Armor is basically the BEST (i cannot emphasize it more) defense option for a Mind Over Matter build. Ask anyone they will not deny it. Now, lets study what happens when an enemy attacks you and how your character reacts to it given his defensive layers. This is the order of how you will process the hit. -Dodge/Spell Dodge: Did you dodge? At most 25% of the hits -Evade: Did you evade? Most likely not -Block: Did you block? At most, 2 hits -Armor: How much of the damage did you mitigate? Most likely 10% or less (given the tree and your gears, you wont have much armor) -Resistance if it is a spell: Capped resistance = 75% reduction -MoM: 30% of the damage is soaked -HP: You get hit for the remaining damage -Did you survive? Now in a scenario like this, a physical hit is by far the most dangerous source of damage that you can receive. A typical white level 66 monster will hit you for 439 damage. Multiply this number with 8 in the worst case scenario where you Desync for 2 seconds and unable to react for a few seconds. Total damage received = 7024 damage. At level 80, I expect a self found player with okay gears to have around 2800-3000 hp with a mana pool of UNRESERVED MANA of 1000. (depends a lot on the gear) Now lets calculate the damage reduction. You don't dodge. Lets say 2 of those hits are blocked by your block chance. So 7024 - 878 = 6146 Lets say 2 of the hit is evaded. 6146 - 878 = 4391 10% reduction from armor. 5268 - 10% = 4622 Mom soaks 30%. 4741 - 30% = 3235 You get hit by a final damage of 3235. Will you survive those hits with a 3000 HP pool? Absolutely not. If you take the same scenario and this time if you add an Arctic Armor (level 17 example), you will reduce the damage taken BEFORE ALL OTHER REDUCTION by 121(level 17 AA flat reduction which also applies to fire damage) for every hit taken. So, 121 damage x 16 hits = 1936 reduction. You restart your calculation with a new initial damage of 5088. Final damage = 2100 Basically you can survive hits that will potentially kill you unless you are running AA. You are completely immune to reflected fire damage. So Vaal Pact is absurdly senseless with a build like this one. You cannot get reflect therefore you shouldn't need instant leech. If you focus on other nodes you can amass a total of 4% life regen that will equal to 120hp/sec with a life pool of 3000. Your leech stays at 100% effectiveness but with a leech rate. I cannot find any other alternatives better or equal to. Nothing can beat AA for this specific MoM build. Last edited by gtrans#4236 on Jan 22, 2015, 8:00:18 PM
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